Exam 2 Review Flashcards

1
Q

VR sickness

A

Symptoms similar to those of motion sickness due to a VR experience

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2
Q

List the symptoms of VR sickness

A
headaches
stomach	awareness 
nausea
vomiting
pallor
sweating
fatigue
drowsiness
disorientation
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3
Q

What should be done to reduce VR sickness?

A

Reduce the FOV

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4
Q

What should be done with the FOV?

A

Dynamically adjusted depending on virtual movement

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5
Q

What data was collected during the FOV on VR sickness experiment?

A

Discomfort scores every five waypoints

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6
Q

Was it found that decreasing the FOV affected the presence?

A

No

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7
Q

T/F Distance and size perception are often biased in VR

A

T

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8
Q

What were the three settings used in distance estimation?

A

Negative parallax
Zero parallax
Positive parallax

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9
Q

Define: Negative parallax

A

Virtual object is rendered in front of physical display

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10
Q

Define: Zero parallax

A

Virtual object is rendered at the physical display

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11
Q

Define: Positive parallax

A

Virtual object is rendered behind the physical display

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12
Q

What task was used in the distance estimation experiment?

A

A blind triangulation pointing task

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13
Q

What was the finding of the distance estimation experiment?

A

Increased distance underestimation for positive parallax conditions

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14
Q

What was the pointing task procedure?

A

Viewed a target’s position

Virtual view was blinded by pressing a button

Participants would take two steps left or right

Then point at the target as accurately as possible

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15
Q

T/F Most users experience some imbalance in VR

A

T

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16
Q

What did the imbalance experiment investigate?

A

how a static rest frame (SRF) affects balance in an HMD

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17
Q

Define: static rest frame

A

A cross-hair always rendered in the same position on the user’s display screen

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18
Q

What task were the participants asked to do in the balance impairment study?

A

Dodge tennis balls

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19
Q

What did the balance impairment study conclude?

A

An SRF significantly improves balance for users with balance impairments

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20
Q

What was investigated in the body ownership experiment?

A

Investigated the effects of visual realism of virtual hand representations

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21
Q

What is low realism?

A

Abstract (sphere)

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22
Q

What is medium realism?

A

Iconic (skeleton hand)

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23
Q

What is high realism?

A

Human (actual hand model)

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24
Q

What task would you use in a body ownership study?

A

Pick-and-place and spinning saw tasks

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25
What could be concluded from a study on body ownership about the sense of agency?
Found sense of agency (i.e., motor activity control) to be greater for less realistic hands
26
What could be concluded from a study on body ownership about the sense of ownership?
Found sense of ownership (i.e., one’s own body is the source of sensations) to be greater for the human hand
27
What was investigated in the virtual human study?
Investigated the effects of a shared real-virtual object (a wobbly table) on presence and social presence
28
Define: Social presence
Sense of being socially connected with another person
29
What were participants asked to do during the virtual human study?
Play a game of twenty questions with a virtual human
30
What were the results of the virtual human study?
Found that the wobbly table condition resulted in greater presence and social presence
31
What was investigated in the collaborative environments study?
Investigated the effects of including virtual objects within a mixed reality (MR) environment on deictic speech
32
Define: Deictic speech
Spatial indications that cannot be fully understood by speech alone
33
What tasks did participants in the collaborative environments study do?
Dyads of participants completed object identification and object positioning tasks
34
In the collaborative environments study, what were the findings?
Found that the inclusion of virtual environment objects decreased deictic speech for both tasks
35
What was done in the AR study?
Compared two augmented reality (AR) visualization techniques for assembly guidance
36
What else was investigated in the AR study?
Also investigated the effects of error detection
37
What were the findings of the AR study?
Found that the side-by-side mode resulted in faster completion times and fewer errors
38
Define: Independent variable
A variable that is manipulated and controlled by the researcher to help answer the research questions
39
What is an independent variable also know as?
Factor
40
T/F All studies have an independent variable
F
41
What kind of study does not have an independent variable
A baseline study observing a single user interface
42
Define: levels
The distinct states that an independent variable is controlled at
43
Define: multi-factor experiment
An experiment that simultaneously investigates multiple independent variables at multiple levels
44
Define: Condition
The intersection of independent variables at specific levels
45
Define: dependent variable
A measure that is expected to vary with changes to the independent variables
46
List examples of dependent variables
Completion time Number of errors Perceived usability Presence
47
Define: confounding variable
An unintended variable that correlates with both the independent variables and the dependent variables
48
What is a confounding variable also known as?
Confound
49
Give an example of a confounding variable
Airflow in an olfactory display study
50
What are the three primary types of user studies?
Within-subject Between-subjects Mixed-design
51
Define: Within-subject
Every single subject experiences every single condition
52
Define: Between-subjects
Each subject experiences one condition
53
Define: Mixed-design
Each subject experiences multiple conditions but not every single condition
54
What are the pros of within-subject?
Requires the fewest subjects Allows for direct subjective comparisons
55
What are the cons of within-subject?
Requires the longest procedures Cannot be used to evaluate the effectiveness of instruction
56
What are the pros of between-subjects?
Requires the shortest procedures Can be used to evaluate the effectiveness of instruction
57
What are the cons of between-subjects?
Requires the most subjects Does not allow for direct subjective comparisons Results prone to being biased by subjects
58
What are the pros of mixed-design?
Requires fewer subjects Requires shorter procedures Allows for some direct subjective comparisons
59
What are the cons of mixed-design?
Cannot be used to evaluate the effectiveness of instruction
60
T/F The order of conditions can influence results
T
61
What is an example of the order of conditions influencing results?
Learning a task improves performance regardless of interaction technique
62
Define: counterbalancing
Ensuring the order of conditions is balanced among subjects
63
List the methods of counterbalancing
Full-factorial permutations of conditions Latin squares designs
64
T/F Participants cannot bias cohort results
F. they can
65
List unbiased assignments methods
Randomization | Aptitude balancing
66
What is randomization?
Randomly assign subjects to available cohort slots
67
What's the downside of randomization?
Requires a decent number of subjects to avoid bias
68
What is aptitude balancing?
Assign subjects to available cohort slots to balance aptitude and/or experience across all cohorts
69
What does an aptitude balance require?
Requires a validated aptitude test or experience survey
70
If your participants are expected to have balance impairments, what can you implement to help them?
A static rest frame (SRF)
71
What was used in the virtual human study to try and improve presence and social presence?
A wobbly table