Learning Flashcards

1
Q

Non-Associative Learning

A

You’re not building an association between a behavior & stimuli.
Repeatedly exposed to a single stimulus or event with no developed response.

Habituation
Sensitization

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2
Q

Habituation

A

Behavioral response decreases as you become more used to it.
EG: crows stop being scared of scarecrows.

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3
Q

Sensitization

A

Behavioral response to repeatedly occurring stimuli increases
EG: you hate your alarm more over time.

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4
Q

Associative learning

A

You build an association between behavior & stimuli (conditioning).
Done through personal experience.
Classical Conditioning.

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5
Q

Pavlovs Dogs
Unconditioned Stimulus (US)

A

Meat

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6
Q

Pavlovs Dogs
Unconditioned Response (UR)

A

Salivation

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7
Q

Pavlovs Dogs
Neutral stimulus (NS)

A

First bell ringing while feeding

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8
Q

Pavlovs Dogs
Conditioned Stimulus (CS):

A

Bell after association

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9
Q

Pavlovs Dogs
Conditioned Response (CR):

A

Salivation

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10
Q

What two traits must classical conditions contain?

A

Contingency & contiguity

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11
Q

Extinction

A

Over time, if US is not paired with CS,
they become decoupled.

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12
Q

Spontaneous Recovery

A

A previously extinguished conditioned response reemerges

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13
Q

Classical Conditioning

A

One stimulus predicts another stimulus

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14
Q

Operant Conditioning

A

A learning process in which the consequences of an action determine the likelihood that it will be performed in the future

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15
Q

Positive/Negative Reinforcement

A

Adds or subtracts a behavior with rienformcent

EG:
Positive reinforcement: Your dog gets treat for doing a good thing

Negative reinforcement: Take away kids’ chores because they cleaned their room.

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16
Q

Positive/Negative Punishment

A

Adds or subtracts a behavior with punishment

EG:
Negative punishment: Your walking your dog and it starts barking, so you stop and wait to stop them from barking.

Positive punishment: Your cat swats at you when they are angry. Adding swat to the environment to stop you.

17
Q

Negative and Positive

A

Refers to the addition or subtraction of a stimulus that will contribute reinforcement or punishment.

18
Q

Secondary Reinforcement

A

Reinforcing because of its conditioned relation to another reinforcer.

EG: reinforcing your kid is effective because they are your child.

19
Q

Model-free learning

A

Directly updating the value of an action/object through direct experience with outcomes. Behavior is then guided by selection of the most valuable action.

20
Q

Model-based learning

A

Using experience with outcomes to construct a mental model of the world. Behavior is controlled by the assumptions of the model.

21
Q

Brain areas involved
in model-based learning

A

Amygdala & OFC

22
Q

Opponent-process Theory

A

Your body gets ready for a stimuli if it’s anticipating it

EG: less of a high because you are in a location where you usually smoke.

23
Q

The math of learning
Rescorla-Wagner Model

A

^Vcs = c (Vmax - Vall)

The change in value equal how much you can learn minus how much you have learned times your individual learning speed.

24
Q

Unexpected and Expected Reward Learning

A

Dopamine response to reward when unexpected.
Dopamine response to associated reward cue.

25
Negative Reward Prediction Error
Expected reward learning when the reward is never given, despite cues. Results in crash when reward is supposed to happen.
26
Dopamine Pathways
Mesocortical Nigrostriatal Mesolimbic
27
Mesocortical Pathway
Midbrian- Frontal Cortex Cognition, memory, attention, emotional behavior, and learning.
28
Nigrostriatal Pathway
Substantia Nigra - Striatum Movement and sensory stimuli
29
Mesolimbic Pathway
Midbrain to limbic system Pleasure and reward-seeking
30
Wanting VS Liking
Wanting has to do with conditioned dopamine receptors. (Addiction) Liking is actually enjoying something opioid receptors.
31
Amygdala
Emotional responses (type of classically conditioned memory)
32
Fornix
Major output pathway from hippocampus
33
Hippocampus
Involved in basic associative learning Involved in place memory
34
Striaitum
It is involved in decision-making functions, such as motor control, emotion, habit formation, and reward Important for procedural memory