Eye Movement Flashcards

1
Q

why do we move our eyes

A
  • to bring points of interest over the fovea
  • to prevent blurring of the visual scene
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2
Q

what are the types of eye movement

A
  • fast
    • saccades - brings the area of interest onto the fovea
    • resetting of eye position during VOR and OKR
  • slow
    • vestibulo-ocular reflex (VOR)
    • optokinetic reflex (OKR)
  • smooth pursuit - tracks moving objects
  • vergence - point the eyes in the same direction
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3
Q

what are saccades

A
  • ballistic
    • up to 900deg/s
    • last 40-200ms (too fast for sensory feedback)
  • roughly 3 saccades per second
    • more frequent than heart beats
    • ~10% of waking hours spent making saccades
  • two types
    • reflex (stimulus driven)
    • voluntary (no stimulus necessary)
  • vision actively suppressed during a saccade
    • try seeing your eyes move in the mirror; you can’t
  • observing a scene is characterised by alternating fixate and saccade pattern
  • fixations last roughly 300ms
  • saccadic eye movements useful for revealing cognitive and motor processes
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4
Q

what are corrective saccades

A

normal saccadic eye movements often characterised by slight undershoot followed by a corrective saccade

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5
Q

what are dysmetric saccades

A
  • the cerebellum is important in tuning the gain of saccadic eye movements
  • dysmetric saccades cause visual problems in cerebellar patients
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6
Q

what is the vestibulo-ocular reflex (VOR)

A
  • 3 semicircular canals - detect head rotation
  • 2 otolith organs - detect tilt (gravity) and linear acceleration
  • rotates the eyes to compensate for head movement
  • helps to stabilise the visual image
  • often need to suppress VOR
  • basic brainstem circuit with only 3 neurons
  • therefore very fast (~15ms from head to eye movement)
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7
Q

how do you test for VOR function

A
  • rotation in darkness used to test VOR function
  • provides an alternating pattern of fast and slow eye movements called Nystagmus
  • quick phase (saccades) resets the position of the eye in the head
  • if the VOR is working perfectly, the slow phase eye rotation and head rotation should cancel out
    • thus equates to a ‘gain’ of 1
  • VOR gain may be less than 1 if the vestibular apparatus is damaged
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8
Q

how is VOR adapted

A
  • different relationship between head and scene movement requires different VOR again
  • adaptation can be demonstrated experimentally with rotating chair and curtain
  • also happens in ‘real life’ - if you get a stronger pair of glasses, you need to adapt to your VOR
  • cerebellar disease impairs VOR adaptation
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9
Q

what happens when VOR goes wrong

A
  • anything which affects vestibular function can compromise the VOR
    • vestibular loss: e.g. viral infection, head injury, surgical intervention. symptoms include loss of balance, disorientation and oscillopsia (blurring of visual field)
    • ageing: vestibular hair cells are gradually lost with age
    • alcohol: alcohol nystagmus caused by changes in specific gravity of the fluid in the canals - hence the spinning room sensation
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10
Q

what is the optokinetic reflex

A
  • OKN performs similar function to VOR but visually driven
  • better for low frequency movements, whereas the VOR is adapted to high frequency
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11
Q

what is velocity storage mechanism

A
  • during continuous rotation, the vestibular signal delays away much earlier than the eye movement (6s versus 15s time constant)
  • the brainstem has a ‘velocity storage’ mechanism to prolong gaze stabilisation
  • however, during prolonged rotation this signal ultimately fails - this is when the optokinetic reflex takes over (assuming vision is available)
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12
Q

what is smooth pursuit

A
  • ability to track a moving object with the eye
  • pursuit must involve prediction - visual feedback is too slow
  • hence the brain must predict the future flight of the object
  • eyes continue moving after object disappears
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13
Q

what is vergence

A
  • ability to direct eyes toward the same point
  • disordered vergence may underlive some types of dyslexia
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14
Q

what are the methods of eye tracking

A
  • scleral oil
    • contact lens with embedded wire coils
  • infrared reflectance
    • beam of infrared reflected from cornea
  • electro-oculography (EOG)
    • retina produces measurable electric charge
  • video-oculography (VOG)
    • use software to track pupil and / or reflection
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15
Q

what is the scleral coil

A
  • very accurate eye position in all 3 axes - yaw, pitch and roll
  • however, very uncomfortable and invasive (wire can scratch cornea)
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16
Q

what is infrared reflectance

A
  • as the eye rotates the beam is reflected in a different direction
  • this change in position is detected by the IR detector
  • can be used in the dark
17
Q

what is electrooculography (EOG)

A
  • permanent potential difference between the cornea and retina
  • this sets up an electrical field in the surrounding tissue which we can measure
  • as the eye rotates, the voltage between each pair of electrodes changes
  • can measure horizontal and vertical eye movement
  • commonly used in neurology clinics to test VOR function (cheap, easy and reliable)
  • works with the eyes closed
  • can provide gaze information, if head is stationary
18
Q

what is video oculography and gaze tracking

A

simultaneous recording of the eye and scene allows point of gaze to be tracked

19
Q

how does gaze anticipate movements

A

eye movements tend to precede object manipulation by ~0.6s, moving on to the next object ~0.6s before the action is completed

20
Q

how does gaze position affected during locomotion

A
  • when walking in difficult terrain, gaze typically stays 2 steps ahead
  • roughly 2 fixations per step
  • hence, foot placement is generally planned around 2 steps in advance
  • older adults end to show more predictive sampling, at the expense of the current step
21
Q

what is action observation

A
  • when observing movement, gaze is predictive not reactive. mimics the gaze pattern observed when actually moving
  • supports the hypothesis that action understanding is based on a direct matching mechanism that maps the visual representation of the observed action onto a motor representation of the same action