items Flashcards
(91 cards)
Imperial Emblem
spat + sword, A
spat + sword
imperial emblem
Bloodthirster
sword + negatron, A
Physical damage heals the holder for 33% of the damage dealt.
Upon falling below 40% Health, the holder gains a 30% max Health shield that lasts up to 5 seconds.
sword + negatron
bloodthirster
Deathblade
sword + sword, S
The holder gains 50/75/100★ bonus Attack Damage (including components).
sword + sword
deathblade
Guardian Angel
sword + vest, S
Prevents the holder’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
[Unique - only 1 per champion]
sword + vest
Guardian angel
Zeke’s Herald
sword + belt, A
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
sword + belt
zeke’s herald
Hextech Gunblade
sword + rod, B
The holder’s magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest health ally for the same amount.
sword + rod
hextech gunblade
giant slayer
sword + bow, S
The holder’s Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
sword + bow
giant slayer
infinity edge
sword + glove, S
The holder gains 75% Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
[Unique - only 1 per champion]
sword + glove
infinity edge
spear of shojin
sword + tear, A
The holder’s attacks restore 8 additional Mana.
sword + tear
spear of shojin
syndicate emblem
spat + vest, A
The holder gains the Syndicate trait.
[Unique - Only One Per Champion]
spat + vest
syndicate emblem
titan’s resolve
vest + bow, S
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.
This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
vest + bow
titan’s resolve
sunfire cape
vest + belt, S
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.
[Unique - only 1 per champion]
vest + belt
sunfire cape