intro to programming Flashcards

1
Q

object orientation

A
  • collection of interacting objects

- each object is capable of sending and receiving messages and processing data.

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2
Q

classes

A

-defines characteristics of an object
must include: (car)
-attributes (year, colour etc.)
-behaviours (turn(), on())

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3
Q

object

A

instance (example eg. golf car) of a class

instantiation

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4
Q

method

A

behaviour of an object
within a program usually only affects one object
(all cars can accelerate but program only needs golf car to accelerate)

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5
Q

method call

A

process sends data to another object or asks object to invoke a method.

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