Learning theory/Behaviorism Flashcards

1
Q

Learning theory is a theoretical orientation that conceptualizes the social environment in terns of “?”, its preceding “?”, and its subsequent “?”.

A

behavior
events
consequences

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2
Q

Learning theory emphasizes the social “/” of people within their “/”

A

functioning

environments

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3
Q

Social learning theory:

people learn by “?” or”/”

A

People learn by imitation or observation

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4
Q

Social learning theory:

people are more likely to imitate a person that they feel is “?3” or if the model is rewarded.

A

popular, smart, or talented

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5
Q

When a person learns to respond to a new stimulus that does not naturally elicit a response:

A

respondent conditioning (classical/pavlovian)

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6
Q

A procedure in which a person with a phobia practices relaxation while imagining scenes of the fear-producing stimulus:

A

systematic desensitization

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7
Q

The learning of behavior by observing another individual engaging in that behavior:

A

modeling (observational learning)

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8
Q

Practicing behavior through a trial run in preparation for a later situation in which some goal is to be achieved:

A

role playing

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9
Q

A type of learning in which behaviors are influenced primarily by the consequences that follow them:

A

Operant conditioning

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10
Q

ABCs of behavior:

A

Antecedents
Behavior
Consequences

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11
Q

A procedure or consequence that INCREASES the frequency of the behavior immediately preceding it:

A

Reinforcement

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12
Q

positive events or consequences that follow a behavior and strengthen it:

A

Positive reinforcement

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13
Q

A response or behavior (wearing seat belt) is strengthened by stopping, removing or avoiding a negative outcome or aversive stimulus (seat belt buzzer).

A

Negative reinforcement

嫌な出来事(negative reinforcement)を止めるためにある行動をとることが増える

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14
Q

A consequence that was previously provided no longer follows the response:

A

extinction (今まで与えていたpositive reinforcementを止める)

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15
Q

a consequence that decreases the future chances of the behavior that it follows:

A

punishment (to give adverse consequences/withdrawing positive reinforcement)

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16
Q

When reinforcement is initially stopped, a brief increase in the frequency or intensity of the behavior may occur:

A

extinction burst

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17
Q

2 Types of positive reinforcers:

A
Primary reinforcers (has rewards in itself)
Secondary reinforcers (values are learned through association)
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18
Q

4 major types of secondary reinforcers

1. specific objects or substances

A

Material reinforcers (money)

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19
Q

4 major types of secondary reinforcers

2. tangible events whose value has been learned

A

activities

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20
Q

4 major types of secondary reinforcers

3. words and gestures used to indicate caring and concern toward another person

A

social reinforcers (praises)

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21
Q

4 major types of secondary reinforcers

4. Symbolic objects reflecting specific units of value that an individual can exchange for some other commodity.

22
Q

To reinforce positive behavior every time it occurs:

A

continuous reinforcement

23
Q

Behavior is not reinforced every time it is performed, but is reinforced only occasionally:

A

intermittent reinforcement

24
Q

The reinforcement of successive approximations - small steps of progress made toward the final desired behavior:

25
Potential negative consequences of punishment: | 1. punishment tends to elicit a "?"
negative emotional response
26
Potential negative consequences of punishment: | 2. it could lead to "?" of punishing person/punitive situation.
avoidance
27
Potential negative consequences of punishment: | 3. it can teach children to be"?"
aggressive
28
Potential negative consequences of punishment: | 4. it could "?" the child
physically harm
29
Potential negative consequences of punishment: | 5. It teaches what they "?" do but gives them no indication as to what they "?" do
should not do | should do
30
Nature of punishment: | if the behavior doesn't decrease almost immediately, there is a good possibility that "/"
it never will.
31
Nature of punishment: | the effects frequently do not "?v"
last
32
Nature of punishment: | its effects are limited to the "?" under which the punishment occurred.
conditions
33
Recommendations for Punishment: | 1. intervention should be administered "/"
as soon as possible after the behavior
34
Recommendations for Punishment | 2. administer the punishing consequences "?"
every time the behavior occurs
35
Recommendations for Punishment | 3. reinforce "?" at the same time of punishment
positive behavior
36
Recommendations for Punishment | 4. Remain "?" when administering punishment
calm
37
Reinforcement and punishment affect behavior without conscious planning:
Accidental training
38
A behavior must be clearly and concisely defined:
specificity (too passive = too abstract)
39
Behavior must be "?" in order to measure if it has improved.
observable - it must be clear when the behavior occurs and when it does not.
40
frequency of behavior prior to behavior management program:
baseline
41
a place to note each time a behavior occurs:
behavior check list
42
The process in which the receiver of a communication pays close attention to what the sender is saying, and subsequently reflects back what was heard to make sure the message was understood:
active listening
43
Timeout: | Remove a child from "?" for a period of time.
reinforcers
44
Improving effectiveness of time-outs: | A time-out should be applied "?"
immediately after the behavior
45
Improving effectiveness of time-outs: | Time-outs should be applied "adv?"
consistently
46
Improving effectiveness of time-outs: | Time-outs should usually extend from "?" minutes.
1-10 minutes.
47
Improving effectiveness of time-outs: | Time-outs should take place in a very "?" place.
boring
48
Improving effectiveness of time-outs: | Parents should be careful not to give the child"?"
attention (=positive reinforcement)
49
Improving effectiveness of time-outs: | A child should be told ahead of time exactly "?"
which behaviors will result in a time-out
50
Improving effectiveness of time-outs: | When physically restraining, "?"
no emotions shown
51
Improving effectiveness of time-outs: | "?" should be used for the appropriate behaviors
positive reinforcement