L3 Mental Models & Conceptual Designs Flashcards

(64 cards)

1
Q

What are the learning outcomes of the lecture on Mental Models and Conceptual Design?

A

Understand what mental models are, conceptual models and design, how to apply them, and real-world examples.

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2
Q

What are cognitive frameworks in UE?

A

Internal (user reasoning) and external (interaction with systems and environments).

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3
Q

Define a conceptual model.

A

A designer’s high-level representation of how a system should behave and be understood.

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4
Q

What makes a conceptual model effective?

A

Clear metaphors, logical structure, accurate mappings, and consistent terminology.

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5
Q

What is the relationship between conceptual and mental models?

A

Designers create conceptual models to shape user-formed mental models.

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6
Q

What does conceptual design involve?

A

Structuring information, exploring alternatives, and selecting concepts aligned with mental models.

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7
Q

What tools support conceptual design?

A

Sketching, brainstorming, card sorting, semantic networks, flowcharts, scenarios, storyboards.

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8
Q

What’s excluded from conceptual models?

A

Presentation, implementation, screen and widget design.

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9
Q

What’s included in conceptual models?

A

Metaphors, objects, actions, user roles, mappings, interaction and interface types.

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10
Q

Why are metaphors important?

A

They build on user familiarity, helping users understand new systems.

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11
Q

How does mapping enhance usability?

A

Aligns design with user expectations and behaviors.

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12
Q

Define interaction vs. interface types.

A

Interaction = what users do; Interface = the medium of interaction.

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13
Q

What are four main interaction types?

A

Instructing, conversing, manipulating, exploring.

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14
Q

Give an example of instructing interaction.

A

Printing a file or saving a document.

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15
Q

List interface types.

A

GUI, speech, touch, tangible, haptic, mobile, command line, data visualization.

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16
Q

What are key brainstorming practices?

A

Be playful, nonjudgmental, write freely, reach for quantity.

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17
Q

What is card sorting?

A

A method to reveal user-driven groupings and organizational logic.

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18
Q

Card sorting advantages?

A

Fast, intuitive, reveals mental structures, supports early design.

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19
Q

Card sorting limitations?

A

Bound to predefined content, can be confusing with many categories.

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20
Q

What is a semantic network?

A

A visual web showing linked concepts and associations.

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21
Q

Pros and cons of semantic networks?

A

Pros: visual, intuitive. Cons: needs domain knowledge, may drift off-topic.

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22
Q

How are flowcharts used?

A

To map navigation, conditionals, and design logic visually.

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23
Q

What makes a flowchart effective?

A

Clear representation of user paths and decision points.

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24
Q

Purpose of scenarios?

A

Story-based depictions of user goals, settings, and behaviors.

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25
What’s in a scenario?
Goals, tasks, context, actions, outcomes.
26
What are storyboards?
Visualized scenarios over time showing interaction steps.
27
What does the thermostat example show?
Misunderstood mental models can cause wrong user actions.
28
How are mental models formed?
Through use, observation, instruction, or reading.
29
What are key traits of mental models?
Internal, dynamic, used for reasoning and action prediction.
30
What’s the risk of flawed mental models?
Errors, misuse, and frustration.
31
What shapes mental model accuracy?
Feedback, affordances, clear mappings, consistent terminology.
32
How are mental models and conceptual design distinct?
Mental models = user-formed; conceptual = designer-created.
33
How can metaphors be harmful?
Misleading analogies may lead to incorrect assumptions.
34
Strategies to align mental models?
Customization, clear messaging, education, feedback, testing.
35
Methods to uncover user mental models?
Interviews, card sorting, think-alouds, analytics, co-design.
36
What did the ATM user study reveal?
Users improvise mental models (e.g., “ATMs talk to each other”).
37
What’s the takeaway from bad mental models?
They impede usability and must be addressed in design.
38
How to support evolving mental models?
Provide discoverability, adaptive feedback, and intuitive interfaces.
39
Why is terminology crucial?
Bridges user understanding with system structure.
40
What helps build good mental models?
Clear metaphors, visibility, logical mapping, user testing.
41
What does this diagram represent?
Norman’s 7 stages of action model of user-system interaction.
42
What is the first stage in the model?
Establishing goals — deciding what the user wants to do.
43
What does “intention to act” mean?
Forming a plan to achieve the goal.
44
What are the feedback stages?
Perception, interpretation, and evaluation of system response.
45
What process does this diagram outline?
A system login sequence for members and non-members.
46
What happens on incorrect password input?
The user is asked to retry.
47
What is the path for new users?
Redirected to sign-up before login access.
48
What does this diagram structure?
Text editing tool categorization in a menu interface.
49
Which sections fall under formatting?
Character and paragraph formatting.
50
Where are Cut/Copy/Paste located?
Under the Edit section.
51
What design principle is supported here?
Semantic grouping through card sorting.
52
What does this layout demonstrate?
Poorly organized interface with no logical grouping.
53
How could this be improved?
Use card sorting to logically group related items.
54
What is shown in this image?
Heating levels over days via bar graph on a thermostat.
55
What metaphor is used?
Calendar bars reflecting heat schedules.
56
What does this mind map focus on?
Designing an ATM interface for children.
57
What user attributes are considered?
Simplicity, large icons, guidance, illustrations.
58
Which design principles apply?
Mapping, affordance, and age-appropriate content.
59
What phases are illustrated here?
Pre-, early-, mid-, and late-stage design iterations.
60
What activities happen mid-design?
Usability testing and heuristic reviews.
61
What does the red line indicate in this funnel diagram?
The point where a final concept is selected from alternatives.
62
What is the iterative cycle here?
Repeated idea generation and refinement before decision.
63
What does this model depict?
The relationship among the system image, designer’s model, and user’s mental model.
64
What bridges the gap between designer and user understanding?
Research and system design based on user behavior.