L1 Intro to UB Flashcards

(30 cards)

1
Q

What is the formal ISO definition of usability?

A

“The effectiveness, efficiency and satisfaction with which specified users can achieve specified goals in particular environments.” (ISO 9241-11, 1998)

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2
Q

What are the three core attributes of usability?

A
  • Effectiveness
  • Efficiency
  • Satisfaction
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3
Q

What is usability engineering?

A
  • A systematic and iterative process involving user needs analysis, interface design, prototype testing, and refinement to optimize user experience and minimize errors.
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4
Q

What distinguishes usability engineering from software development?

A
  • Usability engineering focuses on evaluating and improving interactions, not on building systems.
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5
Q

What is interaction design (IxD)?

A
  • Designing interactive products/services by focusing on how users interact with them, considering their needs, limitations, and context.
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6
Q

Why is usability important in product design?

A
  • If users find a product hard to use or understand, they will abandon it quickly, especially in e-commerce or web interfaces.
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7
Q

How can usability be improved during development?

A
  • Understand user goals
  • Prototype
  • Formulate and falsify hypotheses
  • Observe user interaction
  • Identify pain points
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8
Q

When should usability evaluation be conducted?

A
  • Before starting new designs
  • On competitor designs
  • During field studies
  • With prototypes, across multiple iterations
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9
Q

What does Human-Computer Interaction (HCI) involve?

A
  • Designing, evaluating, and implementing interactive systems for human use and understanding the phenomena around them.
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10
Q

What are common misconceptions about HCI?

A
  • It is not about cosmetics, last-minute tweaks, or interface programming only.
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11
Q

What does “inclusive design” aim to achieve?

A
  • Creating products accessible to everyone, regardless of disability, age, education, or socioeconomic status.
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12
Q

What process is depicted in the cycle shown in the diagram?

A
  • The usability engineering cycle, which includes:
    • Design
    • Build/Implement
    • Evaluate
    • Continuous iteration through these stages.
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13
Q

What is the significance of the arrows in the usability engineering cycle diagram?

A
  • The circular arrows represent the iterative nature of usability engineering — constant refinement and user testing.
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14
Q

At which stage of the usability cycle are user prototypes tested?

A
  • During the Evaluate phase.
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15
Q

What comes immediately after the ‘Design’ phase in the cycle diagram?

A
  • Build/Implement.
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16
Q

Why is it important to return from ‘Evaluate’ back to ‘Design’ in this cycle?

A
  • To refine the product based on evaluation results and user feedback.
17
Q

What five key usability attributes are displayed in the circular diagram?

A
  • Satisfaction, Learnability, Efficiency, Errors, Memorability.
18
Q

According to the diagram, what does ‘Satisfaction’ assess?

A
  • How pleasant it is for users to use the design.
19
Q

What does the ‘Errors’ section of the usability diagram focus on?

A
  • The frequency, severity, and recoverability of user errors.
20
Q

What is measured by ‘Learnability’ in the diagram?

A
  • How easy it is for users to complete basic tasks the first time they use the design.
21
Q

According to the diagram, when is ‘Memorability’ important?

A
  • When users return after a break and need to re-establish proficiency.
22
Q

What does the ‘Efficiency’ section measure in the usability diagram?

A
  • How quickly and accurately users can complete tasks once they’ve learned the system.
23
Q

What disciplines overlap to form Interaction Design in this diagram?

A
  • Semiotics, Graphic Design, Web Design, Game Design, UI Engineering, Information Architecture.
24
Q

What field appears at the core of the overlapping circles in the interaction design Venn diagram?

A
  • User Interface Engineering.
25
How does this diagram emphasize the nature of interaction design?
- It shows that interaction design is **multidisciplinary**, integrating concepts from various design and technical fields.
26
Which field overlaps with both Graphic Design and Interaction Design?
- **Game Design**.
27
What central concept is shown in the diagram surrounded by arrows?
- **Interaction Design** as a hub connecting various **academic disciplines** and **design practices**.
28
List at least 3 academic disciplines connected to interaction design in this diagram.
- **Ergonomics, Psychology/Cognitive Science, Computer Science/Software Engineering**.
29
Name 3 design practices that influence interaction design as shown in the diagram.
- **Graphic Design, Product Design, Industrial Design**.
30
What fields represent the overlap between academic and design disciplines in the diagram?
- **Human Factors (HF), HCI, Cognitive Engineering, Cognitive Ergonomics**.