Infomation processing Flashcards

1
Q

What is information processing

A

Process of taking account of the sporting environment and making decisions prior to the execution of the skill

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2
Q

What is the input stage

A

Performer picks up all the info from the display

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3
Q

What’s the display

A

everything that can be processed by the performer

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4
Q

What are the 5 senses used to collect information

A

Sight, Auditory, touch, balance, kinesthetics

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5
Q

What happens in the decision making stage

A
  • makes a decision based on all the available info collected by the senses
  • uses memory and selective attention
  • use of perception
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6
Q

Selective attention

A

Filtering process that separates relevant info from non relevant info

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7
Q

Where does selective attention receive its info from

A

Short term sensory store and passes it to short term memory

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8
Q

Why is selective attention important

A
  • helps keep info in stm for longer
  • prevent information overload
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9
Q

How to improve short term memory

A
  • increase intensity of the stimulus
  • increase time to react
  • analysis of strength and weaknesses
  • increase fitness levels
  • practice with distractions
  • mental rehearsal
  • make stimuli unique
  • optimal arousal levels
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10
Q

Whitings model

A
  • input from display
  • receptor systems
  • perceptual mechanisms
  • translatory mechanisms
  • effector mechanism
  • muscular system
  • output data
  • feedback data
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11
Q

perceptual mechanism

A

process of coding and interpreting sensory information

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12
Q

what happens in the perceptual mechanism

A
  1. detection of stimuli
  2. comparison to memory stores
  3. recognition of stimuli
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13
Q

detection

A

performer has picked up the relevant information and identified what is important

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14
Q

comparison

A

trying to match info identified as important to info already in performers memory

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15
Q

recognition

A

performer has used the info from the memory to identify an appropriate response

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16
Q

translatory mechanism

A
  • converts information so decisions can be made
  • uses past experiences to link information and sends it to memory system
  • actions stored in memory become motor programmed
17
Q

effector mechanism

A

network of nerves that are responsible for delivering decisions made during the perceptual process to the muscles

18
Q

how does the effector mechanism receive information

A

in the form of coded impulses and once the impulse is received the muscles contract and response can begin

19
Q

feedback

A

info used during or before the response to aid movement correction

20
Q
A
21
Q

Bradley and hitch working memory model

A
  • display
  • phonological loop
  • central executive
  • episodic buffer
  • visuospatial sketchpad
  • long term memory
22
Q

central executive

A

overall control of the working memory
identifies which info needs to be sent to each one of its subgroups

23
Q

phonological loop

A

works with auditory info from the senses and helps produce a memory trace

24
Q

visuospatial sketchpad

A
  • concerns visual and spatial info and temporarily stores this information
  • helps process info about the feel of a movement
25
Q

episodic buffer

A
  • coordinates work of phonological loop and visuospatial sketchpad into sequences to be sent to the long term memory
  • starting point for the initiation of motor programmes
26
Q

working memory

A