Unity- Transforms and Object Patenting Flashcards

1
Q

Transforms (between the line)

A

Transforms have three visible properties − the position, the rotation, and
the scale.
Each of these have three values for the three axes.
2D games usually do not focus on the Z-axis when it comes to positioning.
The most common use of the Z-axis in 2D games is in the creation of parallax.

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2
Q

Rotation :

A

The rotation properties define the amount of rotation (in degrees) an object is
rotated about that axis with respect to the game world or the parent object.

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3
Q

Scale

A

The scale of an object defines how large it is

when compared to its original or native size.

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4
Q

What is Object Parenting (between the line)

A

When a GameObject has a parent, it will perform all its transform changes with respect to
another GameObject instead of the game world

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