Key Terminilogies Flashcards

1
Q

Whip Pan

A

When the camera moves at speed creating a blurred shot. It is used to show passages of time, movement between locations and to suggest frenetic action.

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2
Q

Myth

A

Dominant ideas and beliefs that are not necessarily true but have been accepted by a culture.

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3
Q

Social Construct

A

An idea or concept that is created, developed and accepted by society. These ideas are reinforced through repetition and practice.

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4
Q

Iconic Representation

A

A sign that has a physical resemblance to the thing that it stands for or represents. For example, marketing materials often feature iconic representations of products they advertise or promote.

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5
Q

Arbitrary Signs

A

Signs that bear no obvious resemblance to the thing signified, the meanings of which have been accepted through repetition over time.

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6
Q

Structuralism

A

A critical approach used to analyse the underlying structures or patterns of meaning within a text or culture.

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7
Q

Binary Oppositions

A

When people, ideas, concepts or values are set up in conflict with one another.

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8
Q

Lexis

A

The specific words used in a product which may relate to the genre of the product and includes terminology that is understood by the target audience.

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9
Q

Idiom

A

A well-known phrase with a figurative, not literal, meaning.

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10
Q

Repertoire of Elements

A

The key features or conventions that are recognisable to an audience and as such distinguish one genre or sub-genre from another.

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11
Q

Interpretive Communities

A

Initially used by Stanley Fish, a literacy critic, to explain how different groups of people, i.e. readers or audiences, interpret texts similarly due to their shared social and cultural positions and their experiences.

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12
Q

Semantics

A

Relates to the branch of linguistics concerned with how meanings are created. In a study of the media this applies to the meanings of words or objects contained within a product.

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13
Q

Simulacra

A

Postmodern concepts used to describe signs that simply refer to another sign rather than anything ‘real’. Simulacra are commonly understood as copies of copies. The singular is simulacrum.

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14
Q

Hyperreality

A

Images or simulations that, grouped together, create a distorted version of reality which may be accepted as ‘real’ by an audience.

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15
Q

Dominant Ideology

A

Refers to how those in positions of power present, repeat and reiterate a particular viewpoint that then appears to be ‘dominant’ or the norm. This is then accepted by the audience.

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16
Q

Ethnocentrism

A

The attitude that one’s own ethnic group, culture or nationality is superior to others.

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17
Q

Opinion Leaders

A

Those in position of power, for example newspaper owners and editors, who aim to persuade an audience of their point of view.

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18
Q

Prosumers

A

Derives from the marketing term ‘production by consumers’ and is used to describe those individual who comment on, create or adapt existing content and then distribute it through the internet and social media.

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19
Q

Masculinity

A

The state of ‘being a man’, which can change as society changes. It is essentially what being a man means to a particular generation. This will then be reflected in the contemporary media.

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20
Q

Ethnicity

A

A person’s cultural identity, which may be indicated through customs, clothing or food. Your ethnicity suggests an identity that is based on a sense of place, ideology or religion.

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21
Q

Mass Communication

A

The process of transmitting messages to a large audience through media, usually with the purpose of influencing public opinion or behavior.

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22
Q

Representation

A

The ways in which people, events, and issues are depicted in media texts, reflecting and shaping cultural, social, and political perspectives.

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23
Q

Stereotype

A

A widely held but oversimplified and generalized belief or idea about a particular group of people or things, often reinforced through media portrayals.

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24
Q

Media Language

A

The specific techniques, codes, conventions, and symbols used by media texts to convey meaning and communicate with the audience.

