ITGS Chapter 1 Flashcards

1
Q

a means by which people use the Internet to communicate and share information among their immediate friends and to meet and connect with others through common interests, experiences, and friends

A

Social Networking

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2
Q

a tool that collects information from emails, text messages, blog posts, and Twitter tweets and maps them, making the information instantly publicly available

A

Crisis-Mapping Tool

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3
Q

the discrepancy between those who have access to the opportunities and knowledge that computers and the Internet offer and those who do not

A

Digital Divide

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4
Q

tools and web-based services that emphasize online collaboration and sharing among users

A

Web 2.0

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5
Q

the combination of leisure time and the tools needed to be creative

A

Cognitive Surplus

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6
Q

the freedom to work without constant direction and control

A

Autonomy

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7
Q

the feeling of confidence and excitement from seeing your own skills progress

A

Mastery

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8
Q

the understanding that you are working for something larger than yourself

A

Purpose

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9
Q

asking for small donations from a large number of people, often using the Internet; a style of generating capital to start a business through social media

A

Crowdfunding

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10
Q

technology that lets any piece of print in the real world host a live link to online information and video content

A

QR (quick response) Codes

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11
Q

the phenomenon of consumers checking in with the voice of the crowd before making purchases

A

Crowdsourcing

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12
Q

joining together as a group to use a specific product more efficiently

A

Collaborative Consumption

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13
Q

being familiar enough with computers that a user knows how to use them and understands their capabilities and limitations

A

Computer Literate

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14
Q

unwanted or junk e-mail

A

Spam

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15
Q

the set of computer programs or instructions that tells the computer what to do and that enables it to perform different tasks

A

Software

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16
Q

the set of techniques used in processing and retrieving information

A

Information Technology (IT)

17
Q

the process by which great amounts of data are analyzed and investigated. The objective is to spot significant patterns or trends within the data that would otherwise not be obvious

A

Data Mining

18
Q

the application of computer systems and techniques to gather potential legal evidence; a law enforcement specialty used to fight high-tech crime

A

Computer Forensics

19
Q

a combination of our normal sense of the objects around us within an overlay of information displayed

A

Augmented Reality

20
Q

a type of computing that related to emotion or that deliberately tried to influence emotion

A

Affective Computing