Keywords Flashcards
(120 cards)
Action code
Something that happens in the narrative that tells the audience that some action will follow.
Active audience
Audiences actively engage in selecting media products to consume and interpreting their meanings.
Anchorage
The words that accompany an image contribute to the meaning associated with that image. An image with an anchor is a closed text; the audience are given a preferred reading.
Appeal
The way in which products attract and interest an audience, e.g. through the use of stars, familiar genre conventions etc.
Arc of transformation
The emotional changes a character goes through in the process of the narrative. The events in the story mean that they will ‘transform’ by the end of the story.
Aspirational
In terms of a media text, one that encourages the audience to want more money, up-market consumer items and a higher social position.
Attract
How media producers create appeal to audiences to encourage them to consume the product.
Audience categorisation
How media producers group audiences (e.g. by age, gender, ethnicity) to target their products.
Audience consumption
the way in which audiences engage with media products (e.g. viewing a TV programme, playing a video game, reading a blog or magazine). Methods of consumption have changed significantly due to the development of digital technologies.
Audience interpretation
the way in which audiences ‘read’ the meanings in, and make sense of, media products.
Audience positioning
The way in which media products place audiences ( literally or metaphorically) in relation to a particular point of view. For example, audiences may be positioned with a particular character or positioned to adopt a specific ideological perspective.
Audience response
How audiences react to media products e.g. by accepting the intended meanings (preferred reading).
Audience segmentation
Where a target audience is divided up due to the diversity and range of programmes and channels. This makes it difficult for one programme to attract a large target audience.
Audio
How sound is used to communicate meaning- voice over, dialogue, music, SFX, etc.
Avatar
A player’s representation of themselves within a game.
Back story
Part of a narrative which may be the experiences of a character or the circumstances of an event that occur before the action or narrative of a media tex. It is a device that gives the audience more information and makes the main story more credible.
Binary Opposites
Where texts incorporate examples of opposite values; for example, good versus evil, villain versus hero. These can be apparent in the characters, narrative or themes.
Brand identity
The association the audience make with the brand, for example
Chanel or Nike, built up over time and reinforced by the
advertising campaigns and their placement.
Broadsheet
A larger newspaper that publishes more serious news, for example The Daily Telegraph has maintained its broadsheet format.
Camera angles
The angle of the camera in relation to the subject. For example, a high angle shot (shot of a character from above) may make them appear more vulnerable.
Camera shots
The type of shot and framing in relation to the subject, for example, close-up shots are often used to express emotion.
Caption
Words that accompany an image that help to explain its meaning.
Channel identity
That which makes the channel recognisable to audiences and
different from any other channel. Presenters, stars, programme
genres and specific programmes all contribute to a channel’s
identity.
Circulation
The dissemination of media products to audiences/users - the method will depend on the media form e.g. circulation of print magazines, broadcast of television programmes etc.