Formation 85-434 Standards Flashcards

(42 cards)

1
Q

Radio Check-ins

A

Lead:
(C/S), Check Aux

Wingman:
2

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Push

A

Lead:
(C/S), 01, push channel XX

Wingman:

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Go

A

Lead:
(C/S) 01, go channel XX

Wingman:
2

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Climb Check

A

Lead:
(C/S), climb check, (C/S) 1, OBOGS [good/off]

Wingman:
(C/S) 2, OBOGS [good/off]

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Take spacing

A

Lead:
(C/S), Take spacing

Wingman:

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

FENCE check

A

Lead:
(C/S), FENCE in
(C/S), Check (Ski Discrete)

Wingman:
2
2

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Fuel and Gs Check

A

Lead:
(C/S) 1, (###), (#.#) Gs

Wingman
(C/S) 2, (###), (#.#) Gs or same

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

OPs Check

A

Lead:
(C/S), ops check. (C/S) 1, (###)

Wingman:
(C/S) 2, (###) or same

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

KIO/Terminate

A

Lead:
(C/S), [KIO/Terminate]
(C/S) 1, [KIO/Terminate]
[(C/S)(reason)]

Wingman:
(C/S) 2, [KIO,Terminate]
[(C/S)(reason)]

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Configuration

A

Lead:
(C/S), standby [gear/speed brake]
(C/S), ready, ready, [gear/speed brake]

Wingman:
2

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Reposition

A

Lead:
(C/S), go (close, route, echelon, fighting wing, tactical, wedge) [right/left side]

Wingman:
2

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Reform

A

Lead:
(C/S), reform (position)
or
(C/S), cleared (position)

Wingman

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Crossunder

A

(C/S), [2] take the [right/left]

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

G-X(tac form)

A

Lead:
(C/S), push it up, standby G-X
(C/S) 1, ready

(C/S), G warm-up, [hook][left/right]
(C/S) 1, ready
(C/S) G awareness, [hook left/right]

Wingman:
2
((C/S)) 2, ready [standby airspeed/spacing]
2

(C/S) 2, ready [standby airspeed]

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

extended trail (from close, route, or fighting wing)

A

Lead:
(C/S), go ET, level [1/2/3]

Wingman:
2
(C/S)2, in

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

extended trail (from tac)

A

Lead:
(C/S), next set ET level [1/2/3]
(C/S), ready
(C/S), check 45 left/right

Wingman:
2
(C/S)2, ready

(C/S)2 in (reaching FW)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Practice lost wingman

A

Lead:
(C/S), Go practice lost wingman
(C/S)1, Att., (Alt., A/S)

Wingman:
[2]
[(C/S) 1 rollout] (C/S) [2] is practice lost wingman
[2]
(C/S)[2], visual

18
Q

Breakout

A

Lead:
(C/S) [2], Breakout
(C/S) [2], roll out

Wingman:
(C/S)[2], visual/blind (w/alt)

19
Q

Close Trail

A

Lead:
(C/S), go close trail
(C/S)2, reform left/right side

Wingman:
2
(once in position)(C/S)2, in
2

20
Q

Blind exercise

A

Lead:
(C/S), standby blind ex, reference [hdg].
(C/S)1 Ready
(C/S) turn away
(C/S) 2, maintain [MSL alt]…

Wingman:
2

(C/S) 2 Ready
(C/S)2, blind [MSL Alt]

21
Q

Rejoin

A

Lead:
(C/S), rejoin [straight ahead/ right turning/left turning]

Wingman:
[2]

22
Q

Lead Change

A

Lead:
(C/S) [2], you have the lead on the [left/right]

Wingman:
[2]

(C/S) [2] has the lead on the [left/right]

23
Q

Battle damage check

A

Lead:
(C/S), battle damage check

Wingman:

24
Q

Fluid maneuvering

A

Lead:
(C/S), next set, FM level [1/2] for [1/2]
(C/S)1, ready
(C/S), check 45 [left/right]

Wingman:
2

(C/S)2, ready

25
Delayed 90/45 Turn
Lead: (C/S),[90/45] [right/left side] Wingman:
26
in place 90
Lead: (C/S), in place 90 [left/right] Wingman:
27
Hook Turn
Lead: (C/S), hook [left/right] Wingman:
28
Cross Turn
Lead: (C/S), cross turn Wingman:
29
Shackle
Lead: (C/S), shackle
30
Check turn
Lead: (C/S), check (##) [left/right]
31
Bullseye check
Lead: (C/S), standby bullseye check (C/S) 1, (rad) at (range) Wingman: (C/S) [2], [same/ (rad) at (range)]
32
Alpha Check
Lead: (C/S), standby Alpha check (C/S)1, (bearing) at (range) Wingman: (C/S) [2], [same/(bearing) at (range)]
33
Visual Signal Salute
Clear off wingman
34
Visual Signal Closed fist tap on the top of the helmet
IP Demo
35
Visual Signal Several aft motions with clenched fist and thumb extended aft
Take spacing
36
Visual Signal Tap on side of helmet, then point down, then new frequency
Change AUX radio channel
37
Visual Signal Tap back of helmet
move wingman to close trail
38
Formation Recovery Battle Damage Check
Perform a BD check on all MOA and low level sorties
39
Rejoin Speeds outside the FENCE
Climb: 160 KIAS Level, turn, Descent: 200 KIAS
40
Rejoin Speeds inside the FENCE
180 KIAS
41
"Push it up"
wingman is pushing forwards of the line at 85%. Lead will advance power
42
"Give me one"
wingman is falling aft of the line at max power