L2 Interface Design 1 Flashcards

(53 cards)

1
Q

What is the primary purpose of engineering in usability-focused design?

A

• To improve people’s lives by designing usable and functional systems
• Incorporates scientific, economic, and practical knowledge

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2
Q

How is usability integrated into the definition of engineering?

A

• Engineering aims not just for functionality, but also for usability—ensuring systems are effective, efficient, and satisfying for users

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3
Q

Why is design often a challenge for software developers?

A

• Developers may prioritize features and logic over user interaction
• Usability and user experience are often overlooked

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4
Q

What are common design pitfalls developers face?

A

• Overemphasis on functionality
• Lack of attention to user workflows and intuitive navigation

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5
Q

How do Interaction Design Principles assist designers?

A

• They guide thinking during design
• Provide a mix of theory, common sense, and real-world practices

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6
Q

Why are design principles important in usability engineering?

A

• They act as practical do’s and don’ts
• Help developers avoid common usability errors

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7
Q

What are Norman’s six principles of interaction design?

A

• Visibility
• Feedback
• Constraints
• Consistency
• Affordance
• Mapping

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8
Q

How do Norman’s principles support effective user interaction?

A

• By creating intuitive, clear, and predictable systems
• They reduce user error and frustration

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9
Q

What does the principle of visibility ensure in interface design?

A

• Users can easily see available functions
• Users understand what is happening in the system at any given time

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10
Q

Why is visibility essential for user confidence?

A

• Users feel in control when they understand the system’s status
• Prevents confusion during tasks

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11
Q

How can poor visibility affect usability?

A

• Can lead to confusion, errors, or feelings of being lost
• Users may not know what actions are possible or if the system is responsive

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12
Q

What’s an example of good and bad visibility?

A

• Good: A login screen with only login options
• Bad: No indication of clickable items or what is interactive

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13
Q

What is the purpose of feedback in interaction design?

A

• Confirms that an action has occurred
• Helps users know the system received their input

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14
Q

How does feedback improve user satisfaction?

A

• Reassures users their actions had an effect
• Reduces uncertainty and helps guide next steps

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15
Q

What are common types of feedback in UI design?

A

• Audio, tactile, verbal, and visual cues
• Often combined for clarity (e.g., sound + animation)

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16
Q

Why can too much feedback be harmful?

A

• It may overwhelm or annoy users
• Irrelevant or poorly timed feedback disrupts the experience

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17
Q

What role do constraints play in interface design?

A

• Prevent errors by restricting user actions
• Guide users towards correct behavior

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18
Q

How do constraints improve usability and task flow?

A

• Simplify choices and reduce decision fatigue
• Prevent users from taking incorrect or harmful actions

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19
Q

What’s an example of a useful constraint in a form?

A

• A “Submit” button is disabled until all required fields are correctly filled out

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20
Q

Can constraints be harmful? If so, how?

A

• Yes, overly rigid constraints frustrate users
• May limit exploration or make the system feel inflexible

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21
Q

Why is consistency important in interface design?

A

• Helps users form accurate expectations
• Reduces the learning curve across systems

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22
Q

How does consistency contribute to efficiency?

A

• Users don’t need to relearn interfaces
• Promotes smoother navigation and task completion

23
Q

What are some elements where consistency should be maintained?

A

• Navigation, iconography, feedback messages
• Layout, terminology, animation use

24
Q

What are the potential downsides of strict consistency?

A

• Can stifle innovation
• May lead to a boring or rigid user interface

25
What is affordance in design?
• A feature's appearance suggests how it should be used • For example, a raised button looks clickable
26
How do affordances guide user behavior?
• Users intuitively know how to interact with elements • Reduces learning time
27
What are different types of affordances?
• Explicit (e.g., login button), Hidden (drop-down menus), • Pattern, Metaphorical, False, Negative
28
What problems arise from poor affordance design?
• Users may misunderstand functionality • Leads to errors or missed features
29
What does mapping refer to in interaction design?
• The logical relationship between controls and their effects • Helps users intuitively understand how to operate an interface
30
Why is good mapping important in digital and physical interfaces?
• Reduces user confusion • Enhances efficiency and safety
31
What is a real-world example of natural mapping?
• Steering a car—turning left/right corresponds naturally to direction
32
What happens when mapping is unintuitive?
• Users may make errors • Learning curve becomes steep, reducing usability
33
Name any 4 of Nielsen’s usability heuristics.
• Visibility of system status • Match between system and real world • Error prevention • Help users recognize, diagnose, and recover from errors
34
Why are usability heuristics critical in interface evaluation?
• They provide high-level guidelines to improve user experience • Reduce errors and frustration
35
What does “recognition rather than recall” mean in heuristics?
• Interfaces should show available actions • Users shouldn’t have to memorize options
36
What is the role of minimalist design in usability heuristics?
• Removes clutter and distraction • Ensures focus on essential tasks and content
37
What interaction design principle does this diagram illustrate?
* Mapping – the intuitive relationship between stove controls and burners
38
What’s the main problem shown in the “Poor mapping” stove example?
* Control layout does not correspond to burner positions, causing confusion
39
How does the “Good mapping” stove improve usability?
* Controls are arranged spatially in the same layout as the burners
40
Why is spatial alignment important in interface controls?
* Helps users make decisions quickly based on natural expectations
41
What real-world interface benefits from good mapping?
* Elevator buttons arranged in the same order as floors
42
What outcome can poor mapping lead to in high-risk systems?
* Increased user error and potential hazards
43
How does this diagram demonstrate the impact of intuitive design?
* Shows that alignment of physical controls with their effects improves usability
44
Which design principle is violated if these buttons are inconsistent in style?
* Consistency – inconsistencies may confuse users about function
45
Why is color and shape uniformity important in this button design?
* Promotes recognition and understanding of functions
46
What principle is being applied in the clearer error message?
* Help users recognize, diagnose, and recover from errors
47
Why is the left error message problematic?
* Too technical and vague – lacks actionable feedback
48
What usability principles are shown in this transaction success screen?
* Feedback and visibility of system status
49
What makes this confirmation screen effective?
* Clear visual confirmation * Transaction details are visible for user reference
50
What usability heuristic is demonstrated with a progress bar?
* Visibility of system status
51
How does the progress bar improve user experience?
* Sets expectations * Reassures the user that progress is being made
52
What principles are highlighted in the “Loading image” interface?
* Visibility and feedback – the system shows it is processing
53
Why is consistency important in the table format shown?
* Ensures users can easily read and compare entries * Prevents cognitive overload from irregular formatting