Intro Terms Flashcards

1
Q

Define characteristics of ABA

A

Applied, Behavioral, Analytic, Technological, conceptually systematic, effective, generality

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2
Q

ABC stands for…

A

Antecedent, Behavior, Consequence

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3
Q

Reinforcement

A

Event following the behavior which increases that behavior

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4
Q

Punishment

A

event following the behavior which decreases that behavior

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5
Q

Positive Reinforcement

A

Addition of a pleasant stimulus (SR+)

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6
Q

Negative Reinforcement

A

Removal of an aversive stimulus (SR-)

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7
Q

Positive Punishment

A

Addition of an aversive stimulus (SP+)

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8
Q

Negative Punishment

A

Removal of pleasant stimulus (SP-)

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9
Q

Behavioral Momentum

A

Antecedent Strategy Series of request for bxs associated with a high rate of reinforcement, then presenting a request for behavior that has a low-p of occurring

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10
Q

Choice

A

Antecedent Strategy Allowing individuals to exhibit preference in selection of materials, activities, order of task completion and/or other elements of instructional day

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11
Q

Environmental Modification

A

Antecedent Strategy changing activities in environment or activity to increase likelihood that appropriate behaviors will occur

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12
Q

Errorless learning

A

Antecedent Strategy Teaching procedures that reduce likelihood of incorrect responding

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13
Q

Incorporating Student Interest

A

Antecedent Strategy Using highly preferred activities/items during instruction to increase student engagement

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14
Q

Priming

A

Antecedent Strategy previewing student’s future task/activity

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15
Q

Time Delay

A

Antecedent Strategy providing brief delay between initial instruction and any additional prompts or instructions

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16
Q

Visual Prompts

A

Antecedent Strategy Tools presented visually (pictures, words, checklist)

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17
Q

Contingency contracting

A

Consequence Strategy document that ID a contingent relationship between the completion of a specific bxs and access to specific reward

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18
Q

Delayed Contingencies

A

Consequence Strategy Providing response to behaviors after a designated period of time has passed rather than immediately following behavior

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19
Q

Differential Reinforcement

A

Consequence Strategy Providing reinforcement for behaviors when they occur at a certain time and place, while NOT providing reinforcement when the behaviors don’t occur during another time and place

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20
Q

Extinction

A

Consequence Strategy Withdrawing or ending the use of a reinforcer that maintained an interfering behavior

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21
Q

Overcorrection

A

Consequence Strategy Requiring to restore or correct an environment he/she has disturbed beyond its original condition and/or requiring practice of appropriate behaviors repeatedly

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22
Q

Response Interruption

A

Consequence Strategy Blocking attempt to engage in interfering behaviors

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23
Q

Redirection

A

Consequence Strategy prompting to engage in more appropriate and alternative behaviors

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24
Q

Reinforcement

A

Consequence Strategy Consequence likely to maintain or increase

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25
Chaining
Instructional Strategy reinforcing individual responses occurring in sequence to form a complex behavior
26
DTT
Instructional Strategy providing clear cues, prompts, and consequences after a response
27
Functional Communication Training (FCT)
Instructional Strategy Replacing inappropriate behavior with a communicative function and with more appropriate and effective communicative behaviors or skills
28
Incidental Teaching
Instructional Strategy Teaching in natural environment using child interest along with child selected reinforcers
29
Modeling
Instructional Strategy Demonstrating a desired behavior
30
Pivotal Response Treatment
Instructional Strategy naturalistic intervention focused on targeting pivotal behavioral areas
31
Prompting
Instructional Strategy providing help that assist in specific skills
32
Shaping
Instructional Strategy reinforcing for exhibiting closer and closer approximations to desired behavior
33
Task Analysis
Instructional Strategy breaking down complex behaviors into its component steps
34
Motivating Operations
Variables in the environment that can alter the relative value of a particular reinforcer at a particular time
35
Deprivation (reinforcer)
when a person hasn't had access to a particular reinforcer for a significant period of time... increases value of particular reinforcer in that moment
36
What are the variables of reinforcer effectiveness?
Deprivation, Immediacy, Size, Contingency DISC
37
What schedule of reinforcement should be used when learning a new behavior?
Continuous
38
What schedule of reinforcement should be used when maintaining a behavior?
Intermittent
39
Ratio Schedules of Reinforcement
based on counting
40
Fixed Ratio Schedule
after fixed number of responses reinforcement is provided
41
Variable Ratio Schedule
Only provides reinforcement some of the time. Individual will not know when reinforcement will be produced (think slot machine)
42
Which schedule of reinforcement has the highest rates of responding?
Variable ratio
43
Interval schedules of reinforcement
Passage of time
44
Fixed Interval Schedule
Person only gets reinforcer once the response is given after the fixed amount of time
45
Variable Interval schedules
reinforcer delivered after unpredictable amount of time has passed
46
Extinction Burst
Behavior increases to see if reinforcement is produced again before behavior completely goes away
47
Spontaneous Recovery
behavior occurs again with full intensity even though behavior has not been reinforced
48
Response Cost
Removal of pleasant stimuli or privileges after behavior (breaks curfew mom takes away keys) think positive punishment
49
Time Out
Withdrawal of opportunity to earn positive reinforcement or loss of access to positive reinforcement for a specific period of time (Think negative punishment)
50
Applied Behavior Analysis
Science of applying behavioral principles to change socially significant behaviors to a meaningful degree
51
What are the first step to implementing behavioral treatment?
1. Define the behavior 2. behavioral operations must be operational
52
Direct observations
observing and recording as it occurs which makes it less subjective
53
Name direct measurement techniques
1. event recording 2. duration 3. interval recording 4. time sample recording
54
What is event recording?
Behavior observed continuously and documented as it occurs
55
what are you looking for in event recording?
1. does it look the same each time? 2. does behavior having a beginning or end?
56
Frequency recording
used for behaviors having clear beginning and end -raising hand good example -tantrums bad example
57
How do you record rate?
Frequency/time
58
Duration and Latency recording
how long a behavior occurs
59
Total duration
how long a behavior occurs from beginning to end
60
latency
time between SD and response