L7 Usability Testing & Prototyping Flashcards

(105 cards)

1
Q

What is the purpose of prototyping in usability engineering?

A

• Enables stakeholders to interact with a design early on
• Helps explore usability and gather feedback efficiently
• Supports iterative improvements

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2
Q

How is a prototype defined according to Rogers, Sharp, and Preece (2023)?

A

• A manifestation of a design allowing stakeholders to interact and explore usability

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3
Q

Why is prototyping considered essential in user-centered design?

A

• Enables early testing of ideas
• Allows cheap, informative failure
• Encourages iterative refinement

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4
Q

What’s a key advantage of failing early through prototyping?

A

• Identifies flaws quickly and affordably
• Facilitates learning and improvement before major investment

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5
Q

What distinguishes low-fidelity prototypes from high-fidelity ones?

A

• Low-fi: Simple sketches/models
• High-fi: Interactive and detailed, like the final product

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6
Q

When are low-fidelity prototypes most useful?

A

• Early design phases
• Quick feedback gathering
• Iterative layout evaluation

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7
Q

What are common formats for low-fidelity prototyping?

A

• Sketching
• Wireframes
• Index cards
• Storyboards
• Wizard of Oz

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8
Q

Why are high-fidelity prototypes sometimes problematic?

A

• Stakeholders hesitate to critique
• Costly to change
• Time-consuming fixes

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9
Q

How does fidelity exist in prototyping?

A

• As a continuum, not binary
• From rough sketches to detailed simulations

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10
Q

What is ‘Wizard of Oz’ prototyping?

A

• Simulated system where a human provides the backend response

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11
Q

What is the purpose of using storyboards in prototyping?

A

• Visually show user interaction steps
• Depict tasks and scenarios

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12
Q

What are index cards used for in prototyping?

A

• Represent screens or UI parts
• Easy to rearrange during planning

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13
Q

What does participatory prototyping involve?

A

• Collaborative design between developers and users

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14
Q

What is chauffeured prototyping?

A

• Designer walks user through paper interface
• Good for early concepts

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15
Q

What’s the difference between vertical and horizontal prototyping?

A

• Vertical: Deep on few features
• Horizontal: Broad but shallow system view

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16
Q

What are some tools used for digital prototyping?

A

• POP
• Figma
• Adobe XD
• PowerPoint
• InVision
• Axure RP

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17
Q

What are rapid prototypes and when are they used?

A

• Quick physical models
• Used at any design stage
• Evaluate shape and function

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18
Q

What is usability testing and why is it important?

A

• Test system usability with real users
• Identify design issues

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19
Q

What steps are involved in usability testing?

A

• Facilitator assigns task
• User completes it
• Feedback is collected

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20
Q

What are common outcomes of usability testing?

A

• Discover problems
• Reveal user behavior
• Uncover new design opportunities

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21
Q

How does usability testing fit into the iterative design process?

A

• Feedback informs redesign
• Leads to new conceptual designs

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22
Q

What does the image show about prototype evolution?

A
  • Transition from cardboard models to functional prototypes
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23
Q

Why are early prototypes often made of cardboard or paper?

A
  • Cheap and quick to modify
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24
Q

What is the benefit of transitioning to high-fidelity models later?

