Glossary Flashcards
firmware
Permanent software programmed into a read-only memory.
You can think of firmware simply as “software for hardware.” Devices that you might think of as strictly hardware such as optical drives, a network card, a router, or a scanner all have software that is programmed into special memory contained in the hardware itself.
Manufacturers of CD and DVD drives often release regular firmware updates to keep their hardware compatible with new media. Network router manufacturers often release updates to firmware on their devices to improve performance or add additional features.
access keys
keys you can use to select or execute a command
command
input that tells the computer which task to execute
contextual tab
a Ribbon tab that is only available in a certain context or situation
selecting vs. highlighting
you select text, then you can highlight it…or do anything else
contiguous
adjacent or in a row
dialog box launcher
an arrow button on the ribbon you click to open a dialog box
information about a file
file properties
font
a complete set of characters In a specific
tiff
TIFF - Tag Image File Format. (.TIF file extension, pronounced Tif) TIFF is the format of choice for archiving important images. TIFF is THE leading commercial and professional image standard. TIFF is the most universal and most widely supported format across all platforms, Mac, Windows, Unix.
gif
Gif (Graphics Interchange Format) images are great for creating very low resolution files for your website. They support transparency, which is great. Transparency allows you to place the gif over any color background or even photos, and you won’t see a border or background in the image. All you will see is the icon. You typically use a gif for simple logos, icons, or symbols. Using a gif for photos is not recommended, because gifs are limited to 256 colors. In some cases you can use even less. The less colors that are in your image, the smaller your file size will be. Gif files also support a feature called interlacing, which preloads the graphic. It starts out blurry and becomes focused and crisp when it is finished downloading. This makes the transition for your viewer easier, and they don’t have to wait as long to see logos or icons on your site. Gifs also support animation. Gifs don’t support the level of animation that Flash files do, but it still allows you to add movement or transitions to your site, without a lot of programming or coding. More advanced web designers and developers tend to use jQuery to create animated effects. Gif files are also compressed, which gives them a small file size.
You mainly use a gif file format for logos and graphics with solid areas of color. You wouldn’t use a photographic image, or a graphic with gradients.
jpeg
Jpeg (Joint Photographic Experts Group) files can be relatively small in size, but they still look crisp and beautiful. Jpegs support up to 16.7 million colors, which makes them the right choice for complex images and photographs. With the wide range of colors, you can have beautiful imagery without a bulky file size. With new responsive techniques, you can also have flexible images without large loading times. There are also progressive jpegs, which preload similar to interlaced gifs. They start out blurry, but come into focus as their information loads.
The Graphics Interchange Format (better known by its acronym GIF; /ˈdʒɪf/ or /ˈɡɪf/) is a bitmap image format that was introduced by CompuServe in 1987[1] and has since come into widespread usage on the World Wide Web due to its wide support and portability.
The format supports up to 8 bits per pixel for each image, allowing a single image to reference its own palette of up to 256 different colors chosen from the 24-bit RGB color space. It also supports animations and allows a separate palette of up to 256 colors for each frame. These palette limitations make the GIF format unsuitable for reproducing color photographs and other images with continuous color, but it is well-suited for simpler images such as graphics or logos with solid areas of color.
GIF images are compressed using the Lempel-Ziv-Welch (LZW) lossless data compression technique to reduce the file size without degrading the visual quality. This compression technique was patented in 1985. Controversy over the licensing agreement between the software patent holder, Unisys, and CompuServe in 1994 spurred the development of the Portable Network Graphics (PNG) standard. All the relevant patents have now expired.
In computing, JPEG (/ˈdʒeɪpɛɡ/ jay-peg)[1] (seen most often with the .jpg or .jpeg filename extension) is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable tradeoff between storage size and image quality. JPEG typically achieves 10:1 compression with little perceptible loss in image quality.[citation needed]
JPEG compression is used in a number of image file formats. JPEG/Exif is the most common image format used by digital cameras and other photographic image capture devices; along with JPEG/JFIF, it is the most common format for storing and transmitting photographic images on the World Wide Web.[citation needed] These format variations are often not distinguished, and are simply called JPEG.