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25
Audience
The group of people who receive, interpret, and respond to media messages, often influenced by their demographics, preferences, and prior experiences.
26
Ideology
A system of ideas, beliefs, values, and norms that shape the way individuals and groups interpret and understand the world, often conveyed through media texts.
27
Media Effects
The impact or influence that media messages, content, or technologies have on individuals, society, attitudes, behaviors, and perception of reality.
28
Media Ownership
The concentration of media organizations and outlets in the hands of a few major corporations or individuals, influencing the diversity and control of media content.
29
Framing
The process of selecting, emphasizing, and presenting certain aspects or perspectives of a story or issue in media coverage, shaping public perception and understanding.
30
Misrepresentation
Presenting a person, group, or situation in a misleading or inaccurate way in media texts.
31
Hegemony
The dominance or control of one social group over others, influencing how they are represented in the media.
32
Othering
The process of portraying a particular group as different, exotic, or outside the norm in media representations.
33
Media Bias
The unfair or unbalanced presentation of information or opinions in media texts, often favoring certain political or social perspectives.
34
Proairetic/Action Code
Something that happens in the narrative that tells the audience that some action will follow, for example in a scene from a soap opera, a couple are intimate in a bedroom and the camera shows the audience the husband's car pulling up at the front of the house.
35
Active Audience
Audiences actively engage in selecting media products to consume and interpreting their meanings.
36
Anchorage
The words that accompany an image (still or moving) contribute to the meaning associated with that image. If the caption or voice-over is changed then so may the way in which the audience interprets the image. An image with an anchor is a closed text; the audience are given a preferred reading. A text without an anchor is an open text as the audience can interpret it as they wish. The same image of a school in a local newspaper could include a negative or a positive headline, which may change the way in which the same image is viewed by the reader.
37
Appeal
The way in which products attract and interest an audience, e.g. through the use of stars, familiar genre conventions etc.
38
Audience Positioning
The way in which media products place audiences (literally or metaphorically) in relation to a particular point of view. For example, audiences may be positioned with a particular character or positioned to adopt a specific ideological perspective.
39
Audience Response
How audiences react to media products e.g. by accepting the intended meanings (preferred reading).
40
Binary Opposite
Where texts incorporate examples of opposite values; for example, good versus evil, villain versus hero. These can be apparent in the characters, narrative or themes.
41
Brand Identity
The association the audience make with the brand, for example Chanel or Nike, built up over time and reinforced by the advertising campaigns and their placement.
42
Broadsheet
A larger newspaper that publishes more serious news, for example The Daily Telegraph has maintained its broadsheet format.
43
Camera Angles
The angle of the camera in relation to the subject. For example, a high angle shot (shot of a character from above) may make them appear more vulnerable.
44
Camera Shots
The type of shot and framing in relation to the subject, for example, close-up shots are often used to express emotion.
45
Caption
Words that accompany an image that help to explain its meaning.
46
Circulation
The dissemination of media products to audiences/users - the method will depend on the media form e.g. circulation of print magazines, broadcast of television programmes etc.
47
Connotations
The suggested meanings attached to a sign, e.g., the red car in the advert suggests speed and power.
48
Conventions
What the audience expects to see in a particular media text, for example the conventions of science fiction films may include: aliens, scientists, other worlds, gadgets, representations of good and evil, etc. Useful headings to discuss conventions are: characters, setting, iconography, narrative, technical codes and representation.
49
Convergence
The coming together of previously separate media industries and/or platforms; often the result of advances in technology whereby one device or platform contains a range of different features. The mobile phone, for example, allows the user to download and listen to music, view videos, tweet artists etc. All this can be done through one portable device.
50
Cover Lines
These suggest the content to the reader and often contain teasers and rhetorical questions. These relate to the genre of the magazine.
51
Cross-Platform Marketing
In media terms, a text that is distributed and exhibited across a range of media formats or platforms. This may include film, television, print, radio and the Internet.
52
Cultural Capital
The media tastes and preferences of an audience, traditionally linked to social class/background.
53
Denotation
The literal meaning of a sign, e.g. the car in the advert is red.
54
Diegetic Sound
