Exam II Terms Flashcards

(79 cards)

1
Q

cutting from one shot to another while the subject is still in motion

A

cutting on action

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2
Q

cutting to an insert shot of something and then back

A

cutaway

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3
Q

two shots of the same subject where one is altered in angle or composition, noticeable change; an elliptical cut that appears to interrupt a single shot and thus creates temporal discontinuity

A

jump cut

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4
Q

cuts from one shot to a similar shot by either matching the action or the composition

A

match cut

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5
Q

dissolving either to or from black

A

fade in / fade out

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6
Q

blending one shot into another

A

dissolve

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7
Q

abrupt transitions, like waking from a dream

A

smash cut

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8
Q

circle fade in / fade out

A

ins

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9
Q

when the scene wipes and another scene takes the screen, come in all shapes

A

wipe

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10
Q

give the impression of a single take, but transition is hidden in blackness

A

invisible cut

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11
Q

audio-based, audio from current shot carries over to the next shot

A

L-cut

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12
Q

audio from the next scene starts before you get to it

A

J-cut

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13
Q

graphic values are kept relatively similar shot to shot

A

graphic continuity

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14
Q

two successive shots are joined so as to create a very strong similarity of compositional elements

A

graphic match

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15
Q

dramatic difference in graphic quality between successive shots

A

graphic conflict

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16
Q

cutting together portions of a space in a way that prompts the spectator to assume an offscreen, spatial whole; also called constructive editing

A

the Kuleshov effect

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17
Q

delineating overall space, “setting the scene,” does not follow 180 degree system

A

establishing shot / master shot

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18
Q

once the 180 degree is established, cutting btwn. either side

A

shot/reverse shot

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19
Q

shot A looks at something offscreen, shot B shows what it is

A

eyeline match

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20
Q

an approach to film editing that focuses on creating meaningful things w combination of shots; purpose is to politically influence an audience through editing, NOT to entertain

A

Soviet montage editing

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21
Q

How true is what you hear to what you see?

A

fidelity of sound design

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22
Q

ADR stands for

A

automated dialogue replacement

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23
Q

Why are ADR and foley used?

A

we have become conditioned to take in a heightened sense of immersivity

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24
Q

compresses a passage of time

A

montage sequence

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25
plot alternates shots of story events in one place with shots of another event elsewhere; spatial discontinuity w/ unrestricted knowledge
crosscutting
26
What are David Bordwell's four main aspects of intensified continuity?
more rapid editing, bipolar extremes of lens lengths, more close framings in dialogue scenes + a free-ranging camera
27
rapid editing in an action-oriented film that largely obeys the 180 degree rule
intensified continuity
28
closer shot of the characters established in the establishing / master shot
cut-in
29
What does "Mise-en-scene" literally translate to?
"putting into the scene" / placing on the stage
30
What are some aspects of mine-en-scene?
setting, costume, lighting, makeup, performance of actors, etc.
31
What are some aspects of setting to look for in a mise-en-scene analysis?
color, props, space available, digital SFX
32
What are some aspects of costume and makeup to look for in a mise-en-scene analysis?
purely graphic quality (how the character stands out from / blends into the background), makeup accentuating expression, complementary + primary vs. contrasting color schemes, CGI body sculpting
33
What are the four main aspects of lighting to consider in a mise-en-scene lighting analysis?
quality (intensity of the light), direction (path of light to the object), source (what produces the light), color (color of the light itself)
34
the arrangement of figures and objects within the frame
staging / blocking
35
staging in depth
when the foreground, mid ground and background are all showing
36
a light that directly illuminates the subject talking / shown on screen
key light
37
a light that eliminates shadows cast by the direct source of light
fill light
38
creates a silhouette when other two lights are not as bright, provides lighting from behind the subject
backlight
39
stark relationship between the key and fill lights, creates softer lines
low-key lighting
40
crisp, harsh lines created by the lighting
hard lighting
41
minimal key and fill lights to make a silhouette
backlighting
42
onscreen space and 6 areas of offscreen space
the frame
43
Do you shoot more or less frames per second to create a fast motion effect?
less
44
Do you shoot more or less frames per second to create a slow motion effect?
more
45
What is the standard shooting and projection rate?
24 frames/second
46
lens that allows the picture to be shot out in the far distance / taken from far away / zoomed out
telephoto lens
47
lens that allows the picture to move from a wide angle shot to telephoto shot, has both in one lens
zoom lens
48
lens that allows for a wide view, makes distance seem huge
wide angle lens
49
foreground, mid ground and background all in focus
large depth of field
50
one plane in focus, not really w / the other planes
shallow depth of field
51
shifting the area of sharp focus from plane to plane
racking focus
52
What are the six areas of offscreen space?
all 4 sides of the camera (right, left, up, down), behind the film set and behind the camera
53
the camera is above characters, providing an angle from up above
high angle
54
camera is at the same angle as the characters, head-on
straight-on angle
55
camera is below characters, perspective from the ground-ish
low angle
56
the angle of the camera is tilted
canted angle
57
Which two shot types mean the same thing?
"plan américain" and medium long shot
58
camera can move in a curved arrow horizontally
pan
59
camera can move in a curved arrow vertically
tilt
60
camera can move on a physical track to follow the action
tracking
61
camera can move forward and back at a fixed angle
dolly
62
camera can be lifted into the air and its angle can be changed, typically to provide landscape or bird's eye view
crane
63
looping or rerecording of dialogue to match it up with the visual recording
ADR
64
people who recreate sounds with props, rerecord sounds in sync with the visual, find equivalents for what things sound like
foley artists
65
full orchestra playing through a movie soundtrack
film scoring
66
What kind of effect can low tones typically have on a viewer?
they fundamentally freak people out
67
when the sound and the image are taking place at the same time
simultaneous sound
68
when the sound and the image are not happening at the same time
non-simultaneous sound
69
when a sound can be heard in the context of the film by the characters / the sound comes from the story
diegetic sound
70
when the sound lives outside of the story world entirely
nondiegetic sound
71
everyone in the movie's story is able to hear the sound
diegetic objective / external
72
only a few / one character(s) can hear the sound in the story
diegetic subjective / internal
73
the fundamental assumption that a single person, typically the director, is responsible for important film features
authorship criticism
74
What are some primary benefits of authorship criticism?
- help foster thinking of film as an art, worthy of study - classic Hollywood films now reevaluated and appreciated - visual style emphasized (which is the director's greatest power) - filmmakers inspired
75
What are some primary drawbacks of authorship criticism?
- director lauded at the expense of collaborators - consistency does not equal quality - over-valuation of directorial talent
76
According to "The Director's Style," what categories should we look at to determine an author's style?
values (intellectual v. emotional, realistic v. fantasy, etc.), subject matter, cinematography, editing, setting + set design, sound + score, casting + acting performances, narrative structure
77
when audio is carried over the visual transition to tie together two scenes
sound bridge
78
when relations between shots function to control film pace
rhythmic editing
79
horizontal line that determines the spatial divide of the plane, relative to the 180 degree rule
axis of action