The term “JPEG” is an acronym for the Joint Photographic Experts Group, which created the standard. The MIME media type for JPEG is image/jpeg (defined in RFC 1341), except in Internet Explorer, which provides a MIME type of image/pjpeg when uploading JPEG images.[2]
JPEG/JFIF supports a maximum image size of 65535×65535 pixels[3] – one to four gigapixels (1000 megapixels), depending on aspect ratio (from panoramic 3:1 to square).
png
(Portable Network Graphic, pronounced “ping”) PNG files were developed to build upon the purpose of gifs. Designers need the ability to incorporate low-resolution images that load quickly but also look great, too. This is where PNG comes in. PNG-8 does not support transparency, but PNG-24 and PNG-32 do. PNG files are lossless, which means that they do not lose quality during editing. This is unlike jpegs, where they lose quality. PNG files tend to be larger than jpegs, because they contain more information, and are lossless. PNG files do not support animation. For this purpose, a gif should be used.
bitmap image format
In computer graphics, a raster graphics image is a dot matrix data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium. Raster images are stored in image files with varying formats.[1]
A bitmap, a single-bit raster[2], corresponds bit-for-bit with an image displayed on a screen, generally in the same format used for storage in the display’s video memory, or maybe as a device-independent bitmap. A raster is technically characterized by the width and height of the image in pixels and by the number of bits per pixel (a color depth, which determines the number of colors it can represent).[3]
The printing and prepress industries know raster graphics as contones (from “continuous tones”). The opposite to contones is “line work”, usually implemented as vector graphics in digital systems.[4]
openEXR
OpenEXR is a high dynamic range imaging image file format, released as an open standard along with a set of software tools created by Industrial Light and Magic (ILM), released under a free software license similar to the BSD license.[1]
It is notable for supporting 16-bit-per-channel floating point values (half precision), with a sign bit, five bits of exponent, and a ten-bit significand. This allows a dynamic range of over thirty stops of exposure.
Both lossless and lossy compression of high dynamic range data is also supported.[2]
DPX Image
Digital Picture Exchange (DPX) is a common file format for digital intermediate and visual effects work and is an ANSI/SMPTE standard (268M-2003).[2] The file format is most commonly used to represent the density of each colour channel of a scanned negative film in an uncompressed “logarithmic” image where the gamma of the original camera negative is preserved as taken by a film scanner. For this reason, DPX is the worldwide-chosen format for still frames storage in most Digital Intermediate post-production facilities and film labs. Other common video formats are supported as well (see below), from video to purely digital ones, making DPX a file format suitable for almost any raster digital imaging applications. DPX provides, in fact, a great deal of flexibility in storing colour information, colour spaces and colour planes for exchange between production facilities. Multiple forms of packing and alignment are possible. Last but not least, the DPX Specification allow for a wide variety of metadata to further clarify information stored (and storable) within each file.
The DPX file format was originally derived from the Kodak Cineon open file format (.cin file extension) used for digital images generated by Kodak’s original film scanner. The original DPX (version 1.0) specifications are part of SMPTE 268M-1994).[3] The specification was later improved and its latest version (2.0) is published by SMPTE as ANSI/SMPTE 268M-2003.
aspect ratio
The aspect ratio of an image describes the proportional relationship between its width and its height.
It is commonly expressed as two numbers separated by a colon, as in 16:9. For an x:y aspect ratio, no matter how big or small the image is, if the width is divided into x units of equal length and the height is measured using this same length unit, the height will be measured to be y units. For example, consider a group of images, all with an aspect ratio of 16:9. One image is 16 inches wide and 9 inches high. Another image is 16 centimeters wide and 9 centimeters high. A third is 8 yards wide and 4.5 yards high.
