Exam 3 Flashcards

(42 cards)

1
Q

Framing of Questions

A

framing of questions changes people’s choices, although framing has no impact on expected utility of options

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2
Q

Estimating Probability

A

subjective probability systematically deviates from actual probability
Over Estimating: of low probability events. Betting on the national lottery.
Underestimating: of high probability events. Negative consequences of drunk driving

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3
Q

Heuristics

A

rules of thumb that are cognitively undemanding and often produce approximately accurate answers. A mental shortcut for decision making

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4
Q

Why do we use heuristics?

A

Drawbacks: Might not consider all options bc trying to preserve glucose. People use heuristics even though they can cause decision errors. Heuristics are quick and cognitively undemanding (we don’t like thinking hard).
Benefits: Can be used regardless of amount of information available, quick process for decision making is useful in our rapidly changing world

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5
Q

Representativeness Heuristics

A

typical members of a category are assigned a high probability of occurance,

  1. Neglecting Base Rate
  2. Gambler’s Fallacy
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6
Q

Neglecting Base Rate

A

Representativeness Heuristic- people take less account of prior odds (base-rate info) than they should.
(Class example- more likely woman is a bank teller than a bank teller and feminist, but because we know of previous activism, we think it is representative of her and more likely)

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7
Q

Gambler’s Fallacy

A

Representativeness Heuristic- mistaken belief that future tosses of a coin are not independent of past events. People mistakenly expect small samples to look random like large samples do

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8
Q

Fast & Frugal Heuristic

A

Recognition Heuristic- cognitive process that searches for minimal information. Reaches a decision quickly.

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9
Q

Recognition Heuristic

A

Fast & Frugal Heuristic- If one of two objects is recognized and the other is not, we infer that the recognized object has higher value/more importance (class ex: Americans had a hard time deciding if San Diego or San Antonio had higher population- Germans had only heard of San Diego, so easily chose it)

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10
Q

Language

A

a system of symbols used to communicate ideas among two or more individuals. They are arbitrary and abstract symbols with meanings attached
1.children can learn them 2. adults can speak & understand 3. capture normally comm. ideas 4. enable communication among groups

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11
Q

Origin of Language

A

started 50,000 years ago, 2 theories:

  1. Language developed from gestures, but possible they coevolved
  2. Language evolved as a consequence of our large brains- problem with this is that language is so complicated, seems unlikely brain development came first, more likely they coevolved as social interaction increased- most likely that social interaction increased, causing gestures, language and brain structures to evolve
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12
Q

Why communication is important

A

share thoughts and emotions with others, social glue, useful way to divide tasks

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13
Q

Apes & Language

A

Washoe: first non human (female chimp) to learn to communicate using American sign language. 350 words of American Sign Language. Raised in environment similar to human baby. Learned signs with referrent present, learned 350 words of ASL, sometimes combining them. (6 yr old child knows 16,000 words).

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14
Q

Productivity

A

the ability to create novel sentences that can be understood by others. Grammar gives us ability to be productive

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15
Q

Language Acquisition

A

Universal Grammar: Chompsky, 1950’s, Language Acquisition Device
Feral Children: Genie, found at 13 was able to learn vocab but not grammar. Couldn’t form questions or put words in order, lacked productivity. Many feral children also have low IQ/Mental Retardation

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16
Q

Pragmatics

A

addresses the various ways in which speakers communicate their intentions depending on the social context

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17
Q

Ambiguity

A

the meaning of the sentence depends on an understanding of the context and the speaker’s intention

18
Q

The Cooperative Principle

A

Grice (1975) listeners must speak cooperatively and mutually accept one another to be understood in a particular way

19
Q

4 maxims of conversation

A

Maxim of Quality- tell the truth
Maxim of Quantity- Say just as much as is necessary
Maxim of Relevance- Stick to the point
Maxim of Manner- Be Clear

20
Q

Broca’s Aphasia

A

left frontal lobe, specializes in language production, caused by damage to Broca’s area. Also known as expressive aphasia or agrammatic aphasia near motor cortex. (Can’t produce speech.)

