Internal Assets saving and loading scene Flashcards

1
Q

A few important examples of internal assets are as shown below :

A

Animations − These contain data for a gameObject’s animations.
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Materials − These define how lighting affects the appearance of an object.
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Scripts − The code which will be written for the gameObjects.
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Prefabs − These act as “blueprints” for GameObjects so they can be generated at runtime.

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