Learning Theory Flashcards

1
Q

What is learning?

A

A change in behavior resulting from experience
Acquiring new behaviors, skills, or knowledge
Modifying old behaviors

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2
Q

How is learning achieved?

A

Thru interactions with the environment

Overtime, through repeated experience

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3
Q

Simple Learning

A

Non-associative

Habituation
Sensitization

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4
Q

Complex Learning

A

Associative

Classical Conditioning
Operant Conditioning
Modeling
Social Learning

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5
Q

Non-associative learning

A

Simple Learning

Learning from repeated stimulation

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6
Q

Habituation

A

Behavior DECREASES with repeated exposure

More likely to occur when cues are seen as unimportant

Ex: White noise, feeling clothing, blood draws

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7
Q

Sensitization

A

Behavior INCREASES with repeated exposure

More likely with cues that signal important information, like pain, reward, urgency

Ie: Response to pager, cell phones ringing

Drug sensitization –> get more sensitive to drugs (addicted - end up using more and more)

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8
Q

Classical Conditioning- Unconditioned stimuli

A

Evolutionary important

Food, loud noises, pain

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9
Q

Classical Conditioning- Unconditioned repose

A

Salivation, startle, approach, withdraw

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10
Q

Classical Conditioning- Conditioned stimuli

A

Anything

Learned association with a conditioned stimulus

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11
Q

Classical Conditioning- Conditioned response

A

Same as unconditioned response

Salivate, startle, approach, withdrew

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12
Q

Extinction

A

Disappearance of conditioned response- association broken

Bell no longer produces salivation

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13
Q

Spontaneous Recovery

A

Reappearance of conditioned response after extinction

Bell= Salivation

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14
Q

Stimulus Generalization

A

Different but similar stimulus causes conditioned response

Buzzer= Salivation (instead of bell)

Ie: PTSD

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15
Q

Learned Helplessness

A

Forced to endure aversive, painful, or unpleasant stimuli

Learns to stop trying to avoid encounters with those stimuli, even if they are escapable

Apathetic, hopeless

Linked to depression

Uncontrollable bad events –> perceived lack of control –> generalized helpless behavior

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16
Q

Imprinting

A

Phase-sensitive learning (critical periods)

Rapid

Ex: attachment

17
Q

Operant conditioning

A

Trial and error learning

Learning occurs as a result of the consequences (actions, feelings, thoughts) of previous behavior

Changing behavior by administering a + or - reinforcement after a desired behavior

Explains voluntary behavior

18
Q

Reinforcement

A

Increase frequency of desired behavior

Positive- add something (reward) –> most effective for learning

Negative- remove something (relief) –> motivates adherence to medical treatment

19
Q

Punishment

A

Decrease frequency of undesired behavior

Positive- add reprimand

Negative- take away/penalty

20
Q

Continuous schedule of reinforcement

A

Reinforced every time a response is emitted

21
Q

Ratio schedule of reinforcement

A

Reinforcement frequency based on # of responses

22
Q

Interval schedule of reinforcement

A

Reinforcement frequency based on time since last reinforced behavior

23
Q

Fastest learning

A

Continuous reinforcement

24
Q

Most resistant to extinction

A

Variable reinforcement

25
Q

Most effective at reducing an undesirable behavior long term

A

Extinction (vs punishment)

26
Q

Satiation

A

Reinforcers lose value after time

Highly suspects blue to extinction (Interval?)

27
Q

Observational learning

A

Imitation based learning

1) Attention
2) Retention
3) Production
4) Motivation- reinforcement for accurate performance

28
Q

Extinction vs punishment

A

Punishment produces more temporary effects

Extinction effects can go for the long term (I.e.: time out is a good example)

29
Q

Variable vs fixed

A

Learning takes longer with variable rather than fixed (for both ratio and interval)