Groups and Teams Flashcards

(31 cards)

1
Q

What is a group

A
  • two or more people in
  • direct interaction over a
  • sustained period of time with
  • role differentiation and with
  • common goals, norms and values and with a
  • “We-feeling”
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2
Q

Group norms

A

Standards of behavior that group members are expected to display. Established mutual expectancies.

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3
Q

Group roles

A

Sets of behaviours expected by the managers of the organization and the group members for the holder of a particular position

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4
Q

Team Management styles (work preference dimensions)

A

How you relate with others (extravert - introvert)
How you gather and use information: practical - creative
How you make decisions: analytical - beliefs
How you organize yourself and others: structured - flexible

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5
Q

Team management roles

A

Slide 83
- Advisers
- explorers
- organizers
- controllers

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6
Q

Reporter Adviser

A

Supporter, helper, tolerant;
A collector of information;
Dislikes being rushed;
Knowledgeable;
Flexible

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7
Q

Creator innovator

A

Imaginative;
Future-oriented;
Enjoys complexity;
Creative;
Likes research work

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8
Q

Explorer Promoter

A

Persuader, “seller”;
Likes varied, exciting, stimulating work;
Easily bored;
Influential and outgoing

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9
Q

Assessor developer

A

Analytical and objective;
Developer of ideas;
Enjoys prototype or project work;
Experimenter

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10
Q

Thruster organizer

A

Organizes and implements;
Quick to decide;
Results-oriented;
Sets up systems;
Analytical

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11
Q

Concluder producer

A

Practical;
Production-oriented;
Likes schedules and plans;
Pride in reproducing goods and services;
Values effectiveness and efficiency

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12
Q

Controller inspector

A

Strong on control;
Detail-oriented;
Low need for people contact;
An inspector of standards and procedures

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13
Q

Upholder maintainer

A

Conservative, loyal, supportive;
Personal values important;
Strong sense of right and wrong;
Work motivation based on purpose

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14
Q

System level and measure of effectiveness

A

Individual -> satisfaction, quality of work life
Team -> cohesion
Organization -> output, productivity

Group process: input - process - output

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15
Q

Typologies of Group Tasks (Steiner)

A

Disjunctive task
- task is fulfilled when one group member succeeds
Conjunctive task
- only fulfilled when all group members make it
Additive task
- add each individual team members output to overall output

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16
Q

Typology of Group Tasks (Morris & Hackman)

A

Production Task
Discussion Task
- no clear right/wrong, not coming up with something new but discussing the alternatives
Problem solving task: clearly defined problem - one clear answer

17
Q

Group effectiveness

A

Starts to drops after more than 5-7 members. With group size increasing, resources available increase but communication/coordination requirements also increase.

18
Q

Group processes and effectiveness

A

Required behaviour (to be productive)
Emergent behaviour (not that obvious -> conflicts friendships in job)

19
Q

Stages of group Development

A

Forming
- group coming together
Storming
- brainstorming -> high level of conflict, people want control
Norming
- Establish norms having mutual expectations - a leader emerges
Performing
Adjourning

20
Q

Communication patterns in groups

A

Slide 96
-> centralization high -> leadership high -> satisfaction of leadership high
-> communicative actions low -> group satisfaction low

21
Q

Early experiments on group dynamics

A

Rule 1: no common past, no common future
Rule 2: hic et nunc (here and now)
Rule 3: all members are equal (facilitators only role is to enforce rule 2)

22
Q

Decision making in groups

A

individual autocratic
authority based
average of members opinion
minority rule
majority rule
consensus
unanimity

23
Q

Groupthink

A

The tendency of members in highly cohesive groups to lose their critical, evaluative capabilities (illusion of unanimity and group invulnerability, pressure on deviants)

24
Q

Improving group decision making

A

Individual contributions + group process gains - group process losses = group decision effectiveness

25
Group process losses
lack of direction diffusion of responsibilities lack of trust free riding production blocking dysfunctional decision rules groupthink power games scapegoating intergroup competition (excessive) -> A well functioning group is a team -> every team is a group but not every group is a team
26
Team cohesiveness
The degree to which members are attracted to and motivated to remain a part of a team
27
Cohesiveness and dependence
High cohesiveness, low dependence: Absenteeism and fluctuation are low Low cohesiveness, high dependence: High absenteeism, low fluctuation -> if high group cohesiveness -> negative attitude to boss means lowest performance -> positive attitude to boss means highest performance
28
Influencing team cohesiveness
Goals (create disagreement) Membership (increase heterogenity) Interactions (restrict within team) Size (make team bigger) Competition (focus within team) Rewards (reward individual results) Location (increase contact with other teams) Duration (disband the team) (examples for decrease) -> why decrease? group think and lack of diverse opinions -> strong leadership is detrimental to cohesion
29
Specific problem solving teams
Quality circles task force teams (partially) autonomous work teams self-managing work teams
30
Implications of self managing teams
No need for supervisor (directly reporting to manager) :Planning and scheduling of work, Assigning of work tasks, Training of workers, Performance evaluation and Quality control all done by Self-managing team
31
Virtual team
Differ from other teams: dependence on technology absence of non-verbal cues (mimics, signal faces) place and timing of interaction degree of public and private communication critical success factors (slide 113)