Final - Lecture 6 Flashcards

(16 cards)

1
Q

Behaviorism

A
  • Focus on the environment as an immediate or proximate cause for human behaviors.
  • deterministic perspective
  • NO FREE WILL
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2
Q

Two forms of behaviorism

A

radical behaviorism: operant conditioning

behaviorism: respondent conditioning

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3
Q

Radical Behaviorism

A
  • actions not always rational, but always consistent with patterns of prior learning
  • instrumental or skinnerian conditioning
  • humans are conditioned through reinforcement to behave in a particular way
  • obtain a reward or avoid a punishment
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4
Q

Ideas of BF Skinner

A
  • human cognition and introspection are not the main explanation of behavior
  • thinking was a behavior
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5
Q

Operant conditioning

A
  • behaviors are encouraged by presenting a reward or withdrawing an undesired element
  • discouraged by withdrawing a reward or presenting an undesired element
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6
Q

OC Chart (pg 7)

A

ENCOURAGE: positive reinforcement (present), negative reinforcement (withdraw)
DISCOURAGE: punishment (present), and extinction (withdraw, negative punishment)

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7
Q

Positive reinforcement

A

attempting to encourage behavior by introducing a desirable stimulus (ex buy shoes and run faster)

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8
Q

Negative reinforcement

A

encourage behavior by removing an undesirable stimulus (fear or guilt appeals ex. buy gum to get rid of bad breathe halitosis)

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9
Q

Punishment

A

discourage by introducing an undesirable stimulus (fear –> negatively affected for using a competing product)

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10
Q

Demarketing

A

discourage consumption behavior (cigarettes and drugs)

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11
Q

Negative punishment

A

discourage a behavior by removing a desirable stimulus (buy advil to take away pain)

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12
Q

Shaping

A

process of gradually molding behavior toward a desired pattern
- successive approximations: pigeon gradually moving from turning to wall to button to pressing button

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13
Q

Extinction

A

process of un-conditioning

breaking the relationship between the stimulus and the response

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14
Q

Continuous vs Intermitten reinforcement

A

CR: every instance of behavior is rewarded
IR: only sometimes rewarded / more powerful

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15
Q

superstitious behavior

A

completely random rewards and unrelated to behavior
misattribution of cause and effect
ex: social workers and beads for counting safe sex days

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16
Q

characteristics of superstition in marketing

A

search: attributes consumers can effectively evaluate before purchase
experience: attributes after purchase and consumption
credence: cannot effectively evaluate even after immediate consumption