Exam 2 Flashcards

(59 cards)

1
Q

Motivation

A

The internal state that gives purpose or direction to a person’s behavior

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2
Q

Need (Content) Theories

A

Explain what people value, based on the idea that humans are inherently motivated to fulfill basic needs
ex. maslow and self-determination theory

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3
Q

Process Theories

A

Elaborate how to translate basic need fulfillment to effective motivational systems (and what can go wrong)
ex. expectancy, goal-setting, equity theory

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4
Q

Maslow Hierarchy of Needs

A
  1. Self Actualization
  2. Esteem/Ego
  3. Social
  4. Security
  5. Physical/Physiology

NOT actually a hierarchy

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5
Q

Self-Determination Theory

A
  1. Autonomy (Self Actualization)
  2. Competence (Esteem/Ego)
  3. Relatedness (Social)

ex. Extrinsic & Intrinsic Motivation

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6
Q

Extrinsic Motivation

A

Based on getting rewards outside of yourself
ex. money, grades, admiration, “employee of the month”, parties

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7
Q

Intrinsic Motivation

A

Based on getting rewards purely within yourself
ex. feeling proud, sense of mastery, meaning, satisfying curiosity

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8
Q

Expectancy Theory

A

Explains how people decide whether to put in effort

   Effort - Performance - Reward
  1. Effort - employee believes that effort will result in acceptable performance
  2. Performance - employee believes that acceptable performance will produce the desired reward
  3. Reward - employee values reward
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9
Q

Goal-Setting Theory

A

Describes how it matters which goals you set
ex. SMART Goals
1. Specific
2. Measurable
3. Attainable
4. Relevant
5. Time-Bound

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10
Q

Equity Theory

A

Highlights the social aspects of motivation
1. when the scales of input and outcome are balanced = equity
2. when the scales of input and outcome are unbalanced = inequity

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11
Q

Extrinsic Incentive Bias

A

We believe others are motivated by extrinsic incentives than we ourselves are

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12
Q

Over-Justification Effect

A

If we provide extrinsic rewards when people already have intrinsic motivation, the extrinsic motivation will replace the intrinsic motivation (this could backfire to the management)

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13
Q

Classic Career Theories

A

Generally about matching people to suitable careers on stable characteristics
ex. Holland’s RIASEC Model

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14
Q

Holland’s RIASEC Model

A

Matching people based on occupational themes

 1. Realistic
 2. Investigative
 3. Artistic
 4. Social
 5. Enterprising
 6. Conventional
  • Correlated with the Big Five
  • More likely to be employed in jobs that matches their interest profile / Higher satisfaction
  • Actually have minimal effects
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15
Q

Letting Go of the “Dream Job”

A
  1. Work doesn’t have to meet all our needs
  2. Younger generations are more likely to switch jobs/careers more often than in the past
  3. Younger generations have higher expectations in terms of mental health (prevent burnout)
  4. Healthy Mindset > Perfect Career
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16
Q

Social Cognitive Career Theory

A

Focuses on the process of figuring out what you want to do and the impact of your beliefs about yourself and careers

ex. self-efficacy, planned happenstance

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17
Q

Self-Efficacy

A

People want to do what they think they can be good at (may eliminate career options if they don’t feel capable)

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18
Q

Planned Happenstance

A

SHIT HAPPENS! Everyday random events can change your career path and teach you about yourself… and encourage these kinds of things to happen by being adventurous

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19
Q

Job Crafting

A

Active changes that employees make to their own jobs the goal of increasing their satisfaction, engagement, thriving, etc.
ex. task crafting, relational crafting, cognitive crafting

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20
Q

Task Crafting

A

Changing the tasks you do (how many, which ones, the way you do them
- taking on the tasks you like

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21
Q

Relational Crafting

A

Changing your relationships at work
- spending time with people you like
- spending time more alone

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22
Q

Cognitive Crafting

A

Changing how you think about your work
- Rather than following a recipe, think about adding different ingredients instead