The most common aspect ratios used today in the presentation of films in cinemas are 1.85:1 and 2.39:1.[1] Two common videographic aspect ratios are 4:3 (1.33:1),[a] the universal video format of the 20th century, and 16:9 (1.77:1), universal for high-definition television and European digital television. Other cinema and video aspect ratios exist, but are used infrequently.
In still camera photography, the most common aspect ratios are 4:3, 3:2, and more recently being found in consumer cameras 16:9.[2] Other aspect ratios, such as 5:3, 5:4, and 1:1 (square format), are used in photography as well, particularly in medium format and large format.
With television, DVD and Blu-ray Disc, converting formats of unequal ratios is achieved by enlarging the original image to fill the receiving format’s display area and cutting off any excess picture information (zooming and cropping), by adding horizontal mattes (letterboxing) or vertical mattes (pillarboxing) to retain the original format’s aspect ratio, by stretching (hence distorting) the image to fill the receiving format’s ratio, or by scaling by different factors in both directions, possibly scaling by a different factor in the center and at the edges (as in Wide Zoom mode).
image scaling
In computer graphics, image scaling is the process of resizing a digital image. Scaling is a non-trivial process that involves a trade-off between efficiency, smoothness and sharpness. With bitmap graphics, as the size of an image is reduced or enlarged, the pixels that form the image become increasingly visible, making the image appear “soft” if pixels are averaged, or jagged if not. With vector graphics the trade-off may be in processing power for re-rendering the image, which may be noticeable as slow re-rendering with still graphics, or slower frame rate and frame skipping in computer animation.
Apart from fitting a smaller display area, image size is most commonly decreased (or subsampled or downsampled) in order to produce thumbnails. Enlarging an image (upsampling or interpolating) is generally common for making smaller imagery fit a bigger screen in fullscreen mode, for example. In “zooming” a bitmap image, it is not possible to discover any more information in the image than already exists, and image quality inevitably suffers. However, there are several methods of increasing the number of pixels that an image contains, which evens out the appearance of the original pixels.
PCM vs LPCM
Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, Compact Discs, digital telephony and other digital audio applications. In a PCM stream, the amplitude of the analog signal is sampled regularly at uniform intervals, and each sample is quantized to the nearest value within a range of digital steps.
Linear pulse-code modulation (LPCM) is a specific type of PCM where the quantization levels are linearly uniform.[5] This is in contrast to PCM encodings where quantization levels vary as a function of amplitude (as with the A-law algorithm or the μ-law algorithm). Though PCM is a more general term, it is often used to describe data encoded as LPCM.
A PCM stream has two basic properties that determine the stream’s fidelity to the original analog signal: the sampling rate, which is the number of times per second that samples are taken; and the bit depth, which determines the number of possible digital values that can be used to represent each sample.
square vs. non square pixels
Pixel aspect ratio (often abbreviated PAR) is a mathematical ratio that describes how the width of a pixel in a digital image compares to the height of that pixel.
Most digital imaging systems display an image as a grid of tiny, square pixels. However, some imaging systems, especially those that must be compatible with standard-definition television motion pictures, display an image as a grid of rectangular pixels, in which the pixel width and height are different. Pixel Aspect Ratio describes this difference.
Use of pixel aspect ratio mostly involves pictures pertaining to standard-definition television and some other exceptional cases. Most other imaging systems, including those that comply with SMPTE standards and practices, use square pixels.
Issues of non-square pixels[edit]
Directly mapping an image with a certain pixel aspect ratio on a device whose pixel aspect ratio is different makes the image look unnaturally stretched or squashed in either the horizontal or vertical direction. For example, a circle generated for a computer display with square pixels looks like a vertical ellipse on a standard-definition NTSC television that uses vertically rectangular pixels. This issue is more evident on wide-screen TVs.
Pixel Aspect Ratio must be taken into consideration by video editing software products that edit video files with non-square pixels, especially when mixing video clips with different pixel aspect ratios. This would be the case when creating a video montage from various cameras employing different video standards (a relatively rare situation). Special effects software products must also take the pixel aspect ratio into consideration, since some special effects require calculation of the distances from a certain point so that they look visually correct. An example of such effects would be radial blur, motion blur, or even a simple image rotation.
