EXAM THREE Flashcards

(56 cards)

1
Q

Voicer Complainers

A

Complain to company

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2
Q

What is Prospect Theory?

A

Making decisions based on gains and losses; gains and losses are viewed differently

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3
Q

Free Flow Model

A

Encourages browsing in the store, however not able to display as many products

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4
Q

Noticeable features of a space (Color, Store Layout)

A

Design Factors

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5
Q

Irate Complainers

A

Boycott

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6
Q

Name all types of Choice Tactics

A
  • Performance
  • Price
  • Habit
  • Brand Loyalty
  • Variety Seeking
  • Impulse
  • Brand Familiarity
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7
Q

Awareness Set

A

Brands a consumer is aware of

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8
Q

Inert Set

A

Indifferent towards options

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9
Q

Low cost, frequent purchases, little thought, little involvement

A

Habitual Problem Solving

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10
Q

Activists Complainers

A

Other external sources

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11
Q

Consumers create “mental tabs” that go into specific accounts

A

Mental Accounting

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12
Q

Evaluations someone makes of the alternatives when going through the decision-making process

A

Judgements

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13
Q

Time influences on consumer behavior

A

Temporal Surroundings

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14
Q

Owning an item increases its value

A

Endownment Effect

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15
Q

Compensatory Model

A

Weigh positive and negative attributes (positive compensates negative)

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16
Q

Final choice that is made based on attitudes and judgements

A

Decisions

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17
Q

Expectation that a small number of people represents the larger population

A

Law of Small Numbers

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18
Q

Customers make predictions about future emotions and outcomes

A

Affective Forecasting

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19
Q

Seeking confirming information

A

Confirmation Bias

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20
Q

The state you wanna be at

A

Ideal States

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21
Q

Consumers actively put off making a decisions

A

Decision Delay

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22
Q

Conjunctive Model

A

Processing by brand, setting a minimum cutoff level, first brand that meets expectations is selected

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23
Q

Loop/Racetrack Model

A

Easily draws customer around the entire store, not ideal for high traffic stores

24
Q

Minimal difference between actual and ideal states

A

No Problem State

25
Feelings about money influences how money is spent, intensity of feelings associated with each mental account
Emotional Accounting
26
More expensive products, infrequent purchases, unfamiliar products with extensive thought
Extensive Problem Solving
27
Evaluating the fairness of the exchange itself or fairness compared to others
Equity Theory
28
Strike Zone
Customers generally turn right in the store
29
Multi-Attribute Model
Processing by brand, weigh their importance, evaluate each brand based off of attributes
30
Reason for Purchasing Behaviors
Task Definition
31
Making a judgement based on comparison with others in prototypical categories
Representativeness Heuristics
32
Name all types of Operant Conditioning
- Positive Reinforcement - Negative Reinforcement - Positive Punishment - Negative Punishment
33
Name all Influences on Post-Purchase Dissonance
- Degree of commitment to the purchase decision - Importance of decision - Involvement level - Difficulty of choosing between alternatives - Impulse Purchases
34
Based judgement on easy to recall events over finding new information
Availability Heuristics
35
Consideration Set
Brands likely to be considered in purchase
36
Feeling of uncertainty over making right decision
Post-Purchase Dissonance
37
Grid Layout Model
Can display lots of products, can be physically cramped and does not encourage browsing
38
Non Compensatory Model
Eliminating alternatives do not meet particular criteria (requires less effort) (negative attributes create immediate rejection)
39
Design of a physical environment to influence customers’ moods and purchasing behaviors
Atmospherics
40
Avoidance of Extremes
Extremeness Aversion
41
Attempting to find explanations for events
Attribution Theory
42
Bad things happen to others
Self-Positivity
43
Most common form of scent marketing
Billboard Scenting
44
Elimination By Aspects Model
Processing by attributes, consumer creates cutoffs, eliminate brands that do not meet minimum cutoff levels
45
Making an initial evaluation (anchor) and then adjusting based on new information
Anchoring
46
47
Inept Set
Unacceptable options
48
Confirmation Bias and Self-Positivity are apart of...
Accuracy of Judgements
49
Sensory elements (Lighting, Aroma, Music, Temperature)
Ambient Factors
50
The state you are in now
Actual State
51
Name all the Decision Models:
- Compensatory vs. Non Compensatory - Multi-Attribute Model - Elimination by Aspects Model - Conjunctive Model
52
Décor, sound, light, weather, aroma, and merchandise configuration
Physical Surroundings
53
Ignoring how often an event realistically occurs on average
Base Rate Information
54
What is Decoy Effect?
Preference for one of two options changes when a third option is introduced
55
Decompression Zone
First 10 feet in store
56
Factors associated with time and place that temporarily affect how buyers behave
Situational Factors