items Flashcards

(91 cards)

1
Q

Imperial Emblem

A

spat + sword, A

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2
Q

spat + sword

A

imperial emblem

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3
Q

Bloodthirster

A

sword + negatron, A
Physical damage heals the holder for 33% of the damage dealt.
Upon falling below 40% Health, the holder gains a 30% max Health shield that lasts up to 5 seconds.

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4
Q

sword + negatron

A

bloodthirster

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5
Q

Deathblade

A

sword + sword, S

The holder gains 50/75/100★ bonus Attack Damage (including components).

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6
Q

sword + sword

A

deathblade

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7
Q

Guardian Angel

A

sword + vest, S
Prevents the holder’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
[Unique - only 1 per champion]

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8
Q

sword + vest

A

Guardian angel

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9
Q

Zeke’s Herald

A

sword + belt, A
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.

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10
Q

sword + belt

A

zeke’s herald

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11
Q

Hextech Gunblade

A

sword + rod, B
The holder’s magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest health ally for the same amount.

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12
Q

sword + rod

A

hextech gunblade

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13
Q

giant slayer

A

sword + bow, S
The holder’s Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.

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14
Q

sword + bow

A

giant slayer

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15
Q

infinity edge

A

sword + glove, S
The holder gains 75% Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
[Unique - only 1 per champion]

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16
Q

sword + glove

A

infinity edge

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17
Q

spear of shojin

A

sword + tear, A

The holder’s attacks restore 8 additional Mana.

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18
Q

sword + tear

A

spear of shojin

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19
Q

syndicate emblem

A

spat + vest, A
The holder gains the Syndicate trait.
[Unique - Only One Per Champion]

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20
Q

spat + vest

A

syndicate emblem

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21
Q

titan’s resolve

A

vest + bow, S
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.
This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.

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22
Q

vest + bow

A

titan’s resolve

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23
Q

sunfire cape

A

vest + belt, S
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.
[Unique - only 1 per champion]

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24
Q

vest + belt

A

sunfire cape

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25
shroud of stillness
vest + glove, S When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast. [Unique - only 1 per champion]
26
vest + glove
shroud of stillness
27
locket of the iron solari
vest + rod, B When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
28
vest + rod
locket of the iron solari
29
gargoyle stoneplate
vest + negatron, S | The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
30
vest + negatron
gargoyle stoneplate
31
frozen heart
vest + tear, B Reduces the Attack Speed of enemies within 2 hexes by 25%. [Unique - only 1 per champion]
32
vest + tear
frozen heart
33
bramble vest
vest + vest, S Grants 80 bonus Armor (including components). Negates bonus damage from incoming critical hits. On being hit by an attack, deal 60/80/120★ magic damage to all nearby enemies (once every 2.5 seconds).
34
vest + vest
bramble vest
35
chemtech emblem
spat + belt, A The holder gains the Chemtech trait. [Unique - Only One Per Champion]
36
spat + belt
chemtech emblem
37
banshee's claw
belt + glove, S When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
38
belt + glove
banshee's claw
39
zephyr
belt + negatron, B When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Unique - only 1 per champion]
40
belt + negatron
zephyr
41
warmog's armor
belt + belt, S | Grants 1000 bonus Health (including components).
42
belt + belt
warmog's armor
43
redemption
belt + tear, S Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
44
belt + tear
redemption
45
morellonomicon
belt + rod, S When the holder deals magic or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn. [Unique - only 1 per champion]
46
belt + rod
morellonomicon
47
rabadon's deathcap
rod + rod, B | The holder gains 75 bonus Ability Power (including components).
48
rod + rod
rabadon's deathcap
49
ionic spark
rod + negatron, S Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 225% of their max Mana.
50
rod + negatron
ionic spark
51
guinsoo's rageblade
rod + bow, A Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
52
rod + bow
guinsoo's rageblade
53
archanist emblem
spat + rod, A The holder gains the Arcanist trait. [Unique - Only One Per Champion]
54
spat + rod
archanist emblem
55
jeweled gauntlet
rod + glove, S The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 10 bonus Ability Power. [Unique - only 1 per champion]
56
rod + glove
jeweled gauntlet
57
archangel's staff
rod + tear, S | During combat, the holder gains 25 Ability Power every 4 seconds.
58
rod + tear
archangel's staff
59
quicksilver
negatron + glove, A The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds. [Unique - only 1 per champion]
60
negatron + glove
quicksilver
61
mutant emblem
spat + negatron, A The holder gains the Mutant trait. [Unique - Only One Per Champion]
62
spat + negatron
mutant emblem
63
dragon's claw
negatron + negatron, A Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown).
64
negatron + negatron
dragon's claw
65
dragon's claw
66
chalice of power
negatron + tear, A | When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
67
negatron + tear
chalice of power
68
rapid firecannon
bow + bow, B Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed (including components). The holder's attacks can no longer miss.
69
bow + bow
rapid firecannon
70
runaan's hurricane
negatron + bow, S The holder gains 15 bonus Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage as physical damage.
71
negatron + bow
runaan's hurricane
72
challenger emblem
spat + bow, A The holder gains the Challenger trait. [Unique - Only One Per Champion]
73
spat + bow
challenger emblem
74
zz'rot portal
bow + belt, B At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies.
75
bow + belt
zz'rot portal
76
statikk shiv
bow + tear, B The holder gains 15% bonus Attack Speed. Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
77
bow + tear
statikk shiv
78
last whisper
bow + glove, S When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique - only one per champion]
79
bow + glove
last whisper
80
hand of justice
glove + tear, A The holder gains both of the following: • +10 Attack Damage and +10 Ability Power. • Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 35%.
81
glove + tear
hand of justice
82
assassin emblem
spat + glove, A The holder gains the Assassin trait. [Unique - Only One Per Champion]
83
spat + glove
assassin emblem
84
thief's glove
glove + glove, B At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level. [Consumes 3 item slots.]
85
glove + glove
thief's glove
86
tactician's crown
spat + spat, S | Wearer's team gains +1 maximum team size.
87
spat + spat
tactician's crown
88
blue buff
tear + tear, S After casting their Ability, the holder gains 20 mana. [Unique - only 1 per champion]
89
tear + tear
blue buff
90
academy emblem
spat + tear, A The holder gains the Academy trait. [Unique - Only One Per Champion]
91
spat + tear
academy emblem