21
Q

Wernicke’s Aphasia

A

left temporal lobe, for language comprehension. Also called receptive aphasia, fluent aphasia, comprehension aphasia. Can make sentences, but not choose correct words. (Cannot understand language)

22
Q

Problem Solving vs. Decision Making

A

Decision Making: Options are present, concerned with preferences
Problem Solving: generate their own options, concerned with solutions, focus is on the factors influencing the choice of strategies

23
Q

Problem Space

A

Initial State: conditions at the Beginning of problem
Goal State: conditions at the End of problem
Subgoals: Intermediate states. Various conditions that exist along the pathways between initial and goal states
Operators: a legal move resulting in a transition from one state to another

24
Q

Well Defined vs. Ill Defined Problems

A

well Defined: described clearly in terms of initial state, a goal state and subgoals. Often require directed & reproductive thinking.
ill Defined: elements of the problem space are not clearly defined (writing an essay, planting a garden), often require undirected and productive thinking

25
Directed vs. Undirected Thinking
Directed Thinking: goal oriented and rational. Requires a clear, well-defined goal. Avoids wandering aimlessly, exploring odd options, and looking for creative solutions Undirected Thinking: Wandering thought… Can play a role in creativity and in finding solutions to poorly defined problems. Dreaming, daydreaming, brainstorming!
26
Productive vs. Reproductive Problem Solving
Reproductive problem solving: Applying tried and true paths to a solution, using rote memory. Trial and Error (ex: Thorndike’s puzzle box for cats) Productive problem solving: Requires insight and creativity (ex: Kohler’s Chimpanzees from video reach bananas), depends on recollecting past experience & knowledge as well as creativity. Fluid Intelligence.
27
Problem Solving Heuristics
Means-Ends Analysis- Compare your current status to your desired status and figure out what steps to take to get there Analogy Heuristic- (Pg 254) looks for similarities between a current problem and one solved in the past. Gick & Holyoak (1980), expanded on Duncker (1945) radiation problem (Pg 255 box- how to kill disease with radiation without killing healthy tissue) and found that 8% solved without a hint after reading attack/dispersion story (pg 255 box), but 92% solved with an explicit hint. This shows that people recognize analogies but these may not use them correctly to solve problems
28
Deliberate Practice
1. Appropriate Level of Difficulty 2. Learner is given informative Feedback about his/her performance 3. Learner has adequate chances to repeat the task 4. Learner has the opportunity to correct errors
29
Chess Expert
DeGroot (1965): Participants saw chess board positions, then had to reconstruct. Experts were better at reconstructing meaningful positions (91%) than were control group (41%), but no different in remembering random board positions.
30
Cognitive Characteristics of Expertise
1. Long Term Working Memory: experts store relevant info in Long Term Memory so that it can be accessed through retrieval cues held in Working Memory 2. Domain Specific Knowledge: 1 aspect of expertise- knowledge about the subject 3. Meta-Cognition: goes along with DSK (above), metacognition gives us the ability to strategize and assess whether strategies are working in comparison to a non-expert
31
Creativity
a process of bringing into being something that is both novel & useful. New attention is now being given to creativity
32
Measure of Creativity
Remote Associates Test Handout on 4/30/14. Some people believe that creativity = ability to detect unanticipated (perhaps distant) relationships among ideas. (Cream/Skate/Water= Ice)
33
Stages of Creativity
1. Preparation: studying, learning, formulating solutions, striving to create 2. Incubation: refers to putting the problem aside & doing other things - possibly working on problem unconsciously, forget dead end approaches, restore emotions and energy. 3. Illumination: crucial insight, that “Aha!” experience. 4. Verification: outlines of solution are filled in and checked carefully.
34
Creativity Blocks
1. Imposing unnecessary constraints (9 dot problem-- not just a box!) 2. Fixation: stuck on single approach
35
Functional Fixedness
stuck on thinking about the normal functional use of an object (Candle problem) Handout: Verbalization during break interferes with creative problem solving
36
Concepts
general ideas that enable the categorization of unique stimuli as related to one another.
37
Prototype
best or most typical example of a category that serves in the mental representation of a concept. (Bird diagram with penguins and robins on it or fruit example talked about in study session)
38
Typicality Effect
Our ability/speed in categorizing depends on how similar something is to our imagined prototype
39
Concepts as Personal Theories
Concepts are embedded in and consistent with people’s background knowledge and folk theories (commonsense explanations as opposed to scientific theories), our judgment making is different for natural things/artifacts For Natural things, we categorize based on internal structures (dog with no legs is still a dog) For artifacts, we categorize based on functional features (broken tire is not a tire)
40
Metarepresentation
Thinking about thinking- mental representations of another mental representation, able to control our thinking (ie mindfulness), and switch between divergent/convergent thinking. (aka meta-cognition)
41
Theory of Mind
Social understanding, the ability to make inferences about the mental states of others, (important for the development of social cognition and communication). Language mediates TOM, failure to develop leads to mindblindness (inability to understand that others possess mental representations, as in autism). Simple TOM measure- false belief task (where’s the chocolate? Problem posed to children with autism) to more complex understanding of other’s emotional states.
42
Mind blindness
failure to develop the theory of mind module