GEN 002 Flashcards
(51 cards)
the idea that people often
consider things and other people to be
possessions, almost like tools to help define
their identity.
Digital self”
They use technology to redefine
themselves. It is the way people engage
technology and the role technology plays in
their lives.
Digital self”
the „extended self‟,
pioneered by
Russell Belk in 1988.
Our digital possessions such as photos, videos,
statuses, texts, and emails are now seen to be
significantly important in shaping our
digital self.
also known as identity fraud is
a crime in which an imposter obtains key
pieces of personally identifiable information,
Identity Theft
the thief uses personal
information to open new accounts.
True-name identity theft
The thief might open a new
credit card account, establish cellular phone service or open a
new checking account in order to obtain blank checks.
True-name identity theft
the imposter uses
personal information to gain access to the person’s existing
accounts.
Account-takeover identity theft
the thief will change the mailing address
on an account and run up a huge bill before the person whose
identity has been stolen realizes there is a problem.
Account-takeover identity theft
criminal activity that involves a computer,
networked device or a network.
CYBERCRIME
any deviance from established social norms maybe punished
identifiable offline world
a person’s true self is often inhibited
identifiable offline world
the mask people wear offline often discarded and their true self allowed to merge
anonymous online world
express their pleasing identities
identifiable online world
FOMO
fear of missing out
exist when an individual is anxious about being left out
FOMO
Anxiety that emanates from the feeling your not up to date
FOMO
selectively self presenting or editing messages to reveal socially desirable attitude and dimensions of the self
impression management
screen-related addiction such as internet addiction, video game addiction, mobile phone dependence, Facebook addiction and pornography addiction
screen dependency disorder
increasing tolerance for screen us, failure to reduce screen activities.
screen dependency disorder
a pattern of excessive and prolonged internet gaming that result in a cluster of cognitive and behavioral symtoms
internet gaming disorder
how we interact with other using technology, how our behavior influenced by technology
cyberpsychology
ability to set your schedule, to decide on the work
you do, to make decisions.
Freedom
being held
accountable for your actions. It might involve figuring out how to
get paid for your work, owning your mistakes
Responsibility