A
  • Test realistic interactions and appearance
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25
What does the change in materials across prototypes indicate?
* Increasing refinement in usability and function
26
What principle does this diagram demonstrate about prototyping?
* Fail fast, iterate quickly
27
Why is visual progression useful in prototyping?
* Helps stakeholders visualize development stages
28
At what stage do users provide the most feedback?
* During low-fi stages where changes are easier
29
What is the function of the Audio Input Processor in Alexa?
* Captures and forwards audio input for processing
30
What does Wake Word Detection do in Alexa’s system?
* Listens for activation keywords like 'Alexa'
31
What is the purpose of the Capability Agent?
* Handles interaction directives and events
32
What role does Activity Focus Manager Library play?
* Prioritizes input/output flow for the system
33
What is the Alexa Communication Library responsible for?
* Sends data to and from Alexa Voice Service
34
Why is a reference signal sent to the media player?
* For output alignment and playback control
35
How does the Directive Sequencer manage tasks?
* Orders Alexa instructions and responses
36
What prototyping type does Arduino support?
* High-fidelity physical prototyping
37
What does the Arduino board allow designers to prototype?
* Interactive electronic systems with sensors and outputs
38
Why is Arduino educationally significant?
* Used widely in schools to teach coding and electronics
39
Which components make Arduino programmable?
* Microcontroller and USB interface
40
What kind of behavior can Arduino prototypes simulate?
* Real-world interactive responses
41
Why is Arduino suitable for rapid prototyping?
* Quick setup, easy programming
42
How does physical computing relate to usability testing?
* Helps evaluate tangible user interactions
43
How do sketches differ from prototypes in design intent?
* Sketches explore, prototypes test and refine
44
Why are sketches evocative but not didactic?
* Meant to inspire rather than instruct
45
What transition does the diagram depict?
* From idea generation to functional exploration
46
Which design phase benefits most from sketching?
* Early conceptual design
47
Why are prototypes more specific than sketches?
* They validate implementation and usability
48
What does 'refine' suggest in design evolution?
* Iteratively improving functionality and clarity
49
Why is sketching still important later in design?
* Useful for brainstorming feature extensions
50
What key concept is demonstrated in Wizard of Oz testing?
* Simulated backend controlled by a human
51
Why might designers use Wizard of Oz methods?
* Test reactions without fully building systems
52
What is the participant unaware of in this setup?
* That a person, not software, generates responses
53
Which types of systems benefit most from this method?
* Conversational agents and early voice UIs
54
Why is Wizard of Oz considered a low-fidelity method?
* Lacks working backend logic
55
What ethical concern might arise in Wizard of Oz testing?
* Deception of participants
56
How does this method aid iterative refinement?
* Reveals interaction needs before development
57
What prototyping method is shown using paper screens?
* Index card wireframing
58
How does this method support iteration?
* Easy to rearrange or replace screens
59
What is a major benefit of using index cards?
* Quick and low-cost visual layouting
60
Why are these cards often used in website/app design?
* Represent screen-by-screen flows
61
What does each card typically represent?
* One screen or UI component
62
Can user testing be done using index cards?
* Yes, by simulating interactions manually
63
What’s a limitation of this method?
* Lacks interaction or animation capabilities
64
What type of prototype does this travel planner mockup represent?
* Low-fidelity dialogue interface
65
What design aspect does it test?
* User interaction flow via prompts and inputs
66
How does dialogue-based UI benefit from paper prototyping?
* Reveals language clarity and question ordering
67
What user information is being collected here?
* Travel destination, date, mode, and accommodation needs
68
What usability concerns can this uncover?
* Confusing phrasing or missing input fields
69
How would this be tested in usability studies?
* Simulate user responses to prompts
70
What’s a key limitation of this approach?
* Doesn’t validate backend functionality
71
What task is being visualized in this storyboard?
* Office supply ordering and tracking
72
What is the role of visuals in this storyboard?
* Clarify step-by-step user actions
73
How are personas useful in storyboards?
* Align tasks with real user needs
74
Why is the storyboard format effective?
* Depicts flow and context simply
75
What scenarios does this storyboard show?
* Selecting, ordering, and tracking supplies
76
What prototyping technique is this an example of?
* Low-fidelity scenario visualization
77
What insights can be drawn from such a storyboard?
* Identify user pain points or missed steps
78
What does this wireframe sequence represent?
* User flow through a mobile app
79
Why can low-fidelity wireframes be limiting?
* Miss fine interaction details
80
What parts of the app are shown here?
* Login, search, results, item view, profile
81
What is the value of wireframes early in design?
* Define structure before styling or code
82
How are wireframes used in testing?
* To check user understanding of navigation
83
What feature is missing from these wireframes?
* Functional interactivity
84
Why are icons or text used instead of images?
* Focus is on layout and structure
85
What are the three entities in usability testing?
* Facilitator, Participant, and Tasks
86
What is the facilitator’s role?
* Administers tasks, observes, collects feedback
87
How does the participant engage with testing?
* Completes tasks and gives verbal feedback
88
What do the arrows in the diagram represent?
* Information and interaction flow
89
Why is observation critical in usability testing?
* Captures user difficulties or hesitation
90
What type of feedback is gathered?
* Behavioral and verbal
91
What do tasks represent in testing?
* Realistic activities to simulate usage
92
What are the three benefits of usability testing?
* Uncover problems, discover improvements, learn user preferences
93
What design process stages are connected by testing?
* Conceptual Design and Prototyping
94
Why is usability testing iterative?
* Refines design after each cycle
95
What does each icon represent?
* Problem, opportunity, user behavior
96
What drives changes between stages?
* Feedback and test outcomes
97
How is this cycle relevant in UX?
* Core to iterative user-centered design
98
What is the ultimate aim of testing?
* Improve usability and satisfaction
99
What does the vertical slice in the model show?
* Deep functionality of one feature
100
What does the horizontal slice in the model show?
* Broad interface with limited function
101
What axis does functionality align with?
* Vertical axis
102
What does the horizontal plane cover?
* Full system range of screens/features
103
Which type is used for backend testing?
* Vertical prototype
104
Which type is used for UI navigation?
* Horizontal prototype
105
Why might vertical prototyping be time-consuming?
* Requires complete backend development