Exploration and Play Flashcards

(18 cards)

1
Q

Exploration

A

Observable behavioural manifestation of curiosity
* Intrinsically motivated, active seeking of information for its own sake

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2
Q

How Do Children Explore?

A
  • Visual: Preferred looking, gaze following, etc.
  • Manual/Haptic: Touching, grasping, etc.
  • Spatial/Locomotor: Moving towards interesting information
  • Social-Communicative: Social referencing, pointing, etc.
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3
Q

Independent and Social Means to Exploration

A

Physical: Object knowledge, causal relation, statistical learning
* Autonomous exploration: Insight into patterns of information

Social: Others’ knowledge, intentionality, context of learning

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4
Q

Piaget’s Cognitive Construction of Reality

A

Learning though active self-discovery and exploration
* Learning only when developmentally ready

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5
Q

Vygotsky’s Social Construction of Reality

A

Learning through others’ guidance or instruction
* Cognitive development can be accelerated

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6
Q

Scaffolding May Promote Exploration

Vygotsky-esque

A

Divergent thinking measure: The number of different actions children produced that had not been modelled
* 2 yo imitated high level of divergent thinking on the Unusual Box Test after seeing adult demonstration

Scaffolding promotes learning and exploration

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7
Q

Exploration in Later Childhood

A
  • Competence in active learning, driven by intrinsic motivation
    • Increase in selectivity, efficiency, and effectiveness
    • Decrease of random exploration and repetitive sampling patterns
    • Asking better questions and seeking better explanations
  • Developing personal interests
  • Motivation, emotion, and self-regulation skills
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8
Q

Why Do Children Explore: 4 Approaches to Curiosity

Drive

A
  • Species general, basic drive view
  • Aligned with other biological drives (hunger, thirst, etc.)
  • Behaviourism: Explained in terms of reflexes
  • Low-Level Heuristics: Infants’ gazing at areas of high visual contrast, motion onset, human faces

Adverse Experience: Uncertainty associated with need to resolve it to restore balance

Pleasant Experience: Spontaneous engagement in exploration, initiating state of uncertainty
* Study on monkeys that shown that they would generate a state of uncertainty even when already satisfied

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9
Q

Why Do Children Explore: 4 Approaches to Curiosity

Incongruency

A

Curiosity as a response to the pronounced preference for novelty, ambiguity, and complexity
* E.g. Violation of Expectations Scenarios
* Seeking information and explanation to resolve uncertainty, independently and socially
* Asking 5W questions, offering own explanations of phenomena

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10
Q

Incongruency

Sim & Xu (2017)

A

Marbles in a transparent box
* Uniform vs variable trial
* Infants preferentially look at, approach, and explore the unexpected, low probability

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11
Q

Why Do Children Explore: 4 Approaches to Curiosity

Information Gap

A

Curiosity allows to close an identified gap in knowledge on a particular topic
* Directed acquisition of specific and goal-directed knowledge

Cannot become curious about something without any prior knowledge about it
* The size of the gap affects curiosity
* Learner needs to be aware of the gap to attempt to fill it
* Does not apply to early infancy: No studies show infants have the self-awareness to know about knowledge gaps
* “I don’t know what I don’t know”

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12
Q

Why Do Children Explore: 4 Approaches to Curiosity

Learning Progress

A

Curiosity as a function of both the availability of information and the internal state of the learner
* Maximising learning by reducing uncertainty
* Optimal and effective progress in learning
* Learning is intrinsically rewarding
* No need for conscious awareness of information gaps
* Computational and robotic models of information search and sample

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13
Q

Kid et al. (2014): The Goldilocks Effect

A

Infants prefer visual and auditory sequence of intermediate complexity
* Neither too highly predictable nor highly unpredictable
* Lost attention in max or min predictable situations, but sustained attention during intermediate predictability

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14
Q

What is Play?

A
  • Voluntary behaviour happening in a safe environment
  • Not functional in the immediately observed context
    • No obvious benefit in why we chose to play/not a rational behaviour
  • Includes elements that are exaggerates, segmented, and non-sequential in relation to the functional behaviour
  • Shows a characteristic age progression
    • Peaks in childhood and declines with age
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15
Q

Evolutionary Basis of Play

A
  • Play is costly: Takes up considerable time and energy
  • Universal: Encouraged by parents and occurs in all cultures
  • Adaotive activity due to long periods of immaturity and dependency
  • Allows to gain physical, social, and cognitive skills necessary for adult life
  • Opportunity to practice in risk-free environment
  • Evolution of play may be linked to evolution of intelligence
    • Most intelligent animals play: Birds, mammals, bees
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16
Q

Play

Social Classifications

A
  • Solitary play: No social interaction
  • Rough and tumble play: Social limited to physical interaction
  • Parallel play: Play independently but in same environment
  • Associative play: Playing with same set of toys next to each other but not together
  • Cooperative play: Play together
  • Guided play: Taught or observed
17
Q

Play

Cognitive Complexity Classification

A
  • Functional play: Locomotor
    • To figure out function
  • Constructive play: Object play
  • Pretend play: Dramatic, fantasy
    • More symbolic and socially complex
  • Formal games with rules: Organised games with procedures and penalities
18
Q

Unique Values of Pretend Play

A

HIstorically viewed as an immature mode of thinking
* Involves making things up from scratch or combining elements in novel ways
* Open ended, not a goal directed activity

  • Vital for development of higher order cognition, emotional skills, and socialisation
    • Links with later measures of intelligence and creativity