Exam 3 Flashcards

(55 cards)

1
Q

the planning document that companies or advertising agencies develop to sell a product or service

A

campaign strategy

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2
Q

opportunities to grow their sales by identifying additional targets beyond their primary target

A

secondary targets

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3
Q

the plan for each individual ad

A

copy platform

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4
Q

USP

A

unique selling proposition

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5
Q

translates a campaign strategy into a set of guidelines for individual ads

A

copy platform

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6
Q

translates business goals and marketing objectives into a plan to communicate a message effectively and efficiently

A

campaign strategy

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7
Q

media causes aggressive behavior

A

priming

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8
Q

exposure to one stimulus influences response to a later stimulus

A

cognitive psychology

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9
Q

cleaning; purging; purification; thought to relieve the use for aggression created by priming

A

catharsis

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10
Q

skepticism about popular answers or from established authorities

A

critical

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11
Q

common commitment to identify evidence and reasoning to substantial ideas

A

rational

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12
Q

4 Dimensions of Media Effects

A

time, valence, intentionality, type of effect

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13
Q

focuses your attention on when evidence of the effect starts to show up more so than on how long it lasts

A

timing of effects

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14
Q

sets up the conditions for a long term effect

A

pattern of repeated exposures

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15
Q

where media affects what we know by planting ideas and info

A

cognitive type effect

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16
Q

where media affects beliefs by showing values used by others

A

belief type effect

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17
Q

where media influences our judgments about all sorts of things

A

attitudinal type effect

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18
Q

where media triggers emotions such as fear, rage, and lust

A

emotional type effect

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19
Q

____________ is a long term emotional effect

A

desensitization

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20
Q

where the media influences automatic bodily systems

A

physiological type effects

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21
Q

where media triggers action

A

behavioral type effect

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22
Q

the public typically takes a _______ perspective of media

A

reactive

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23
Q

media literacy perspective is linked with a _________ perspective

24
Q

media effects we can easily observe

A

manifested effects

25
media effects on how we think, feel, and act whether or not they are manifest
process effects
26
our typical degree of risk
baseline
27
the temporary sudden spike from the baselines
fluctuation effect
28
the combination of an individuals goals and drives for media exposures
personal locus
29
a temporary drive or emotional reaction that occurs in response to some stimuli
state
30
an effect that shows up under certain conditions but not others
contingent effect
31
an effect doesn't occur unless several factors are present to interact
interactive effects
32
when one factor influences another but not the other way around
asymmetric influences
33
works with common sense and ideology and contrasts with the shift from mass to niche
hegemony
34
a typically dominant set of beliefs
ideology
35
hegemony is about policing ourselves with __________
common sense
36
overt, obvious, out in the open; coercive, consequences if you disobey
hierarchy
37
covert, consensual
hegemony
38
developing competencies that enable us to analyze, evaluate, and create messages using a variety of media modes, genres, and forms
literacy
39
structure and autonomy, the role of media content and form in influencing our behavior, and our ability to recognize and exert influence
agency
40
media forms and industries as cultural industries; critical perspectives on diversity, identity, cultural political, and democratic expression
culture
41
crucial developments that shape our understanding of mediated communication, including how "new media" interact with "old media"
history
42
the state of media industries today, "what's it like" to work in various fields, issues of ownership and labor, legal issues and challenges
industry
43
scientific, observe/study behavior, conduct experiments, strives for objectivity, replication and precision
traditional
44
interpretive, textual analysis, interviews, suspicious of objectivity, activism and social change
cultural
45
injecting something through media that changes you
hypodermic needle (magic needle)
46
3 types of interactive media platforms
competitive, cooperative, acquisition
47
game developers marketing game code to other developers
middle-ware marketing
48
basic programming needed to support a game
game engines
49
how people get lost in tasks
flow
50
the way electronic game players focus on the steps within the process of moving through a game
telescoping
51
where educators intervene to raise media literacy but when they analyze they find it has declined
boomerang effect
52
any paid form of commercial speech
media advertising
53
POEMS
Paid Owned Earned Media (that is) Shared
54
multiple meanings
polysemy
55
4 Dimensions of Media Effects
Time, Valence, Intentionality, Type