Guns Final Flashcards

(45 cards)

1
Q

What is a weapon

A

“Any instrument or device used in combat, fighting,
or war to attack someone or defend yourself”

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2
Q

What is a weapon system

A

“A combination of one or more weapons with all related equipment, materials, services, personnel, and means of delivery and deployment
(if applicable) required for self-sufficiency.

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3
Q

What is safety criticality for a gun system

A

Weapon systems are designed to cause
destruction to their intended targets only.
Critical failure of these systems may cause injury
or death to human beings.
Defined in terms of: safety, accuracy and control

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4
Q

What are mission critical gun system characteristics

A

Failure of a weapon system to operate or to damage its intended target may cause significant loss in terms of personnel, equipment, capital and/or defence capabilities of a unit, military, or country

Defined in terms of: reliability, flexibility, speed, simplicity, maintain ability

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5
Q

What is the Fire Control problem

A

How to hit a moving target in a moving medium on a moving platform with a moving projectile

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6
Q

What are the different reference frames

A

Stable - the frame is fixed and non-rotating with respect to distant stars, it never moves

Unstable - this frame is fixed to a particular object and moves in relation to that object’s orientation

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7
Q

Different types of coordinate systems and what they’re used for

A

Spherical - ideal for measuring target parameters as a sensor and weapon systems that rotate around their axes. Two angles and a linear distance

Cylindrical - used by some older guns. Angle of bearing, vertical and horizontal distance

Rectangular - describe target’s range in true North/south, east/west, up/down

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8
Q

What is system alignment and parallax error

A

Two systems that are not co-located will experience parallax error. Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight, measured by angle between two lines

Alignment essential to make sure systems are looking at same object

Convert to same frame of reference using master datum

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9
Q

What are two main categories of ballistics

A

Exterior - a number of natural phenomenon that tend to cause a weapon in flight to change direction, velocity, or both

Interior - the forces and motion of a projectile as it accelerates inside a gun

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10
Q

What are the forces acting on exterior ballistics

A

Gravity

Drag - force acts opposite to direction of motion

Wind

Drift

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11
Q

What are the three types of drag

A

Skin drag - friction on the projectile’s surface as it moves through air

Shape drag - Flow of air creates low pressure zone at base of projectile

Wave drag - Projectile compresses gas in front of it, creates pressure wave

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12
Q

What are the components of wind

A

Range wind - parallel to projectile’s line of fire

Cross wind- perpendicular to projectile’s line of fire

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13
Q

Detect to engage steps

A

Detect - determine target exists
Localization - determine target’s exact location
Classification - determine target’s type and probable intent
Tracking - continuously update target’s position through various sensors
Engage - starts when first weapon assigned to engagement plan is activated and end when target has been defeated

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14
Q

Hard kill vs. Soft kill

A

Hard kill - A weapon that imparts energy to a target in order to cause physical damage. Examples of destructive energy include physical contact (projectile or shrapnel), a pressure wave (explosive force), or directed energy (laser
beams)

Soft kill - Countermeasures that alter the tracking and sensing behavior of an incoming threat to prevent it from tracking its intended target. Examples of interference include active directed EM emissions (jamming) or passive
decoys (chaff, flares).

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15
Q

Total range vs effective range

A

Total range - minimum and maximum range limits which a weapon can engage a target

Effective range - A portion of the total range in which a weapon system has a PKill above a predetermined threshold for a specific target type

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16
Q

Arcs of fire vs Blind arcs

A

Arcs of fire - radius of coverage of a given weapon system

Blind arc - Area where weapons cannot fire

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17
Q

AAW Meshed defence

A

Can’t add pic look at slides

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18
Q

Offensive vs defensive weapons

A

Offensive - strike at enemy troops, equipment, or infrastructure IOT degrade their combat capability and/or political resolve

Defensive - used to prevent the enemy from striking at our personnel, equipment, or infrastructure IOT protect our combat capability and/or political resolve

Offensive interchangeable with defensive, classification relates to its primary use

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19
Q

Point defence vs. Area defence

A

Point - designed to protect employing unit from a threat. Can’t defend other units unless close or in line of fire

Area - protect a zone around the employing unit. Every unit in the zone around the employing unit can be defended by the weapon

20
Q

What is meshed defence

A

The concept of designing a platform with interlocking and overlapping weapons and sensors ranges and operating arcs to ensure maximum protection against any threat

