HCDD quiz 5 Flashcards
(18 cards)
design thinking stage 1
empathize
what:
- understand PEOPLE (what they do, how they do it, and why they do it)
- understand their NEEDS (physical, emotional)
why:
- reveal insights/implications for design
how:
- engage & observe (primary research)
- background research (secondary research)
design thinking stage 2
define
what:
- ACTIONABLE problem statement
- POV relative to the problem space
why:
- shared POV with stakeholders
- critical to solve the RIGHT PROBLEM
how:
- agree on a LIMITED set of needs to address
design thinking stage 3
ideate
what:
- generate potential ways to address problem statement
why:
- avoid tunnel vision/solution-first thinking
- incorporate different perspectives
how:
- diverge & converge
design thinking stage 4
prototype
what:
- create artifacts to test ideas
why:
- prompt discussion with stakeholders
- test solutions
- generate feedback, new ideas
how:
- sketches, low/high-fidelity prototypes
design thinking stage 5
test
what:
- get user/stakeholder feedback on prototypes
why:
- refine prototypes, inform iteration
- learn about users/stakeholders
- REFINE problem statement
human mind’s 2 systems
one: automatic, unconscious, irrational, fast = used for ROUTINE decisions
two: controlled, conscious, rational, slow = used for IMPORTANT decisions
Ben Franklin tool
tool that helps system 2 ‘compete’ with system 1
1. make a pros & cons list
2. give each pro & con a weight
3. cancel out pros & cons that have equal weights
Decision matrix
tool that helps system 2 ‘compete’ with system 1
1. identify possible ideas/alternatives
2. figure out the criteria to evaluate these ideas
3. give each ‘criterion’ a weight
4. for each idea, score the criteria
5. calculate the WEIGHTED score for each ideas’s criteria
decision support systems
helps system 2 overcome system 1 (make better decisions)
persuasive systems
helps system 1 overcome system 2 (the impulsive decisions WE want people to make)
cognitive walkthrough
focus = ease of learning, exploration
give reviewer info on users, context, task details
assign reviewer a task
the designer guides the reviewer as they walk through the task
cognitive walkthrough 4 questions
the reviewer is trying to answer:
1. would the user understand what they’re supposed to do?
2. would the user notice if the correct action is available?
3. would the user associate the correct action with the intended outcome?
4. would the user interpret the response from the action correctly?
guided cognitive walkthrough
designer guides the reviewer who works through a scenario by using the prototype
designer uses a script to assess the most important system features
reviewer records positive/negative experiences, says aloud what they’re thinking
model human processor: 3 subsystems/modules
- perceptual: seeing/hearing
- cognitive: working memory, access to long-term memory
- motor: physical actions
model human processor
cognitive modeling method used to calculate how long it takes to perform a certain task
see/hear > process > determine response > respond
Fitts’ Law
predicts that the time to use a device to point at an object can be calculated using the distance from the target object and it’s size
the farther away/smaller the object, the longer the time to locate & point at it
useful to evaluate systems in which time to locate an object is important (e.g. safety systems)
movement STARTS fast but SLOWS as we approach th etarget
Fitts’ Law factors
- time (duration) to move to target
- distance from pointer to target
- width of target
- start/stop time of pointer/user
- max speed of device/user
Fitts’ law design implications
make click-targets BIG (maximize clickable portion)
target top & edge of screen to hit
menus: pop-up & pie menus are FASTER than pull down