Missile Flashcards

(42 cards)

1
Q

Definitions

A
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2
Q

Jet propulsion vs. Rocket propulsion

A
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3
Q

Three types of missile

A

Cruise - longer range, close to ground, jet propulsion

Tactical - ESSM/harpoon, least range

Ballistic - global range, uses ballistic energy after propulsion

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4
Q

Three uses for missiles

A

Land attack - stationary targets on land

Anti surface - surface vessels

Anti air

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5
Q

Two roles for missiles

A

Defence - protect allied positions, units

Offence - strike enemy units

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6
Q

4 step launch sequence

A

Handshake

Upload track data/other info, missile acknowledges

Engine test/activate battery, ack signal

Motor fires, launch and verify missile launch

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7
Q

3 parts of missile launch path

A

Boost

Mid course - longest for most missiles, use terrestrial, celestial, inertial

Terminal - homing, command

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8
Q

Flight dynamics and describe (pic)

A

Lift - relative wind comes onto aircraft generates force on aircraft, becomes either drag or lift depending on angle of attack. Lift > gravity, stays in air

Stability - tendency to return to original position facing up, center of pressure has to be behind center of gravity. Can impact manoeuvrability

Stall - crit angle of attack exceeded, depends on design and speed, not generating enough lift

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9
Q

Label flight dynamics diagram

A

No pic

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10
Q

Purpose of launching system

A

Place a weapon into a flight path as rapidly as situation demands

Requirement:
Speed
Reliability
Safety
Comparability

Types:
Vertical
Rail
0 length
Canister
Platform

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11
Q

What is telemetry

A

Process of collecting missile flight data to improve performance and provide safety and control

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12
Q

Misfire vs. Dud

A

Misfired missile - missile that fails to ignite its engine or booster on launch

Dud - Fails to initiate its warhead

Restrained firing - missile ignites but isn’t released from launch system

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13
Q

5 sections of missile

A

Control system

Warhead

Body

Guidance system

Propulsion

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14
Q

Label missile diagram

A

Pic

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15
Q

3 types of control surfaces

A

Canard

Tail fin

Wing

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16
Q

3 components of guidance section

A

Seeker (terminal phase)

Flight computer

Autopilot

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17
Q

3 categories of guidance

A

Command

Homing
Active
Semi-active
Passive
Re-transmission (calcs outsourced to
platform, like semi-active)

Navigation
Intertial (onboard gyro)
Celestial (ICBM)
Terrestrial (load terrain)
Ranging

18
Q

4 types of homing logic

A

Proportional - PIP calculates but missile doesn’t fly towards PIP immediately, farther away less manoeuvring, closer means more manoeuvrability

Pursuit - missile points it’s seeker at target all the time

Line of sight - base station illuminates target for missile, missile flies towards it

Constant bearing - predicts where missile can intercept, flies towards that, recalculated intercept as flight path changes

19
Q

Warhead diagram

20
Q

Secondary damage elements

A

Any elements of the missile that increase the damage effect (missile body, fuel)

21
Q

Explosive transfers destructive energy to target

A

Energy coupling

22
Q

How is yield measured

A

Measured in relation to TNT equivalent of the blast it produces

23
Q

Char of warhead that dictate how much dmg it imparts

A

Damage volume- kill zone

Attenuation - how fast does damage being done attenuate (hellfire)

Propagation - how damage is sent into atmosphere

24
Q

Types of warheads

A

Explosive (conventional and nuclear

Special purpose (unconventional)

Conventional - blast warhead, fragmentation, rod, shaped charge

Unconventional - chemical and biological

Blast warhead
Drag loading - object is fixed hit by shockwave suffers strain and may collapse, not fixed it flies around
Diffraction loading - shock wave applies to all sides (house being squeezed)

25
Special purpose warheads
Chemical Biological
26
Jet engine
Propels the missile Thrust opposite of expelled gas jet Turbo jet/fan, ramjet, rockets Components of turbo jet/fan [engine core] Compression Turbine - spins compressed air Combustion
27
Turbojet
Engine core makes up bulk, air input, compressed, combusted Used by cruise missiles primarily
28
Turbofan
Fan in front puts air around engine core, some goes through the core Larger, slower, not great for missiles
29
Ramjet
Forward motion to start, inlets compress air, combusts, forced out of nozzle
30
Scramjet
Hypersonic speed
31
Rocket liquid and solid propellant
Fuel and oxidizer in body of missile Liquid - fuel and oxidizer in separate tanks, mixed then ignited. Not used in ship missiles Solid - grain packed into cylinder, burn propellant and produces high amount of gas
32
Rocket nozzle
Produces thrust through restriction of gas through nozzle
33
3 main components of control section
Control surfaces - change forces on missile, force to turn. Canard, wing, tail Actuators Control computer - receive info from guidance computer and gives commands to actuators
34
2 control arrangements
Cruiciform - control surfaces 90 degrees from each other Planform - control surfaces 180 degrees from each other
35
Bank vs skip to turn
Bank - aircraft rolls, centripetal force in direction of roll and turns aircraft, lose lift, decrease altitude unless you increase power/angle of attack Skid - use control surfaces to fly nose where you want to go
36
Missile structure
Pic
37
Nose cone
Rounded vs pointed nose cone
38
Forces acting on missile
Dynamic - platform hit by missile, launch, flight Static - sitting in canister
39
Sectionalism in missile design
Replace/upgrade just 1 section instead of whole missile Separate missile into sections
40
Size design
May impact range and manoeuvrability, could have larger payload, less stealthy
41
Design factor pay-offs
Range Payload Guidance Speed
42
Tests and trials for missiles
EHM Alignment Tests: Missile tests (BIT) System tests Alignment tests Flight tests (Telemetry) Live-fire