Information Architecture Flashcards

(32 cards)

1
Q

the information backbone of the site

A

Information Architecture

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2
Q

How content is grouped and categorized

A

Organization Systems

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3
Q

How users browse or move through the content

A

Navigation Systems

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4
Q

How content is named and represented to users.

A

Labeling Systems

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5
Q

How users find content via search functions.

A

Search Systems

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6
Q

Examination of a website to locate and identify existing site content

A

Content inventory

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7
Q

Evaluation of content usefulness, accuracy, tone of voice, and overall effectiveness

A

Content audit

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8
Q

Definition of user-centered relationships between content

A

Information grouping

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9
Q

Definition of a standardized naming convention (controlled vocabulary) to apply to all site content. how information is grouped, classified and labeled within a shared information environment.

A

Taxonomy development

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10
Q

Definition of useful metadata that can be utilized to generate “Related Link” lists or other navigation components that aid discovery

A

Descriptive information creation

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11
Q

Navigation components include global navigation, local navigation, utility navigation, breadcrumbs, filters, facets, related links, footers, fat footers, and so on.

A

Website Navigation

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12
Q

examples of navigation components

A

1) utility navigation;
2) global navigation;
3) breadcrumb trail;
4) local navigation;
5) related links
6) fat footer.

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13
Q

help users access tools like login, search, language selection, or user settings.

A

Utility Navigation

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14
Q

This includes the primary navigation menu, often a bar or set of links that guide users to the main sections of the website (e.g., Home, About, Products, Services).

A

Global Navigation

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15
Q

provide a navigational aid, showing the path users took to arrive at the current page.

A

Breadcrumb Trail

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16
Q

Specific to the current section

A

Local Navigation

17
Q

This area suggests additional content that is relevant to the current page.

A

Related Links

18
Q

refers to a larger-than-usual footer at the bottom of the page.

19
Q

How much will users rely on this navigation component

A

Usage Priority

20
Q

Where should it be placed within the page layout grid (e.g., top, left, right, bottom)

21
Q

design patterns best support findability and discoverability — tabs, megamenus, carousels, accordions, and so on

22
Q

set of ideas for any designer to learn and their implementation can greatly improve the aesthetics of a design as well as its functionality and user-friendliness.

A

Gestalt principles

23
Q

principle states that people instinctively perceive objects as either being in the foreground or the background

A

Figure-ground

24
Q

states that when things appear to be similar to each other, we group them together

25
states that things that are close together appear to be more related than things that are spaced farther apart
Proximity
26
It states that when objects are located within the same closed region, we perceive them as being grouped together.
Common region
27
states that elements that are arranged on a line or curve are perceived to be more related than elements not on the line or curve.
Continuity
28
states that when we look at a complex arrangement of visual elements, we tend to look for a single, recognizable pattern.
Closure
29
states that whatever stands out visually will capture and hold the viewer’s attention first.
Focal point
30
is discussed in reference to users with disabilities, but accessibility can benefit all users by making things simpler and more intuitive.
Accessibility
31
refers to designing digital environments so they can be used by as many people as possible. Adobe defines ID as design “
Inclusive design
31
KEY DIFFERENCES BETWEEN ACCESSIBILITY AND INCLUSIVE DESIGN
1. Accessibility is a goal; inclusive design is a way to get there. 2. Accessibility is (largely) standardized. 3. Accessibility supports users with disabilities; inclusive design focuses on more broad inclusivity (e.g., language, diverse circumstances). 4. Accessibility is one of many outcomes of inclusive design.