Fire Crackle Flashcards

1
Q

Expertise

A

Chose two skill proficiencies or one proficiency and thieves tools and double the proficiency bonus.

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2
Q

Sneak Attack

A

Must be finesse or ranged weapon. Works if:

  • there is an ally flanking the target (5 ft.)
  • you have advantage for any reason

Worth 3d6 extra damage

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3
Q

Cunning Action

A

Can use bonus action to use dash, disengage, or hide

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4
Q

Uncanny Dodge

A

Any attack by an attacker you can see, you can use reaction to halve the damage. Reactions are a once per turn thing.

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5
Q

Fast Hands

A

Can use bonus action to use thieves tools to disarm a trap or open a lock, or take the Use an Object action.

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6
Q

Second-Story Work

A
  • Climbing no longer costs extra movement.

- When making a running jump, the distance increases by the number of feet = to your dexterity modifier

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