Learning Key Question Flashcards

1
Q

What key question is addressed regarding media violence?

A

Can anti-social and aggressive behaviour be linked to media violence?

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2
Q

How has the role of media changed over the last decade?

A

Media services have increased dramatically and have become more interactive and difficult to regulate.

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3
Q

What percentage of computer games rated for teenagers require players to be violent according to Haninger and Thompson (2004)?

A

98% require the player to be violent.

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4
Q

What was the main finding of Hopf et al (2008) regarding violent video games?

A

Both watching violent films and playing violent games predicted involvement in violent crime, with a stronger relationship for violent video games.

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5
Q

Why are psychologists interested in the effects of media violence?

A

Aggression can lead to criminal behaviour, including very serious criminal actions.

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6
Q

What was the aim of Anderson and Dill (2000) in their study on video games?

A

To link the likelihood of playing violent video games with admitting to aggressive behaviour.

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7
Q

What methodology did Anderson and Dill (2000) use in their study?

A

A survey involving 227 psychology undergraduates, measuring exposure to video game violence and various outcome variables.

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8
Q

What were the correlation results regarding aggressive delinquent behaviour in Anderson and Dill (2000)?

A

Aggressive delinquent behaviour was positively related to trait aggressiveness (0.36) and exposure to video game violence (0.46).

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9
Q

What does a correlation strength of 0.36 indicate?

A

Weak, low correlation (not very significant).

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10
Q

What conclusion did Anderson and Dill (2000) draw about violent video games?

A

Concern about the effects of violent video games on delinquent behaviour is legitimate.

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11
Q

What is a limitation of the study by Anderson and Dill (2000)?

A

The correlational nature means causal statements are risky; aggressive individuals may be more attracted to violent video games.

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12
Q

What does the combination of methods in Anderson and Dill (2000) suggest?

A

It lends strength to the hypothesis that exposure to violent video games can increase aggressive behaviour.

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13
Q

What did Bartlett et al (2007) find regarding video game violence?

A

The more blood in a game, the more likely aggressive thoughts occurred.

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14
Q

What did Bandura (1963) provide evidence for?

A

Children copy violent role models.

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15
Q

What is a weakness regarding criminal incidents linked to media violence?

A

Only a handful of criminal incidents have been directly linked to media violence.

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16
Q

What is the term for the process by which individuals internalize behaviour through imitation?

A

Identification.

17
Q

What is desensitization in the context of media violence?

A

A person becomes less disturbed by violence and aggression.

18
Q

What did Staudte-Muller et al (2008) find about men who played violent video games?

A

They reacted less to aggressive images, indicating short-term desensitization.

19
Q

What is pro-social behaviour characterized by?

A

A concern about the rights, feelings, and welfare of other people.

20
Q

What influence do violent video games have on pro-social behaviour?

A

They can lead to a reduction of pro-social behaviours.

21
Q

What is one possible consequence of playing violent video games?

A

Increases in delinquent behaviour.

22
Q

Fill in the blank: Violent video games can cause an increase in _______.

A

aggressive behaviour linked to crime.

23
Q

What does biological psychology suggest about aggression?

A

It provides explanations for aggressive behaviour based on biological factors.