FORMATIVE 4 Flashcards

(37 cards)

1
Q

Which principle of Interaction Design involves providing clear responses to user actions?
Group of answer choices

Consistency

Visibility

Feedback

Affordance

A

Feedback

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2
Q

What is the main disadvantage of high fidelity prototypes?
Group of answer choices

They are cheap and fast to create

They are time-consuming and costly to create

They lack detail and interactivity

They are easy to modify

A

They are time-consuming and costly to create

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3
Q

Which principle of Interaction Design involves the relationship between controls and their effects?
Group of answer choices

Consistency

Visibility

Mapping

Constraints

A

Mapping

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4
Q

Why is consistency important in Interaction Design?
Group of answer choices

It increases the learning curve for users

It reduces the learning curve for users and increases usability

It makes the product look attractive

It reduces development costs

A

It reduces the learning curve for users and increases usability

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5
Q

Why is feedback important in Interaction Design?
Group of answer choices

It makes the product look attractive

It reassures users that their input has been received or processed

It increases the learning curve for users

It reduces development costs

A

It reassures users that their input has been received or processed

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6
Q

What is the main advantage of low fidelity prototypes?
Group of answer choices

They are detailed and interactive

They are cheap and fast to create

They look and behave like the final product

They are time-consuming and costly to create

A

They are cheap and fast to create

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7
Q

What is the main purpose of using low fidelity prototypes in early design stages?
Group of answer choices

To validate usability, visual design, and performance

To gather quick feedback and test layout and information flow

To create visual designs

To write code for the product

A

To gather quick feedback and test layout and information flow

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8
Q

What is the main advantage of high fidelity prototypes?
Group of answer choices

They are cheap and fast to create

They look and behave like the final product

They lack detail and interactivity

They are easy to modify

A

They look and behave like the final product

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9
Q

What is the purpose of mapping in Interaction Design?
Group of answer choices

To create visual designs

To ensure intuitive control and reduce user errors

To write code for the product

To conduct market research

A

To ensure intuitive control and reduce user errors

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10
Q

Which principle of Interaction Design ensures that users can see and access functions easily?
Group of answer choices

Consistency

Visibility

Feedback

Affordance

A

Visibility

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11
Q

What should you use to represent screens or states in a user flow in Lucidchart?
Group of answer choices

Wireframes or Shapes

Colors

Images

Code

A

Wireframes or Shapes

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12
Q

How can you differentiate primary vs. secondary flows in Lucidchart?
Group of answer choices

By using different colors

By using different shapes

By using different images

By using different code

A

By using different colors

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13
Q

What is the purpose of organizing screens in logical sequences in Lucidchart?
Group of answer choices

To create visual designs

To resemble a storyboard

To write code for the product

To conduct market research

A

To resemble a storyboard

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14
Q

What do ready-made wireframe templates in Lucidchart help with?
Group of answer choices

Coding

Creating visual designs

Quickly setting up wireframes for websites, apps, and dashboards

Conducting market research

A

Quickly setting up wireframes for websites, apps, and dashboards

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15
Q

Which tools does Lucidchart integrate with?
Group of answer choices

Photoshop and Illustrator

Google Drive, Jira, Slack, and Figma

Microsoft Word and Excel

Canva and Sketch

A

Google Drive, Jira, Slack, and Figma

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16
Q

What is the main use case for creating wireframes in Lucidchart?
Group of answer choices

Coding

Market research

Visualizing screen/page design

Graphic design

A

Visualizing screen / page design

17
Q

Which template should you select for wireframing a mobile app in Lucidchart?
Group of answer choices

UI Wireframe

Mobile App Wireframe

Website Wireframe

Dashboard Wireframe

A

Mobile App Wireframe

18
Q

What is the benefit of using hotspot linking in Lucidchart?
Group of answer choices

To create clickable mockups and simulate navigation

To create visual designs

To write code for the product

To conduct market research

A

To create clickable mockups and simulate navigation

19
Q

What are the benefits of using Lucid for wireframing?
Group of answer choices

Ease of use, versatile libraries, cross-team collaboration, cloud-based

Coding tools, market research, graphic design

High-fidelity prototyping, visual designs, coding

Conducting surveys, creating presentations, writing reports

A

Ease of use, versatile libraries, cross-team collaboration, cloud-based

20
Q

What is a low fidelity prototype?
Group of answer choices

A detailed and interactive version of a product

A simplified, rough representation of a product

A visual design of a product

A code of a product

A

A simplified, rough representation of a product

21
Q

How do constraints help in Interaction Design?
Group of answer choices

By making the interface complex

By limiting user interaction to prevent errors

By increasing the learning curve for users

By reducing development costs

A

By limiting user interaction to prevent errors

22
Q

Which principle of Interaction Design involves limits placed on user interaction to prevent errors?
Group of answer choices

Consistency

Visibility

Mapping

Constraints

23
Q

What does Lucidchart excel in for prototyping?
Group of answer choices

High-fidelity prototyping

Planning and visualizing prototypes through wireframes and user flows

Coding

Market research

A

Planning and visualizing prototypes through wireframes and user flows

24
Q

Which tool is great for structured diagrams like flowcharts and wireframes?
Group of answer choices

LucidSpark

Lucidchart

Adobe XD

Figma

25
What is the purpose of labeling transitions in a user flow in Lucidchart? Group of answer choices To create visual designs To describe actions like “Click button,” “Swipe,” or “Timeout” To write code for the product To conduct market research
To describe actions like "Click button," "Swipe," or "Timeout"
26
Which feature of Lucidchart allows quick addition of elements like buttons and screens? Group of answer choices Templates Drag-and-Drop Interface Collaboration Integration
Drag-and-Drop Interface
27
What do arrows (connectors) show in a user flow in Lucidchart? Group of answer choices Colors Transitions between pages or actions Images Code
Transitions between pages or actions
28
What is Lucid App primarily used for? Group of answer choices Coding Visual collaboration, wireframing, diagramming, and prototyping Market research Graphic design
Visual collaboration, wireframing, diagramming, and prototyping
29
What is the purpose of using layers and groups in Lucidchart? Group of answer choices To create visual designs To organize complex layouts or components To write code for the product To conduct market research
To organize complex layouts or components
30
What does the principle of visibility ensure in Interaction Design? Group of answer choices Relevant parts of the interface are hidden Relevant parts of the interface are visible and readily available to the user The interface is colorful The interface is complex
Relevant parts of the interface are visible and readily available to the user
31
What is the primary focus of Interaction Design (IxD)? Group of answer choices Creating visual designs Creating engaging interfaces with well-thought-out behaviors Writing code for the product Conducting market research
Creating engaging interfaces with well-thought-out behaviors
32
What is a high fidelity prototype? Group of answer choices A simplified, rough representation of a product A detailed and interactive version that closely resembles the final product A visual design of a product A code of a product
A detailed and interactive version that closely resembles the final product
33
Which principle of Interaction Design involves the quality of an object that suggests how it can be used? Group of answer choices Consistency Visibility Feedback Affordance
Affordance
34
What does the principle of affordance help users understand? Group of answer choices The visual design of the product The functionality of elements intuitively The code of the product The market research data of the product
The functionality of elements intuitively
35
What is the benefit of combining wireframes and user flows in a single document in Lucidchart? Group of answer choices To create visual designs For holistic planning To write code for the product To conduct market research
For holistic planning
36
Which tool is best for high-fidelity prototypes? Group of answer choices Lucidchart Figma Balsamiq LucidSpark
Figma
37
Which tool is best for low-fidelity wireframes? Group of answer choices Lucidchart Figma Balsamiq LucidSpark
Balsamiq