21
Q

What is naval gunfire support

A

Use of naval artillery to provide land support

22
Q

Muzzle velocity

A

Speed of projectile the moment it leaves the gun, impacts max range

23
Q

What is rate of fire

A

Frequency a weapon can fire or launch its projectiles (rpm)

Cyclical- mechanical rate of fire

Sustained rate - rate weapon can fire in definitely without failing

24
Q

Round capacity vs ready use

A

Capacity - Number of rounds available for immediate firing

Ready use - # rounds in the mount ready to use before it needs to be reloaded (40 in 57mm, 120 is capacity)

Load - Use hoist to bring ammo up

Reload - Faster than loading, fire 40 ready use rounds and intermediate mags drop rounds into ready use mag

25
Accuracy vs precision
Accuracy - hit exactly where it’s aiming at Precision - constantly hit same target in repeated fires
26
Aim correction types
Miss distance - Projectile fragments before it comes into contact with target, fragments can disable threat. Max Miss distance for each projectile, must detonate within Miss distance for sufficient prob to kill target Miss distance indicator - fire at target and MDI targets how much you missed by, adjust for next shot Spot correction - set fixed point tracked by radar, radar measures where each target passes through that plane to make corrections Continuous Aim Correction - Measures position of target and in front and behind target, measure position of rounds as they go. Track rounds before and after targets to correct angles to fire at
27
What is slew rate
Rate gun move in bearing and elevation
28
Safety firing arcs
Bearing and elevation that must be clear of any vessels to prevent accidental hit NAVORD 4995-0 Where projectile can enter when fired Conservative to accommodate for misalignment
29
Basic block diagram label
Look up answer
30
Gun structure
Barrel, breach, feed and cooling system Recoil and laying system part of mounting arrangement Loading system connected to mounting arrangement, exists below deck Gun barrel - Allows gases to expand to launch projectile, restricts the expansion, stability to projectile, imparts spin (rifling). Made up of muzzle (where projectile exits) bore (rifling) chamber (where ammunition sits before firing, wider to accommodate cartridge) Within barrel secondary components - chase (bulk of barrel) slide cylinder (retract as barrel recoils) housing (rest of components are) Remember breach types (screw and slide)
31
Breach types, extractor
Screw - 8 inch or larger, bagged propellant Sliding block - sliding element blocks off breech opening Way that breach block works (diagram) Breech extractors - breech locked in place by extractors when no ammo in. When round is in, engages extractor as it enters, unlocks breech to slide into closed position. After fired, breech is pulled back which pulls retractor back which pulls empty case out of chamber. Breech goes back into locked position until next round is put in chamber
32
Recoil system
Absorb recoil energy, return gun to firing position.
33
Laying system
Two sub-systems - training and elevating (horizontal/vertical plane)
34
Feed system
Passes immediate use ammo to firing point.
35
Loading system
Storage, transfer to gun
36
Mounting arrangement
How gun is attached to whatever platform it’s on Must: Support gun body Elevate and train gun body
37
Mount components
Laying system Recoil system Slide Trunnions Carriage Stand Cupola (LABEL)
38
Ammo types
Bag - Case type - separate (primer and propelling charge in cartridge case, projectile is separate unit, rammed together before firing) and fixed (all in one) Self propelled - Cartridge case - propellant, primer, wad, lead foil, distance piece, base (interface to fire, voltage or percussion hit)
39
Burn patterns (DRAW)
Dégressive - slows down as it burns so surface area decreases as it burns (short barrel length, no steady pressure) Neutral - Surface area stays the same through burn Progressive - surface area increases as it burns (long barrel, increasing pressure), burns faster as time passes
40
Detonation
Deflagration- slower than speed of sound Detonation - faster than speed of sound Explosive categories: Primary - small amount of heat initiates, sensitive materials Secondary/tertiary -
41
Explosive train (DIAGRAM)
What numbers represent 1 - how you detect target 2 - detonator 3 & 4 - safe arming device 5 - detonator 6 - booster 7 - main charge
42
Projectile components
Ogive Bourrelet Body Rotating band Base LABEL
43
Types of fuses
Time Impact/contact Proximity
44
Checks that sage & arming device passes before initializing explosive train
Wet Pressure Distance from ship Proximity All designed to have min 2 safety devices
45
Tests and trials
INO - Inspection of Naval Ordnance, make sure all components installed correctly and free from defects, avoid catastrophic failure Full INO- ship request, 6 months, after commission, fired for x rounds, after refit, as directed by risk management organization (e.g FTA) Opérations tests: Daily EHM (BIT test) Pre/post firing Mount motion Alignment: common reference point for sensor/gun combo