Sound that comes from the fictional world, for example the sound of a gun firing, the cereal being poured into the bowl in an advert, etc.
55
Discource
The topics, language and meanings or values behind them within a media text. The discourse of lifestyle magazines, for example, tends to revolve around body image and narcissism.
56
Distribution
The methods by which media products are delivered to audiences, including the marketing campaign. These methods will depend upon the product (for example, distribution companies in the film industry organise the release of the films, as well as their promotion).
57
Editing
The way in which the shots move from one to the other (transitions), e.g. fade, cut, etc. Fast cutting may increase the pace and therefore the tension of the text, for example.
58
Encoding and Decoding
Media producers encode messages and meanings in products that are decoded, or interpreted, by audiences.
59
Hermaneutic/Enigma Code
A narrative device which increases tension and audience interest by only releasing bits of information, for example teasers in a film trailer or narrative strands that are set up at the beginning of a drama/film that make the audience ask questions; part of a restricted narrative.
60
Equilibrium
In relation to narrative, a state of balance or stability (in Todorov's theory the equilibrium is disrupted and ultimately restored).
61
Ethnocentric
A belief in the superiority of one's own ethnic group or culture. For example, a newspaper will be more concerned to cover stories that are closely related to the reader and their concerns. Tabloid and local papers only tend to cover international news stories if they can relate them specifically to their readers.
62
Ethos
The beliefs, values and customs of, for example, media organisations. In television, for example, what the channel believes in and what it sees as its role. The ethos is usually set out in the channel's charter.
63
Fan
An enthusiast or aficionado of a particular media form or product.
64
Flexi-Narrative
A more complex narrative structure with layers of interweaving storylines. This challenges the audience and keeps them watching.
65
The 4 C's
This stands for Cross Cultural Consumer Characteristics and was a way of categorising consumers into groups through their motivational needs. The main groups were Mainstreamers, Aspirers, Explorers, Succeeders and Reformers.
66
Franchise
An entire series of, for example, a film including the original film and all those that follow.
67
Gate Keeper
The people responsible for deciding the most appropriate stories to appear in newspapers. They may be the owner, editor or senior journalists. They will only let the stories most appropriate for the ideology of the paper 'through the gate'.
68
Genre
Media texts can often be grouped into genres that all share similar conventions. Science fiction is a genre, as are teenage magazines, etc.
69
Hegemony
This derives from the theory of cultural hegemony by Antonio Gramsci. Hegemony is the dominance of one group over another, often supported by legitimating norms and ideas. For example, the dominant social position in society is taken by men and the subordinate one by women.
70
Horizontal Integration
Where a media conglomerate is made up of different companies that produce and sell similar products, often as a result of mergers. For example a company with interests in film, TV, magazines newspaper.
71
Hyrbid Genre
Media texts that incorporate elements of more than one genre and are therefore more difficult to classify are genre hybrids. Dr Who, for example, is a science fiction/fantasy television drama.
72
Hypodermic Needle Theory
Generally acknowledged to be an out of date media effects theory which suggests that an audience will have a mass response to a media text. The idea is that the media product injects an idea into the mind of an audience who are assumed to be passive and as a result will all respond in the same way.
73
Iconography
The props, costumes, objects and backgrounds associated with a particular genre; for example, in a police series you would expect to see, uniforms, blue flashing lights, scene of crime tape and police radios.
74
Independent Film
A film made outside of the financial and artistic control of a large mainstream film company. A truly independent film will be privately conceived and funded. However, few films made are really 'independent'. This more commonly refers to a film that is made by a smaller film company on a low budget.
75
Interactive Audience
The ways in which audiences can become actively involved with a product, for example by posting a response to a blog or live tweeting during a television programme.
76
Intertextual
Where one media text makes reference to aspects of another text within it. For example, referencing a scene from a film in a television advertisement. Audiences enjoy recognising intertextual references.
77
Intertextuality
Where one media product intertextually references another.
78
Linear Narrative
Where the narrative unfolds in chronological order from beginning to end.
79
Masculinity
The perceived characteristics generally considered to define what it is to be a man. These can change according to sociological and cultural variations.
80
Mass Audience
The traditional idea of the audience as one large, homogenous group.
81
Media Conglomorate
A company that owns other companies across a range of media platforms. This increases their domination of the market and their ability to distribute and exhibit their product.
