Interaction Design Flashcards

1
Q

Interaction design involves elements such as?

A

Aesthetics, sound, motion

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2
Q

What does IxDA mean?

A

Interaction Design Association

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3
Q

Who coined the term interaction design?

A

Bill Verplank and Bill Moggridge

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4
Q

For Bill ___, this term was an adaptation of the coputer science term “user interface design”

A

Verplank

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5
Q

For Bill ___, this term was an improvement of the soft-face

A

Bill Moggridge

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6
Q

Who developed the Visible Language Workshop back in 1975?

A

Muriel Cooper

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7
Q

The first academic program for IxD was established at the Carnegie Mellon University in 1994 officially called as…

A

Interaction Design

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8
Q

By 2001, an institute for IxD was founded by Crampton Smith which was called

A

Interaction Design Institute Ivrea

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9
Q

Who created the Interactive Telecommunications Program?

A

Martin Elton

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10
Q

The first academic program for IxD was established at the Carnegie Mellon University in 1994, called as

A

Interaction Design

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11
Q

What are the methodologies of IxD?

A

Goal-oriented
Personas
Usability
Affective Interaction Design
Cognitive Dimension

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12
Q

This methodology was developed by Alan Cooper as a user-centered method to address situation where different users express their desire for some aspects of the product

A

Goal-oriented design

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13
Q

What are the six steps in talking to users, analyzing what they want, and decision making

A

Research
Modelling
Requirements Definition
Framework Definition
Design
Development

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14
Q

Interviewing users and stakeholders, reviewing the domain, benchmarking and literature review

A

Research

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15
Q

Results from the interview are reviewed for common patterns to create models, including personas and workflows

A

Modelling

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16
Q

Defines the requirements for each persona, the data they need to see, and the functional needs they have for working with this data

A

Requirements Definition

17
Q

Sketching of the layout before the input of other details, planning of how the interface will look like

A

Framework Definition

18
Q

A detailed form and behavior specifications for the interface-based principles, patterns, and practices

19
Q

These are archetypes that describe the various goals and the observed behavior patterns among the users

20
Q

This method determines if the interface is usable by the user and if the ease of use is present.

21
Q

What are the five characteristics of usable products?

A

Effectiveness, Efficiency, Engagingness, Error Tolerance, Ease of Learning

22
Q

Whether users can complete their goals with a high degree of accuracy that comes from the support provided to users when the users work with the product

A

Effectiveness

23
Q

The speed of the product being used by the user

A

Efficiency

24
Q

This refers to the level of engagement a system offers to a user by making it look user-friendly

A

Engagingness

25
Minimizing occurrences of errors to ensure a quick recovery from an error and allow the user to finish whatever the user is doing with the sytem
Error tolerance
26
Giving the users a platform that is easy to use and easy to learn
Ease of Learning
27
It is a method that helps convey aspects like the emotional responses of users, creative influences, and motivational and learning influences.
Affective Interaction Design
28
These are what provide vocabularies to further evaluate and modify design solutions
Cognitive Dimensions
29
When was the IxDA incorporated?
2005
30
Give tips in creating your own interaction design
Focus on User Needs Accommodate the User's Working Memory Users Must Be Given Hints
31
Give two case studies related to interaction design
Establishing requirements for a mobile learning system Communicability Evaluation
32
Core definition of interaction design
This is the one responsible in allowing you to interact or connect to your device through clicking, swiping, tapping, or typing
33