Forces Opposing Motion Flashcards

1
Q

forces opposing motion

A

high velocity in air
movement through water
gravity

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2
Q

friction

A

force that occurs when an object moves while in
contact with an object
with two fluids

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3
Q

types of friction

A

sliding
rolling
static

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4
Q

sliding friction

A

2 surfaces in contact slide past one another

when walking

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5
Q

limiting friction

A

friction force required to overcome inertia

equals normal reaction x constant (depending on surface)

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6
Q

F = μ x R

A

F = friction force
μ = coefficient of friction (depends on hardness and roughness)
R = reaction force (normal) (perpendicular to surface of contact
(doesn’t say anything about surface area)

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7
Q

contact area

A

pressure,

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8
Q

friction in the human body

A

increased heat production, damage and wear to tissues
synovial fluid
smooth articular surfaces
bursae, blisters

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9
Q

rolling friction

A

resistive force, spherical object rolls

depends on diameter, surfaces, normal force

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10
Q

ranking of friction forces

A

static > sliding > rolling

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11
Q

applying brakes

A

want to maximise static friction as it has limiting friction, therefore when applying brakes you want to pump them and don’t let them lock up otherwise sliding friction is being used and that’s not wanted.

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12
Q

physical properties of striking equipment

A

rotational inertia, centre of percussion

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13
Q

COP

A

below COG
point where the translation of the forward = + opposite to the rotation of the bat backwards?
no oscillation or vibration
maximum distance, all of the bats velocity is transferred to the ball
therefore we want to make the COP as large as possible

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14
Q

variants of the COP

A

more mass toward the bottom of the bat = COP lower

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15
Q

elasticity

A

regain original shape

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16
Q

falling ball hits ground (elasticity)

A

GRF compresses ball, until COG stops its downward motion, deformed, elastic energy
ball recoil causes bottom surface to push against ground, generating GRF that moves ball upwards

17
Q

coefficient of restitution

A

measure of elasticity when striking a surface + ability to reform
larger the coefficient = more elasticity

18
Q

factors affecting coefficient of restitution, in relation to more temp, P and softness (ground)

A

more P = More elasticity
more softness = less rebound (ground)
more temp = More elasticity

19
Q

velocity before impact, formula

A
u1 = (2gH d) square root
u1 = velocity before impact
g = gravity
H = height dropped
20
Q

direct + oblique impact

A

either head on or perpendicular

21
Q

Angle of approach + angle of rebound

A

horizontal (AR)

22
Q

vertical

A

angle of incidence

angle of reflection

23
Q

Rebound- topspin

A

grips (accelerates) and stays lower
V(L) is high + V(R) is low, decreased friction effect, doesnt lose that much forward speed
V(L) is low + V(R) is high, gain speed on bounce

24
Q

Rebound- backspin

A

higher and slows down on surface, GRF is greater, therefore greater friction, slows down