FinalExam Flashcards

(19 cards)

1
Q

What axis(es) does Direct3D use in conjunction with the texture coordinate system?

A

u, v

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2
Q

Which address mode allows you to tile a texture repeatedly over some surface?

A

wrap

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3
Q

True or False

Direct3D uses a texture coordinate system that consists of a u axis that runs vertically and a v axis that runs horizontally.

A

False

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4
Q

True or False

The clamp address mode is the default address mode.

A

False

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5
Q

Texture _____________ is a technique that allows us to map image data onto a triangle.

A

mapping

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6
Q

What are the two types of interpolation that graphics hardware supports?

A

constant interpolation and linear interpolation

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7
Q

Texture data is normally accessed in a ________shader.

A

pixel

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8
Q

A pair of u, v coordinates identifies an element on a texture called a _________

A

texel

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9
Q

Linear interpolation is __________than constant interpolation but still wouldn’t look good in a higher resolution.

A

smoother

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10
Q

What type of filter helps alleviate the distortion that occurs when the angle between a polygon’s normal vector and a camera’s look vector is wide?

A

anisotropic filter

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11
Q

What are the four types of address modes?

A

wrap, border color, clamp, and mirror

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12
Q

Explain the term minification and what technique is used to correct the problem..

A

Too many texels are being mapped to too few pixels. It is the opposite of magnification. You can use the technique of mipmapping to fix this problem.

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13
Q

True or False

Texture coordinate transformations are done just like regular transformations.

A

True

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14
Q

Due to__________, the alpha channel can get blurred a bit, so you should leave some buffer room when clipping pixels.

A

filtering

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15
Q

The idea of combining the pixel values that are currently being rasterized with the pixel values previously rasterized is called___________

A

blending

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16
Q

The __________channel of the diffuse map is used to control transparency.

17
Q

To completely reject a source pixel from being further processed, you use what HLSL function?

18
Q

The alpha effects the __________of a graphic object.

19
Q

What is the term that refers to an object that was previously behind the far plane all of a sudden coming visible?