EXAM ONE Flashcards

(64 cards)

1
Q

Chapter 1

Attracting, engaging, and converting new customers

A

Acquisition

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2
Q

Chapter 1

Acquistion consists of:

A

What: Information gathering
Why: Motivators for purchase
When: Decision-maker and actual buyer
Where and How: Usage, ease of process, time

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3
Q

Chapter 1

How customers interact with a product or service (How often they use it, for how long, how they use it)

A

Usage

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4
Q

Chapter 1

Disposal of product/service

A

Disposition

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5
Q

Chapter 1

Where your product stands in the market compared to other competitors

A

Product Positioning

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6
Q

Chapter 1

What is an example of Product Positioning?

A

One product is more convenient where another product is considered more high quality

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7
Q

Chapter 1

Who are the 5 Beneficiaries from understanding consumer behavior?

A
  1. Marketing Managers
  2. Ethicists and Advocacy Groups
  3. Public Policy Makers and Regulators
  4. Academics
  5. Consumers
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8
Q

Chapter 1:

Difference between marketing segments and target markets

A

Segments: A group of customers with similar interests and characteristics
Target Market: A specific group of potential customers that the company can target

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9
Q

Chapter 1 Appendix

Primary vs. Secondary Research

A

Primary: For the problem at hand (you create the research)

Secondary: For problems of others (you find it from other people)

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10
Q

Chapter 1 Appendix

Quantitative Questions are:

A

Numerical

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11
Q

Chapter 1 Appendix

Binary Questions are:

A

Close-ended questions with only two answers

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12
Q

Chapter 1 Appendix

Qualitative Questions are:

A

Open-ended

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13
Q

Chapter 1 Appendix

What is Storytelling?

A

Consumers are asked to tell stories about acquisition, usage, or disposition experiences

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14
Q

Chapter 1 Appendix

What is Observation?

A

Observing consumers at home or in stores to understand behavior and gain insights that will lead to more effective marketing decisions

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15
Q

Chapter 1 Appendix

Why are LOADED questions bad?

A

Have an implicit assumption about the responder

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16
Q

Chapter 1 Appendix

Why are DOUBLE BARRELED questions bad?

A

Ask about multiple things within one questions

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17
Q

Chapter 1 Appendix

Why are DOUBLE NEGATIVE questions bad?

A

Confusing and difficult to understand

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18
Q

Chapter 2

Inner state of arousal that provides energy needed to achieve a goal

A

Motivation

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19
Q

Chapter 2

Extent to which consumers have the resources needed to make an outcome happen

A

Ability

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20
Q

Chapter 2

A time or set of circumstances that makes it possible to do something

A

Opportunity

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21
Q

Chapter 2

Customers perception of themselves

A

Self-Concept

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22
Q

Chapter 2

Actual vs. Ideal Self

A

Actual: How we actually are

Ideal: What we would like to think of ourselves

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23
Q

Chapter 2

Private vs. Social Self

A

Private: How I see myself

Social: How others see me

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24
Q

Chapter 2

Extended Self

A

Self + Possessions

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25
# Chapter 2 Mental view of who we are
Self Image
26
# Chapter 2 Positive and negative feelings we have towards ourselves
Self-esteem
27
# Chapter 2 Understanding ourselves and motivations
Self-knowledge
28
# Chapter 2 Part of self that is developed by social groups
Social Identity
29
# Chapter 2 Both positive and negative aspects of purchase
Approach Avoidance
30
# Chapter 2 Choose between 2 desirable choices
Approach-Approach
31
# Chapter 2 Equally undesirable choices
Avoidance-Avoidance
32
# Chapter 2 Has utility for particular function
Functional Need
33
# Chapter 2 Provides a symbol and relates to self-concept
Symbolic Need
34
# Chapter 2 Directed towards or from others
Social Need
35
# Chapter 2 Need to be alone
Non-Social Need
36
# Chapter 2 Provides pleasure and stimulation
Hedonic Need
37
# Chapter 2 Thought process of the consumer
Psychological Risk
38
# Chapter 2 Can think through information provided and evaluate alternatives
Cognitive Ability
39
# Chapter 2 Able to form opinions and judgements around brand/company/product
Emotional Ability
40
# Chapter 2 Network of social relationships to get knowledge
Social/Cultural
41
# Chapter 2 Opportunity Constraints:
1. Time 2. Distraction 3. Information
42
# Chapter 2: Informaton Constraints:
1. Complexity 2. Quantity 3. Control 4. Repetition
43
# Chapter 3 A manufacturer of goods or providers of a service gain exposure for their products by paying for them to be featured in movies and TV
Product Placement
44
# Chapter 3 Focal vs. Nonfocal Attention
Focal: Main attention Non-Focal: Focusing on main attention while being exposed to other stimuli
45
# Chapter 3 Ability to ignore stimuli
Habituation
46
# Chapter 3 Fast-forwarding (Digital or recorded medium)
Zipping
47
# Chapter 3 Avoiding (Switch channel or do something else)
Zapping
48
# Chapter 3 Using a specific sound to identify a brand
Sonic Identity
49
# Chapter 3 Absolute vs. Differential Thresholds
Absolute: Minimum level of stimulus intensity needed to detect a stimulus Differential: Intensity difference required between two stimuli before consumer notices there is a difference between the two
50
# Chapter 4 Semantic Memory is:
General knowledge
51
# Chapter 4 Episodic memory is:
Autobiographical memories
52
# Chapter 4 Identifying prior stimuli
Recognition
53
# Chapter 4 No prompting of stimuli
Recall
54
# Chapter 4 A construal interpretation of product or action, viewed as a “psychological distance or level of abstractness
Construal Level Theory
55
# Chapter 4 Further away, abstract details
High Construal
56
# Chapter 4 Closer, concrete details
Low Construal
57
# Chapter 4 What are network structures?
Environments that allow for collaboration, not hierarchies
58
# Chapter 4 Order of similar objects in the same category
Taxonomic Categories
59
# Chapter 4 Shared or frequent associations
Prototypicality
60
# Chapter 4 Levels of Taxonomic Category Structures
 Superordinate: Very broad category  Basic: Examples of that category  Subordinate: Examples of each of those said categories  Prototypical: Specific brands of that category
61
# Chapter 4 Human characteristics associated with a brand
Brand Personality
62
# Chapter 4 4 Dimensions of Brand Personality
1. Celebrity endorsers 2. Imagery 3. Appeal of ads 4. Medium
63
# Etc. Awareness -> Consideration -> Decision
Buyer's Journey
64
# Etc. Buyer's Journey Touchpoints?
Various moments at which a customer directly, indirectly, come into contact with your brand