HCI Flashcards
(181 cards)
It is a multidisciplinary field that involves different skill set depending on the objective they’re trying to attain.
Interaction Design
Interaction design’s main concern
Product to be usable
Refers to how a product behaves and is used by people in the real world
User Experience
Who said ““Every product that is used by someone has a user experience: newspapers, ketchup bottles, reclining armchairs, cardigan sweaters.”
Jesse Garret
UX sometimes refers by designers as UXD, where D meant to encourage
Design Thinking
Important aspects of the user experience are the following:
usability
functionality
aesthetics
content
look and feel
emotional appeal
the social resouces that develop and are maintained through social networks and social networks, shared values,goals, and norms
Social Capital
i.e. age, ethnicity, race, disability, family status occupation and education.
Cultural Identity
It is how simple, practical, and obvious it is for the user to achieve their goals.
Pragmatic
It is a concept that has only been commonly used since the early 1980s, but it has origins in more developed disciplines.
Human Computer Interaction (HCI)
It is how evocative and stimulating the interactions is to them.
Hedonic
It is how simple, practical, and obvious it is for the user to achieve their goals
Pragmatic
Ergonomics Research Society was founded in
1949
The researchers of Ergonomics Research Society were called
ergonomists
The Human Factors, however were concerned both the
Physical and Cognitive issues
Human Computer Interaction was originally called
Man-Machine Interaction
It played a big role in the development of HCI
Information science and technology
It should be defined as someone who is trying to get the job done using any kinds of technology
User
This could be any technologies which ranges from the a desktop computer systems to a large-scale computer systems, a process control system, or even an embedded system
Computer
Any communication, direct or indirect between a user and a computer
Interaction
They must understand how to think in terms of the end user’s challenge and how to translate that understanding into a working system.
System Designers
Involved knowledge about perception, cognitive, and problem –solving skills;
Psychology and cognitive science
Involved in Physical capabilities of the user
Ergonomics
Involved in understanding the wider context of the interaction
Sociology