Lecture 10 - Human Aware Navigation Flashcards

1
Q

Name the three ways to apporach the human-aware navigation problem:
From a …… perspective:

A
  1. technological
  2. experimental
  3. technological
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2
Q

Rationale for human-aware navigation research

A
  • robots operate more frequently in human environments

- for humans to feel comfortable, robots need to know how to navigate in an acceptable and comfortable way

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3
Q

concepts for human-aware navigation (name 4):

A
  1. comfort: absence of annoyance and stress
  2. naturalness: similarity between robot behavior and human behavior
  3. socialibility: adherence to cultural conventions
  4. safety: physical and perceived safety
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4
Q

What is the social equilibrium theory?

A

You can be close to someone when you make eye contact

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5
Q

What is proxemixs?

A

The study of spatial distances individuals maintain in social and interpersonal situations

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6
Q

What types or shapes of personal space do we create?

A

No vision in the back makes us feel uncomfortable

Elliptical space takes intended or current motion into account

Assymmetrical: taking the dominant hand into account

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7
Q

What are the three space types found in Kendon’s model?

A

O-space: shared interaction or focus of attention
P-space: group participant space
R-space: remainder

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8
Q

Experimental approach:

Main tasks for robots navigating in human environments (3):

A
  1. approach people
  2. avoid people
  3. do not occupy spaces used by people
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9
Q

What does the ultimate approach of a robot depends on (5, …)?

A
type of robot
user group
robot behaviour and capabilities
activity of user
personality of user
overall context
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10
Q

Overall conclusions about distance:

A

comfort increases with distance

not circular: extended towards the back

no difference between left and right

results between two robots are quite comparable

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11
Q

Results about comfortable crossing strategies:

A
  • crossing angle of -45* leads to a deviation to the left
  • deviation is larger with a constant or increased speed change
  • deviation s larger when the robot arrives earlier
  • larger deviation leads to lower perceived comfort and higher perceived effort
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12
Q

Assumptions in particle filter simulation:

A
  • known location and orientation of the person in the world
  • known location and orientation of the robot in the world
  • in simulation: known obstacles
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