Google UX Program Flashcards
What is a Product Development Life Cycle?
The process used to take a product from an idea to reality.
Every task you carry out during a project will be linked to one of the stages of this lifecycle.
A project starts out with a team trying to solve some sort of problem.
The problem usually covers how to develop a product that provides the best user experience.
What are the five stages of the Product Development Life Cycle?
- Brainstorm
- Define
- Design
- Test
- Launch
What is the first stage of the product development life cycle?
Brainstorm stage: An active discovery stage that’s all about generating ideas about the user and potential needs or challenges the user might have.
What does the team work on in the brainstorming stage?
Generates ideas to solve a problem, understands the audience they’re designing for, and identifies needs or challenges the audience may have.
What is the second stage of the product development life cycle?
Define stage: All about using the insights from the brainstorming stage and starting to narrow the focus.
What does the team work on in the define stage?
The team determines concrete ways that the product being developed will impact the user.
One more thing to keep in mind: A UX designer at a large company might not be very involved in the brainstorming stage. But a UX designer at a startup or small business could have a big role to play!
What is the third stage of the product development life cycle?
Design stage: UX designers begin to actively develop ideas, and they also check that all specifications from the define stage are realistic.
What do UX designers work on in the design stage?
Using the insights from the first two stages, UX designers generate designs that keep the user top of mind.
You’ll create many different assets, including storyboards, which are sketches that help explore the user’s experience, or wireframes, which provide outlines of the content layout. Or you might create prototypes, which are models that allow UX designers to test the functionality of a design.
What is the fourth stage of the product development life cycle?
Test stage: The team evaluates the product design based on feedback from potential users.
Testing helps identify areas to refine or improve the designs.
What do UX designers work on in the testing stage?
Testing helps identify areas to refine or improve the designs. It also helps UX designers consider the interactivity of the design. This is a stage that involves lots of interaction between UX designers and front-end engineers as they figure out ways to create an end product that satisfies users’ needs and is practical and functional. They discuss things like how the color or font can fit the company’s brand or whether the prototype designs are easily understandable.
What is the last stage of the product development life cycle?
Launch stage: Sharing a finished version of the product with the public.
This might involve listing an app in the Google Play Store or Apple’s App Store, making a website go live, or putting a physical product on store shelves.
What does the team work on after the product is launched?
Launching can be very satisfying for you and your team because you have the chance to understand how your designs will be received in the real world. However, the work on a product isn’t quite finished after launch. You may still identify opportunities to improve on the designs or learn even more about the user experience based on feedback. This could involve going back to the design or testing stages and figuring out ways to produce a more enhanced version of the product.
Which stage of the product development life cycle are UX designers more engaged in?
In the design stage. They work closely with team members - like researchers, product managers, and engineers - throughout the entire life cycle.
Which stage of the product development life cycle are UX designers more engaged in?
In the design stage. They work closely with team members - like researchers, product managers, and engineers - throughout the entire life cycle.
What qualities are needed in a product for users to have a good experience?
Usable, Equitable, Enjoyable, and Useful
What does it mean when a product is usable?
It means the design, structure, and purpose of the product are clear and easy to use.
As you evaluate a product for usability, you can ask questions like: Is everything in the design easy to find? Is the design’s functionality easy to understand? Can users accomplish specific tasks within the design? As you evaluate, these questions can help you determine whether the design delivers a usable experience.
What does it mean when a product is equitable?
It means a design is helpful to people with diverse abilities and backgrounds.
In other words, the product’s design addresses the needs of a diverse audience and ensures a high-quality experience is delivered to all users regardless of background, gender, race, or ability. Equity means providing people with the tools they need to accomplish their goals and support improved quality of life. Equity goes beyond the concept of equality, where everyone is given equal resources, because people often need different tools and support based on their needs. This is especially important to keep in mind for those in commonly disenfranchised groups. As you evaluate the equity of a product’s UX, you can ask questions like: Are the needs of a diverse group of users considered? Does the product’s design address the needs of traditionally underrepresented and excluded groups? These questions can help you determine whether the design delivers an equitable experience.
What does it mean when a product is enjoyable?
It means the design delights the user.
The design reflects what the user may be thinking or feeling and creates a positive connection with them. A product’s design doesn’t have to be enjoyable for it to function properly. But, an enjoyable design adds to an already functional product and can enhance the user’s feelings about the experience. As you evaluate how enjoyable a product’s UX is, you can ask questions like: Are there aspects of the design that consider the user’s feelings? Does the design inspire delight in the user? Does the design keep the user engaged throughout their experience? These questions can help you determine whether the design delivers an enjoyable experience.
Imagine you are evaluating how enjoyable a video streaming app is. Design aspects that might increase how much you enjoy the product include personalized recommendations based on previous watching habits, or the ability to customize the appearance of your account.
What does it mean when a product is useful?
It means it solves user problems.
In other words, the design intentionally solves a user problem that the designer has identified. It’s important to note that, while similar, useful and usable have different meanings. A product that is useful isn’t always usable. The same is true for the opposite. The distinction between the two is that usability refers to the product working well and being easy to use, while usefulness refers directly to the ability to solve user problems. As you evaluate how useful a product’s UX is, you can ask questions like: Does the design add value to the user’s experience? Does the design solve a problem for the user? Does the design help the user achieve a specific goal? These questions can help you determine whether the design delivers a useful experience.
Imagine you’re evaluating how useful a banking app is. Users typically download these apps because they need a place to manage their money. With this in mind, aspects of the app that might be considered useful are features that can be used to transfer money between accounts and pay bills.
What is a framework?
A conceptual tool that provides guidance on the best practices and processes for solving problems and building solutions that solve the problems of real users.
Frameworks provide structure for the design process and foster collaboration, which can spark innovations.
What does iterative mean?
You’ll be repeating certain phases as you refine your designs.
For example, depending on the feedback you receive during testing, you might need to conduct additional research, brainstorm new ideas, or develop new prototypes.
What is your primary goal during the empathize phase?
To learn more about the user and their problems wants, and needs, and the environment or context in which they’ll experience your design.
The most important part of the empathize phase is to step away from your assumptions and guesses and let your research findings inform your decision-making in later design phases.
Your user research might include user surveys, interviews, and observation sessions, and you might also need to conduct some research on the competitors’ products to determine how your user frames competitors’ products as part of their daily life and daily problem-solving.