Fiona-cognition Flashcards
(42 cards)
Cognition definition
The ability to process and understand, store and retrieve info, make decisions and produce appropriate responses
E.g. sensation, perception, learning, reasoning, remembering and decision making
Behaviourism and William James
The father of psych. Wrote principles of psych and said everything we know comes from experience (empiricist tradition). Born tabula rasa. Alternative would be nativism/genetic predisposition. Wanted to work scientifically by observation, laws of learning to predict behaviour
Associationism
Learn info by making associations between things, has 2 laws: learning on the basic of contiguity (co occurrence of things in space and time) and learning on the basic of frequency (how often things co occur). Allow to predict and control behaviour
Edward thorndike- behaviourist
Mechanical/phys explanation for changes in animal behaviour. Law of effect: animals learn responses to things which are rewarded and drop things which are punished. Informed operant conditioning as the animal must do something. Happens due to strengthening and weakening of stimulus response bonds
JB Watson- behaviourist
Behavioural analysis can be used for all aspects of mental functioning. Science of behaviour should be limited to discussion of stim responses and physical data-only measurable things
Behaviourist laws of learning
The law of effect/reinforcement, law of exercise (more often situation is followed by a response, stronger the bond is/ thorndike). Rote learning (repetition to learn)
BF skinner -behaviourist
All explanations of behaviour are descriptions of environmental histories
Operant conditioning shapes behaviour
Wait for response and reinforce if appropriate
Worked with pigeons - peck for treats, play ping pong
Principles of cog psych
We are just deterministic systems/machines. Explains observable behaviour (only way for real science) but anything can be studied scientifically if statements are testable. Constructivism is when ppl construct their own understanding and knowledge via experience and their reflections
Edward tolman background
First to study animal cog, explained their behaviour in terms of mental systems and processes, focused on behaviour that was goal directed. Critique of behaviourist is that you can do things without conditioning. Emphasis on molar achievements (end goal) not molecular achievements (each step to get there). Learning doesn’t need stim-response bonds and reinforcement not needed for learning as latent learning is learning from exposure
Edward tolman- latent learning with rats
Rat has an understanding of a maze just from being in it- measures how many times rat took dead end (errors) and had food in some trials. With food every time, errors decreased, when reward from day 3, there was a reduction before the food and then decreased quickly and when reward on day 7, had reduction before food. Learned maze without reward so not conditioning, latent learning as formed cog maps
Other examples of cog maps- tolman
Trained rat to turn left in a t maze for food, offered a shortcut and the rat took it, not the conditioned path. In maze with diff paths to food, all equally rewarded but when placed block, took correct path to avoid. Rats had knowledge of maze, problem solving and made cog maps which are a cog construct, abstract but has explanatory power
Diffs between types of psychology
In experimental psych: IV- intervening variables- DV
In behaviourism: causes- outcomes
In cog psych: bio and environmental conditions- psychological states and traits-behavioural manifestations
Chomsky
Poverty of stimulus language as children are exposed to a finite of info about sentences and the lang environment is noisy (given not a lot of info but understand many new sentences). As shown can learn lang from association. Grammar is a system of rules for sentences, assumption of a lang acquisition device (universal grammar) which means we are predisposed to acquire any natural lang (not through teaching or learning) generative grammar is when you know the rules you can make anything, it is abstract and part of genetic code. Measure performance to test understanding
Key events in cog psych
Miller 19956: the magical number 7+-2 (the amount of numbers you can hold in the short term memory capacity). Newell and simon 58,60: general problems solver GPS- computer simulations of mental processes- see how we process info. Broadbent- info processing theory: how info flows between processes . Flow diagrams of perceptual memory and attentional processes. Neisser 67: first text book on cog psych
Stage models of human info processing
Stages where operations take place, each stage represented W a box in a flow and the arrows connect boxes for flow of info. Can be used to identity learning problems. Known as modular approach. Models assume human cog is based on modular sub systems, breakdown in intellectual abilities
Descartes
I think therefore i am - all we can be certain of is that we are thinking
Alternative view is naive realism: things exist because we can see them, what we see is accurate
Neisser
Naive realism. 3 principles: visual experienced Morris the external stim but W:hallucinations, visual experiences start and end with the onset and offset of external stim but W: visual persist and and visual memory (remembering things), visual experiences based on passive copies of outside world which could be described using verbal reports
Passive bottom up processes - selfridge
Selfridges 59: model of visual letter recognition via the oandemonium model: demons project letter, recognise features, match and make decision. Bottom up as all info from the stim. Distal stim worked out from the proximal stim at the senses. Impoverished stim (don’t know) so have to work out from proximal.
Passive: Fodor
the modularity of mind hypothesis: each sense has input modules and each works on a diff feature of a sense e.g. colour, patterns.. Info passed for central processors to create thought, separation from perception to cognition
Challenge of neisser third law: gestalt
Group of psych wanted to know how we perceive objects as different, created laws of perceptual organisation: random have no principle dominants, columns and rows an example of grouping by proximity, by similarity or common fate (two intersection lines not 2 vs). Bottom up. Palmer 92 found line boundaries dominate out just grouping. Disproves neisser as interpreting objects as something not just a mental copy- don’t need other knowledge
Gestalt innate evidence studies
Quinn, Burke and rush 93: 3 month old infants do grouping so innate and not top down (babies fixed on new presentation of line diff from dotted groups in a line formation) contradicts neisser as sensory info due to coding principles to facilitate recognition
Old vs new look
Gestalt is old look- passive coding accounts, bottom up and stim driven. New look is top down and knowledge driven
New look- Bruner and postman 49
Cards presented and id threshold computed. Normal cards more accurately recognised than incongruent (e.g. a black heart card)
Seems to be an effect of expectation on perception
New look example from pandemonium
present single letters and masked, ps say what they see (present stim in middle of another) found common letters better reported than rare ones, have long term memory of letters so top down