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23
Q

Emotions

A

Feelings directed at someone or something
ex. two-factor theory

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24
Q

Two-Factor Theory

A

Emotions are both physiological and cognitive

  1. Stimulus - threatening bear
  2. Arousal - heart pounding, sweating
  3. Cognitive Label - “The bear is scary!”
  4. Emotion - fear
25
Primary (Basic) Emotions
- Culturally universal - Characteristic facial expression - Commonality with other mammals - Not dependent on visual learning Happy Sad Angry Afraid Disgust Surprise
26
Secondary Emotions
- Culturally varied and could be interpreted differently in other cultures - Combined basic emotions Distraction Anticipation Boredome Acceptance Remorse Submission
27
Does emotions make us rational or irrational?
- Motivate productive & counterproductive behavior - Can tie us to our values
28
Emotional Intelligence
Self-Awareness: Recognition of your emotions and how they affect your thoughts and behavior Social Awareness: Understanding the emotions, needs, and concerns of others. Ability to pick on emotional cues, feel comfortable socially, and recognize power dynamics Self-Regulation: Control of your impulsive feelings and behaviors. the ability to manage emotions based in healthy ways and adapt to changing circumstances Social Skill: Ability to develop and maintain good relationships, communicate clearly, influence others, and manage conflict
29
Mindfulness
Paying attention to your thoughts, feelings, sensations, and environment at the current moment, gently, and without judgement
30
Mindfulness in US Business
- Adapted from Buddhist meditation - Improve well-being and self-regulation - Related to emotional granularity (having specific, nuanced vocab to describe emotional states - Supports emotional intelligence - Not a substitute for structural change (from bad treatment)
31
Emotional Contagion
We tend to pick up and feel the emotions of people around us
32
Mirror Neurons
Neurons that respond to a specific motor action (self or other), including ones involved in emotion
33
Emotional Labor
The work involved in regulating emotions or emotional expression in order to do a job ex. emotional display rules, surface acting & deep acting
34
Emotional Display Rules
Rules about which emotions you are supposed to express
35
Surface Acting & Deep Acting
Surface Acting: changing outward display of emotion Deep Acting: Trying to feel the desired emotion (more effective) Both strategies cause stress, dissatisfaction, burnout
36
Persuasion
Using communication to change people's opinions or views ex. reactance, defensiveness, consistency pressure, low elaboration
37
Reactance
- People like to maintain their freedom and autonomy - They resist being pressured or coerced
38
Defensiveness
- People like to look smart and correct - They resist admitting they were wrong
39
Consistency Pressure
- People like to look consistent - They try to avoid looking like a wishy-washy flip-flopper
40
Low Elaboration
- People may not be deeply processing what you're saying - They are focusing on other things
41
Reciprocity
People feel obligated to repay others ex. accepting influence
42
Scarcity
People want more of what they can have less of ex. fear or missing out
43
Authority
People follow knowledgeable experts ex. high credibility
44
Commitment & Consistency
People align with their clear commitments ex. get it on record
45
Liking
People are persuaded by those they like or who they like ex. rare similarities/interests
46
Social Proof
People follow similar others (consensus) ex. everyone's doing it
47
Majority / Minority Status
- In the minority, you are very visible and your tone may get more scrutiny - Successful minority influence is unwavering but calm, using non-threatening pull tactics
48
Negotiation
An interaction with one or more other people aimed at crafting an agreement or outcome to satisfy various interests Well-Prepared, Self-Aware, Good Listener, Creative
49
Value Creation
Negotiating in a way that expands the total amount of value, utility, happiness, points available to both parties in total
50
Value Claiming
Getting a larger proportion of the total for yourself
51
Different Issues in Negotiation
- Distributive Issues are truly zero sum (Opposite preference, same importance) - Congruent Issues are areas of common ground (Same preference, same or different importance) - Integrative Issues are potential areas for tradeoffs (Opposite preference, Different importance)
52
Fixed Pie Bias
The assumption that the negotiation is zero-sum, and your outcomes are directly opposed to the other person’s outcomes (the better you do, the worse they do)
53
Logrolling
Discussing multiple issues at a time, and trading them off for mutual benefit - Gives you reliable information about what the other person values, even if they are not willing to tell you outright
54
Compromise
Just picking the middle position (common ground) between each individual's interests - Must AVOID when negotiating
55
Position vs Interest
Position: The outcomes that you want Interest: The underlying reasons or rationale for why you want a specific position Sometimes you find out that what you thought was one (distributive) issue might actually be more than one (and may be integrative)!
56
BATNA
Best Alternative To Negotiated Agreement - You shouldn't accept anything less than this value - Think about the other person's BATNA - Determine your target outcome based on the other person's BATNA (not yours) - They should rationally be willing to take any deal that's a little better than their BATNA
57
Making the First Offer
Anchoring Bias: The first offer sets the tone - Often the person that made the first offer does better (be a little aggressive) - Don't make the first offer ONLY is you lack information - You can ignore their first offer and continue to make your own planned offer
58
The First Offer Should Not be the Last Offer
Principle of Reciprocity: Getting concessions will help you get gains - Often people are happier with negotiated agreements that accepting the first offer
59
Winner's Curse
Anytime they accept your offer, there’s a possibility you left some value on the table - Offer counteroffer, allows people to know that they didn't leave with a lot of value, just a little