Exam 3 Flashcards

0
Q

pattern recognition bottom down processing

A

Feature detection/analysis

Pandemonium theory

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1
Q

Input-processing-

A

Output

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2
Q

Feature detection

A

Inefficient for machines

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3
Q

Pandemonium theory

A

Four levels of demons

  1. Vision demons
  2. Feature demons
  3. Cognitive demons
  4. Decision demons
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4
Q

Feature demons

A

Looking for combinations of features

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5
Q

Decision demon

A

Grandmother cell

Listen to all of the other demons and determine the image

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6
Q

Pattern recognition top down processing

A

Context
Gestalt grouping principles
Proximity, similarity, continuation, closure
Conserve brain power, enough information to conserve brain power

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7
Q

Gestalt grouping principles

A

Put object together assumed are related

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8
Q

Selective attention

A

Select what you pay attention to

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9
Q

Divided attention

A

We suck at it, Pat attention to multiple sources

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10
Q

Yerkes-Dodson model

A

Optimum level to perform well, not at the right level leads to not performing well

We need to be active and engaged

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11
Q

Articulatory loop

A

1.5 loop

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12
Q

Visuospatial sketch pad

A

Etcha sketch

Picture

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13
Q

Central executive

A

Attention getting

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14
Q

What can help with remembering?

A

Duration and rehearsal

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15
Q

Chunking increases

A

Capacity

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16
Q

Visual echo

A

Provide a way to see

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17
Q

Chunking

A

3-4 characters per chunk
Meaningful if possible
Letters better than numbers
Separate letters and numbers

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18
Q

Designing for the working memory

A
Minimize load on memory
Provide visual echo
Exploit chunking
Minimize confusability 
Exploit different working memory dimensions (codes)
Careful ordering of instructions
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19
Q

Long term memory

A

Does not decay (technically)

Unlimited

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20
Q

Lexical memory

A

Word bank

Chompkee

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21
Q

Prospective memory

22
Q

Episodic memory

A

Visual
Children are more Likely to have this memory
Age 9 issue we become more Semantic

23
Q

Self produced organization

A

Make it work for you

24
Encoding specificity
When you encode, you are encoding in a specie context (external cues, internal cues,)
25
Massed coding
All at once
26
Distributed coding
Spread out especially for studying
27
Scripts
Procedural
28
Schemas
Pattern of thinking
29
Designing for long term memory
``` Consistency Encourage regular use of information (reinforce it) Use memory AIDS Careful information design Encourage active (overt) repetition Match existing mental models/expecttions Design to support mental models ```
30
Mental models
Advance organizers | Conceptual framework
31
Bartlett
War of the ghosts Schemas Assimilation vs accommodation @
32
E. loftus
``` Attack eye witness testimony Misinformation (suggestions) Memory implant (cannot recall) Overwriting (replace) Misinformation acceptance ```
33
Decision making
Always probabilistic
34
Heuristics
Inputs Hypothesis generation Hypothesis evaluation Action selection
35
Hypothesis generation
Limited hypotheses Availability Representativeness Overconfidence
36
Inputs
Limited attention Cue primacy Cue salience Unreliable cues
37
Hypothesis evaluation
Cognitive fixation | Confirmation bias
38
Action selection
Limited retrieval, availability | Hindsight bias
39
Function fix
Ue something the same
40
Cognitive fixation
Use something over and over even if it is less efficent
41
Stroop
Dont cause an automatic response when it counteracts what you want them to do
42
Perceptual principles (memory specific)
Keep information available in the world Predictive aiding Consistency
43
Keep knowledge available in this world
Do not rely on memory Hold information in displays Checklists
44
Predictive aiding
Let the machine think ahead and communicate plan
45
Consistency
Awareness of automatic processing Work with it not against it Want to maximize positive transfer
46
Visual displays
Static display Dynamic display Display organization
47
Static displays
``` Characteristics for good static displays Visibility Discriminability Meaningfulness Location ```
48
Dynamic displays
Analog Digital Goods and bads
49
Display organization
Gestalt grouping principles Frequency of use Sequence of use Link analysis
50
Head Up Displays
Collimated light | optical infinity vs. Resting focal length
51
Helmeted mounted displays
``` Binocular or monocular Binocular rivalry (fusion vs suppression) Augmented reality Head tracking Heat, weight, etc ```
52
Anthropometry
The measurement of the size and proportions of the human body