L2 - traits and stories Flashcards
(37 cards)
what are traits? for what are they used
words in natural language used to describe individual characteristics
Lexical hypothesis
- those personality characteristics that are important to a group of people will eventually become a part of that group’s language
- more important personality characteristics are more likely to be encoded into language in many words
- PCA of the covariance structure of traits can be used to extract the most important aspects or variation in a population
If you do principal component analysis you get covariance of traits, explain what this means
you see that a number of components or big groupings of words covary together
e.g., needy, nervous, irritable and moody
method for studying covariance patterns (3)
- take a large list of trait words in a language (from dictionaries)
- use a method to derive principle components on these traits
- arrive at a factor structure of 5 to 7
explain how principal component analysis reveals bigger and broader groups of traits
- By looking at traits in a continuous spectrum (no abnormal vs normal)
- There’s a degree of stability that can be observed in large populations
- These are stable over time as well
e.g., you get covariance of needy. nervous, irritable, by analyzing these further you’d get OCEA traits –> then AMPD traits and then HiTOP groups
So we have an observable pattern over time, what are some remaining questions?
- why do we so often find these 5-7 principal components in lexical studies across the world?
- what is the reason for covariance between specific traits?
- why do we find persistence? - consistency across time
- why do we find pervasiveness? - consistency over situations
name 4 different interpretations of covariance structures (aka answers to the remaining questions)
these are not mutually exclusive
- trait realism
- situationism
- network stability
- stability in the performance of an actor
trait realism + interpretation of Tellegen’s quote
explains the emergence of stable (persistent) traits
- personality traits seen as real, organismic (psychological, psychobiological structure) stable characteristics
- a trait gives rise to a range of behaviors that are related or similar (e.g., extraversion underlies behaviors like being talkative, expressing excitement etc.)
- traits express themselves in specific situations where they are relevant
trait realism: extraversion example
- Extraversion is thought to be a broad trait and includes general energy, general evaluation of parties and a general tendency to converse
- If you have the general tendency then you are more likely to feel energetic at a certain time or at a certain party, like it or have a conversation
–> So there’s an inclination for extraversion from which it follows that you’re likely to be energetic at a party, to like a party and to have a conversation at a party
A realist trait perspective: the big three
multidimensional personality questionnaire developed from the basic trait realist idea
three broad personality dimensions:
1. positive emotionality
2. negative emotionality
3. constraint
the idea: these are biological predispositions that we possess (evidence kind of so and so) and they cause certain traits
positive emotionality causes (4)
- well-being
- social closeness
- achievement
- social potency
negative emotionality causes (3)
- stress reactivity
- alienation
- aggression
constraint is causes (3)
= a person’s tendency to inhibit impulses, behave cautiously, and follow rules or social norms
* harm avoidance
* control
* traditionalism
absorption
capacity to become fully immersed in sensory and imaginative experiences
- getting lost in music, art etc.
- highly imaginative
trait realism: temperament big three infant behavior questionnaire
a similar multidimensional personality questionnaire akin to the big three but for infants
Three broad dimensions:
1. surgency (ap, vr, hip, sl, al, ps)
2. negative affectivity (sa, dil, fear, fr=falling reactivity -> rate of recovery from stress)
3. orienting/regulation capacity (cu, lip, do, so=soothability)
allows us to study the continuation of temperament into later personality traits
- e.g., surgency is found to be a predictor of later positive emotionality
situationism + what to note
the whole idea of traits and their existence + their influence on behaviors is not tenable / defendable
-> denies the existence of traits completely
instead: At a single instance, the party (situational factor) itself is more influential than the trait (Extraversion) in determining the behavior
NOTE: we now know that across multiple instances there are observable trends (so lecturer thinks that this view is itself not tenable)
Person or situation? (trait or situation?)
step 1: Evidence for situations
- people act very differently in different occasions
step 2: Evidence for persons
- people act very similar from one week to the next
answer –> step 3: both are correct
- traits are best regarded as person-specific distributions of certain states-of-mind and behaviors. Thus they indicate the likelihood of such states over a certain time-period
- these person-specific distributions are quite stable (personality)
- the specific outcomes at any particular moment vary a great deal (situationism)
Network stability: traits upside down
traits develop over time into generalized networks of complex systems
- Interactions of particular acts, feelings, thoughts
- Give rise to covariance between them
- Resulting in generalized patterns
- And broad traits
Small dispositions accumulate over time and bidirectionally infuence one another -> generalized patterns
example of network stability: extraversion
- I start having conversations at a party which makes me feel energetic
- Then this energetic feeling makes me like it
- This in turn results into a generalized pattern of “I liked that party” that is remembered by you so you go to another party which then is enjoyable as well
- Repeatedly experiencing that generalizes into other situations as well –> emergence of stable pattern
stability in the performance of the actor
The cycle between actions and perceived reactions of others + own self-judgement determine stable character of an actor
The interactions themselves = influenced partly by genetic predispositions
verhalenbank goals (6)
- creating a scietific database of interviews on experiences of mental health and mental health care
- developing new methods for analyzing these narratives
- initiate possibilities for improving mental health care
- creating educational material for students in mental health care
- working against taboo and stigma
- offering comofrt, strength and inspiration to fellow patients
example of coding narratives: agency and communion
Agency:
existence of an organism as an individual
Communion:
participation of the individual in some larger organism of which the individual is a part of
these 2 are part of the agent and later, the author
agency manifests itself in (8)
- self-protection
- self-assertion
- self-expansion
- formation of separations
- isolation
- alienation
- aloneness
- urge to master
communion manifests itself in (6)
- sense of being at one with other organisms
- lack of separations
- contact
- openness
- union
- noncontractual cooperation