Use of pixel aspect ratio[edit]
Pixel aspect ratio value is used mainly in digital video software, where motion pictures must be converted or reconditioned to use video systems other than the original. The video player software may use pixel aspect ratio to properly render digital video on screen. Video editing software uses Pixel Aspect Ratio to properly scale and render a video into a new format.
AAC
Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves better sound quality than MP3 at similar bit rates.
Filename extension names: .m4a, .m4b, .m4p, .m4v, .m4r, .3gp, .mp4, .aac
AAC has been standardized by ISO and IEC, as part of the MPEG-2 and MPEG-4 specifications.[3][4] Part of the AAC known as High Efficiency Advanced Audio Coding (HE-AAC) which is part of MPEG-4 Audio is also adopted into digital radio standards like DAB+ and Digital Radio Mondiale, as well as mobile television standards DVB-H and ATSC-M/H.
AAC supports inclusion of 48 full-bandwidth (up to 96 kHz) audio channels in one stream plus 16 low frequency effects (LFE, limited to 120 Hz) channels, up to 16 “coupling” or dialog channels, and up to 16 data streams. The quality for stereo is satisfactory to modest requirements at 96 kbit/s in joint stereo mode; however, hi-fi transparency demands data rates of at least 128 kbit/s (VBR). The MPEG-2 audio tests showed that AAC meets the requirements referred to as “transparent” for the ITU at 128 kbit/s for stereo, and 320 kbit/s for 5.1 audio.
AAC is the default or standard audio format for YouTube, iPhone, iPod, iPad, Nintendo DSi, Nintendo 3DS, iTunes, DivX Plus Web Player and PlayStation 3. It is supported on PlayStation Vita, Wii (with the Photo Channel 1.1 update installed), Sony Walkman MP3 series and later, Sony Ericsson; Nokia, Android, BlackBerry, and webOS-based mobile phones, with the use of a converter. AAC also continues to enjoy increasing adoption by manufacturers of in-dash car audio systems.
AC3
Dolby Digital audio compression
AIFF
Audio Interchange File Format (AIFF) is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. The format was developed by Apple Inc. in 1988 based on Electronic Arts’ Interchange File Format (IFF, widely used on Amiga systems) and is most commonly used on Apple Macintosh computer systems.
Filename extension .aiff
.aif
.aifc
The audio data in a standard AIFF file is uncompressed pulse-code modulation (PCM). There is also a compressed variant of AIFF known as AIFF-C or AIFC, with various defined compression codecs.
Unlike the better-known lossy MP3 format, AIFF is uncompressed (which aids rapid streaming of multiple audio files from disk to the application), and is lossless. Like any uncompressed, lossless format, it uses much more disk space than MP3—about 10MB for one minute of stereo audio at a sample rate of 44.1 kHz and a bit depth of 16 bits. In addition to audio data, AIFF can include loop point data and the musical note of a sample, for use by hardware samplers and musical applications.
The file extension for the standard AIFF format is .aiff or .aif. For the compressed variants it is supposed to be .aifc, but .aiff or .aif are accepted as well by audio applications supporting the format.
CAF
The Core Audio Format is a container for storing audio, developed by Apple Inc.. It is compatible with Mac OS X 10.4 and higher; Mac OS X 10.3 needs QuickTime 7 to be installed.[1]
Filename extension .caf
Core Audio Format is designed to overcome limitations of older digital audio formats, including AIFF and WAV. Just like the QuickTime .mov container, a .caf container can contain many different audio formats, metadata tracks, and much more data. Not limited to a 4 GB file size like older digital audio formats, a single .caf file can theoretically save hundreds of years of recorded audio due to its use of 64-bit file offsets.[2]
Soundtrack Pro and Logic Studio use the .caf format extensively for their loop and sound effects library, particularly for surround-sound audio compressed with the Apple Lossless codec.