HCDD quiz 4 Flashcards
(41 cards)
Short-term memory
represents conscious mind - goals, numbers, words, objects
limited capacity (7+/-2, 4+/-1)
limited duration (<1 second - a couple minutes)
easy to forget info/goals
ex) don’t put instructions in a pop-up dialog that must be dismissed before they can be followed
long-term memory
recognition: similar experiences trigger the same patterns
recall: neural activity triggers a pattern
error-prone, biased, seldom-followed routines are hard to recall
working memory
focus of attention
easily disturbed by new stimuli
long-term memory types
semantic: words, facts, relationships
episodic: specific experience/event
procedural: action sequences with IMPLICIT components
encoding
how long-term memories are created
visual: memories related to images
acoustic: memories related to sound
semantic: memories related to meaning
memory aids
provide external aids (e.g. progress bars)
attention
we pay LITTLE attention to tools–we focus more on goals/data, tools just get in the way
focused on achieving the goal–we prefer familiar paths over exploration (e.g. doing it the long, familiar way because you don’t have time to learn the shorter way)
only cues that are associated with GOALS are noticed
STM work
keeping track of things is hard work–once we reach the goal, we let everything related fall out of STM
we forget “loose ends” (e.g. turn off car headlights, switching device back to ‘normal’ mode)
> systems should REMIND users of loose ends; modes should AUTOMATICALLY revert to normal
prototype
‘draft’ of product design concept
low-fidelity
prototype often paper-based or uses simple tools
fast to create
enables early discussion/analysis of alternative designs
users = more COMFORTABLE suggesting significant changes
high-fidelity
- prototypes are tool-based or are programmed in actual platform
- allows user interactions
- effective for collecting HUMAN performance data (errors, time to complete task)
- used for demos to clients, management
prototype reasons
get user feedback on different designs > answers questions
identify usability problems EARLY (errors = 100x the cost after release)
stakeholders can see/interact with it
avoids premature commitment & encourages iteration
prototype mistakes
- ‘horizontal’ mistakes: build many different functions without enough detail
- ‘vertical’ mistakes: build only a couple, very detailed functions
- doing too much = makes users/stakeholders think it’s DONE
- doing too little = you missed the actual requirements
- OVER-WEIGHTING stakeholder feedback
recognition/recall
we recognize things quickly (situations, faces, complex patterns like maps, chess)
arbitrary facts
we did NOT evolve to memorize facts
method: use recognition to stimulate recall (imagine placing objects in a familiar space)
we developed writing to avoid memorizing
we rely on external memory aids (smartphones)
UI design to minimize memory needs
‘see & choose’ is easier than ‘remember & type’
e.g. cut & paste
memory cues
provide cues so users know/recognize where they are
- use pictures to show function (desktop icons, toolbar symbols)
- use thumbnail images to depict the full image
- make authentication information easy (don’t make people memorize passwords–provide support for recovering passwords OR use biometric authentication like touch ID)
evaluation matrix
part of prototype & test stage
stage 5
test: get expert/user/stakeholder feedback on prototypes
refine prototypes, inform iteration, refine problem statement
test methods
analytic: you or an expert evaluate the prototype
empirical: evaluation is based on data from users/stakeholders
evaluation
answers the questions:
is your design BETTER or just DIFFERENT?
how can it be even better?
assume that you don’t have:
1. access to expensive equipment
2. a large participant pool
3. much time
evaluation matrix format
columns: performance, preference
rows: ease of use, usefulness, affect
analytic & empirical methods
analytic:
1. heuristic evaluation
2. expert-based evaluation
3. model-based evaluation
empirical:
1. usability experiments
2. usability surveys
3. field studies
4. guided walkthroughs
5. automated methods
6. physiological methods
triangulation
using a combo of data collection methods, settings, participants, etc
> in order to gain different perspectives and/or analyze data with different techniques