Final Flashcards

(83 cards)

1
Q

Prosocial:

A

Game characters help/supporting each other’s in nonviolent

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2
Q

Prosocial behavior:

A

Behaviors intended to help others

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3
Q

(T/F)

Playing prosocial games, results in acting pro socially towards another person

A

True

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4
Q

Dimensions which video games can have effects (5) —

A

1) amount
2) content
3) context
4) structure
5) mechanics

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5
Q

General learning model:

A

In short term that learning can have effect, arousal, cognitive effects

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6
Q

(T/F)

Are violent game exposure positively related to aggressive cognition and hostile attribution?

A

True

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7
Q

(T/F)

Those who played prosocial games were just as helpful as neutral games

A

False; prosocial were more helpful

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8
Q

There is evidence that the origins of these behaviors may arise at ___ _____

A

Early ages

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9
Q

What is theory of mind?

A

Realizations of other people’s own thoughts

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10
Q

Up to what age do children struggle to understand that other ppl have thoughts?

A

7

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11
Q

Highly altruistic ppl have ____ than average amygdala

A

Larger

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12
Q

Altruistic:

A

Selfless

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13
Q

Altruistic ppl (3) —

A

1) unconscious
2) don’t see themselves as better
3) override internal fear/distress

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14
Q

What age category can children recognize the nice from the mean

A

Infants

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15
Q

How do adolescences develop ability to recognize emotion (3) —

A

1) physical symbols
2) context
3) interaction between individual, situation, emotion

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16
Q

Results of watching Daniel Tiger (2) -

Which SES status most effective?

A

1) higher levels of emotion recognition
2) empathy

Low SES

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17
Q

___ , ___ , ____ development contribute to children’s prosocial behaviors

A

Cognitive
Emotional
Moral

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18
Q

Results of playing prosocial video games (regarding behavior) (4)

A

Related to emotion, empathy, cooperation, sharing

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19
Q

Does habitual prosocial video game play relate to prosocial behaviors months later?

A

Yes

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20
Q

Prosocial video games create ___ ____ of how to act in certain situations

A

Mental models

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21
Q

Types of parents mediation(3) -

A

1) active
2) restrictive
3) co-viewing

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22
Q

Active parenting:

A
  • Parents around media use

- talks about media

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23
Q

Restrictive parenting:

A

Parents make time/content rules

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24
Q

Co-viewing parenting:

A

Parent in room, but not watching

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25
(T/F) If kids watch prosocial content by themselves they might not get the prosocial messages that directors are trying to state
True
26
Triangulation:
3 studies, 3 methods, 3 countries
27
What does blues clues teach (4)
1) thinking skills 2) encourage engagement 3) positive reinforcement 4) prosocial messages
28
What age groups is most efficient for Sesame Street?
3-5 y/o
29
Results of blues clues and repeating episodes (2) -
comprehension and interaction increase
30
(Regarding blues clues) The more repeated episodes -> increase of ____
Engagement
31
Why did interaction increase for repeated blues clues episodes? (3)
- comprehension increase - learned scripts - learned right answers
32
Co-veiwing can have negative effects? Why?
Yes Because child might see something morally wrong on screen but parent won’t intervene and state that its wrong
33
What is in group loyalty?
Young children prefer and like those that have same similarities as them
34
What age do children already show “in-group loyalty”?
9 months
35
(T/F) Forming groups, maintaining those groups, and acting behalf of those groups comes at adolescent
False; an early age
36
Prosocial media attempted to promote inclusion, but little success because (2) -
1) structure of show | 2) innate reasons
37
Why were some children less stigmatizing in prosocial shows?
Because low theory of mind — needed the assistance/help
38
There’s evidence that exclusion is innate, but ____ with social develop., and ____ in early adolescence
Grow Peak
39
Echo chamber effect:
Reinforcing/reaffirming your way of thinking/opinions
40
Difference between individualism vs. collectivism
Individualism - personal success and independence Collectivism - focus on community, collective, group
41
Who does more physical aggression, & who does more social aggression?
Physical - boys Social - girls
42
(T/F) High and low SES doesn’t matter in regards to aggression
False, low SES then less aggression
43
13-18 y/o ___ behavior whether adults and peers
Different
44
When peers are around it activates brain as a ____
Reward
45
As adolescents go thru identity development, they seek to _____ themselves from their parents
Individuate
46
Why is social media important for adolescents? (3)
- stay connected w/ peers - internalizes Norma - views beliefs/behaviors
47
What is identity experimentation?
Finding out who we are/aren’t
48
Social support leads to - (3)
Happiness Longitivity Wellness
49
Adolescents know others have unique thoughts, but _____
Don’t know the target of those thoughts
50
Imaginary audience ideation:
Adolescents think others thinking/judging them at all times
51
Personal fable ideation:
2 yrs after “everyone think about me”, then belief that you MUST be special and unique
52
What age groups feels invulnerable?
Adolescents
53
As adolescents watch more sexual content the ____ they believe their peers do
More
54
Ranking from where adolescents resort getting sex info from - (4)
1) peers 2) media 3) parents 4) school
55
(T/F) Peers influence sexual content exposure, and also collectively think about consequences of negative effects
False Think they’re invulnerable to any negative effects
56
Watching sex related programs -> ___ attitudes -> engage in ____ activities
Sexual
57
Consent and sexual content —
Majority does not ask for consent, normalizes these behaviors, becomes normal not to
58
Who is more likely exposed to sexual content? (6)
Black, 14, low SES, parent less education, males
59
The cycle of susceptibility-
Susceptible ppl more likely to view sexual content, and their friends more susceptible as well
60
How does sexual content exposure influence attitudes and behaviors? (2)
1) unrealistic expectations | 2) sexual socialization
61
Unrealistic expectations and sexual content - (2)
- happens frequently | - no consent
62
Sexual socialization and peers - (2)
- spreading wrong info | - nothing negative happens
63
(For males) Exposure to sexual content leads to - (4)
1) permissive sex norms 2) sexual harassment 3) oral sex 4) intercourse
64
(For females) Sexual content leads to - (2)
1) oral sex | 2) intercourse
65
Factors influencing adolescent sexuality exposure- (4)
1) SES 2) parent supervision 3) religious institutions 4) education involvement
66
When does puberty really start?
6-7 y/o
67
By age 5 children what about behaviors?
Which are acceptable or not
68
Media literacy:
Increasing ability to access, analyze, communication messages in variety of forms
69
Which is more successful? Adults teaching adolescents about sex. Peers teaching peers about sex.
Peers, but have to have knowledge
70
Cultivation theory regarding tv consumption -
More tv consumption, more we believe our reality is consistent w/ tv
71
Social cognitive theory-
Learn thru observation
72
Viewers exposed to positive portrayals of romantic relationships increased intent to ____ and _____
Marry Have children
73
Sexual content shows ___ % of all programs
64
74
Ratio of female to male nudity in media
4:1
75
(Blues clues) When content was new/challenging children ______, recurrent format they ____
Paid more attention Interacted more
76
Affective empathy:
Sharing another person’s emotion
77
Cognitive empathy:
Understanding others emotional state, using context
78
Narcissistic ppl feel more ____ than _____ empathy
Cognitive Affective
79
Sympathy:
Feeling for someone
80
(T/F) Identical twins empathetic response more correlated than fraternal twins
True
81
Is empathy genetic? How much %?
Yes 33%-50%
82
(T/F) The more deeper the attachment between mother and child, then more empathetic
True
83
Decrease physiological, emotional, cognitive development then less__ and ____
Empathy Sympathy