82
Media Language
The specific elements of a media product that communicate meanings to audiences, e.g. visual codes, audio codes, technical codes, language.
83
Mediation
The way in which a media text is constructed in order to represent a version of reality; constructed through selection, organisation and focus.
84
Mise-en-scene
In analysis of moving image products, how the combination of images in the frame creates meaning; how individual shots in a film or photograph have been composed.
85
Mode of Address
The way in which a media text 'speaks to' its target audience. For example, teenage magazines have a chatty informal mode of address; the news has a more formal mode of address.
86
Narrative
The 'story' that is told by the media text. All media texts, not just fictional texts, have a narrative. For example, magazines have a clear beginning, middle and end. Most narratives are linear and follow a specific structure (see Todorov).
87
Niche Audience
A relatively small audience with specialised interests, tastes, and backgrounds.
88
Non-diegetic Sound
Sound that comes from outside the fictional world, for example a voiceover, romantic mood music etc.
89
Non-linear Narrative
Here the narrative manipulates time and space. It may begin in the middle and then include flashbacks and other narrative devices.
90
Opinion Leaders
People in society who may affect the way in which others interpret a particular media text. With regard to advertising, this may be a celebrity or other endorser recommending a product.
91
Patriarchal Dominance
A society or culture that is male dominated.
92
Passive Audience
The idea (now widely regarded as outdated) that audiences do not actively engage with media products, but passively consume and accept the messages that producers communicate.
93
Pick n Mix Theory
Suggested by British sociologist and media theorist, David Gauntlett. He asserted the autonomy of the audience and challenged the notion that audiences are immediately affected by what they read. He maintains that audiences are more sophisticated than this and will select aspects of the media texts that best suit their needs and ignore the rest.
94
Political Bias
Where a newspaper may show support for a political party through its choice of stories, style of coverage, cartoons, etc. It may be subtle and implicit or explicit as in the case of the tabloid newspapers on election day.
95
Public Service Broadcaster
A radio and television broadcaster that is financed by public money (e.g. the licence fee in the UK) and is seen to offer a public service by catering for a range of audiences and providing information, as well as entertainment.
96
Realism
A style of presentation that claims to portray 'real life' accurately and authentically.
97
Regulator
A person or body that supervises a particular industry.
98
Representation
The way in which key groups or aspects of society are presented by the media, e.g. gender, race, age, the family, etc. Literally, a re-representation or constructed version of that which is shown.
99
Sexual Objectification
The practice of regarding a person as an object to be viewed only in terms of their sexual appeal and with no consideration of any other aspect of their character or personality.
100
Stereotype
An exaggerated representation of someone or something. It is also where a certain group are associated with a certain set of characteristics, for example all Scotsmen are mean, blondes are dumb, etc. Stereotypes can be quick ways of communicating information in adverts and dramas, e.g. the rebellious teenager in a soap opera, as they are easily recognisable to audiences.
101
Sub-genre
Where a genre is sub-divided into smaller categories each of which has their own set of conventions. For example, the television drama genre can be sub-divided into teen drama, hospital drama, costume drama, etc.
102
Synergy
The combination of elements to maximise profits within a media organisation or product. For example, where a film soundtrack sells the film and the film sells the soundtrack.
103
Tabloid
Refers to the dimensions of a newspaper; a tabloid is smaller and more compact in size. However, there are further connotations attached to the term and it also tends to refer to a newspaper whose content focuses on lighter news, for example celebrity gossip, sport and television.
104
Target Audience
The people at whom the media text is aimed.
105
Technical Codes
These are the way in which the text has been produced to communicate meanings and are part of media language.
106
Textual Poaching
The way in which audiences or fans may take particular texts and interpret or reinvent them in different ways e.g. by creating fan fiction.
107
Underepresentation
Certain social groups (usually minority groups) may be rarely represented or be completely absent from media products.
108
Uses and Gratification Theory
Suggests that active audiences seek out and use different media texts in order to satisfy a need and experience different pleasures.
109
Vertical Integration
Vertically integrated companies own all or most of the chain of production and distribution for the product. For example, a film company that also owns a chain of multiplex cinemas to exhibit the film and merchandise outlets.
110
Visual Codes
The visual aspects of the product that construct meaning and are part of media language, for example clothing, expression, and gesture.