Lecture 2 Flashcards

1
Q

Hierarchical vs Parallel processing

A

Hierarchical: “steps” and each step is increasingly processed

Parallel: multiple processes occur simultaneously and help speed up processing by dividing task among diff pathways or regions

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2
Q

for complex interactions of various systems to complete tasks: end goal is the ____ not the movement. less concerned with how it’s completed

A

task

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3
Q

attractor wells

A

how easy can behaviors be changed? (deeper well= stronger habits to get rid)

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4
Q

mvmt emerges as result of interacting parts w/o need for specific command

A

self-organizaiton

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5
Q

as one parameter is changed and reaches a critical value new behavior emerges

A

non-linear properties

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6
Q

habituation vs sensitization

A

habituation: less response to a repeated stimulus overtime

sensitization: increased response t a repeated stimulus esp when it’s noxious/strong

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7
Q

after a person moves, 4 things are stored in memory

A
  1. initial mvmt conditions
  2. parameters used in general motor program
  3. knowledge of results (outcome)
  4. sensory consequences
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8
Q

classical conditioning

A

condition stimulus causes conditioned response that was formerly unconditioned

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9
Q

rewarded behaviors are repeated, punished, not repeated

A

operant conditioning

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10
Q

procedural learning

A

performed without thinking about it (HABIT)

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11
Q

declarative learning

A

requires awareness, attn, reflection

recalled knowledge

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12
Q

feedback vs feedfoward

A

slide 6

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13
Q
A
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14
Q

importance of transitions

A

push our more chronic pts into periods of instability to reach a new pattern of stability

good for a treatment modality so they can have increased variability of performance and use motor problem-solving

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15
Q

task oriented theory : Gordon’s investment principle

A

pt will plateu but eventually get better thru new strategy

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16
Q

selection of best strategy for task and now begins to refine the skill
less variable and more accurate performance

A

associative stage

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17
Q

conscious processing of task requirements; performance has many errors and variability

A

cognitive stage

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18
Q

minimal attention required; error detection present; stable performance

A

autonomous stage

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18
Q

novice, advanced, and expert stages and degrees of freedom

A

by the expert stage, all degrees of freedom are released. but at first, the learner wants to simplify mvmt and decrease degrees of freedom

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19
Q

how (or why) might we limit a patient’s movement or DOF?

A

bc it may help release DOF later

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20
Q

slide 12 skilled learning theory: Newell’s theory

A

give pt specific goals during the task.
let pt have perception of knowledge of performance / results

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21
Q

T/F learning can be measured directly

A

F (is inferred from behavior)

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22
Q

level of skill displayed at each trial ; Transient

A

performance

23
Q

what are the factors contributing to motor learning?

A

intrinsic feedback, extrinsic feedback, and knowledge of results (best AFTER they processed their movement)

24
bad for motor learning because it tends to be "too corrective" and not give the pt a chance to make error
physical guidance
25
massed/blocked vs. distributed
distributed preferred (STS 20 reps NOT back to back)
26
constant vs variable
variable preferred
27
great for motor learning do something diff related btw the STS (pt educatioin, walking, etc)
contextual interference
28
whole vs part training
whole: entire skill from start to finish part: breaking skill down into smaller parts
29
transfer of skill
e.g. STS for diff activities (squat, transfer, etc)
30
mental practice
good for motor learning
31
if pt cannot perform the task, then what?
- simplifying task w/o changing components (modify environment) -teach compensation - do contrived activities, then return to task specific
32
compensation vs recovery
compensation: alt. strategies used (CRUTCHES, PWB, NWB) recovery: achieving function through original process (but if they used a device before and after then there was no compensation)
33
the idea that it may not be the fact that pt can't use arm, but bc they learned NOT to use it
learned non-use (compensation)
34
the act of _____ may be the primary reason that motor def remains
compensation
35
how patient looks in the clinic setting
performance
36
when to give feedback?
interval- time ratio- reps (every # reps) bandwidth: if learner's performance is within acceptable range, no feedback given. faded: frequency of feedback decreases overtime as the performance improves
37
bandwidth vs faded feedback
bandwidth: if learner's performance is within acceptable range, no feedback given. faded: frequency of feedback decreases overtime as the performance improves
38
what are the 3 organization of movement categories?
task (mobility, stability, manipulation) individual (cognition, perception, action) environment (regulatory or nonregulatory)
39
what context is this? - **movement needs to match features of the environment to be successful.** - Person NOT free to make the decision regarding spatial characteristics of the movement - Timing can be a determinant of action
environmental context
40
what are the 2 regulatory conditions of tasks?
1. fixed terrain, objects/people STATIONARY 2. supporting surfaces, objects, or people in MOTION
41
when spatial features of the environment control spatial features of the movement
stationary
42
is timing specified during stationary?
no person decides when to start and when to end
43
motion
motion in the environment (ball) occurs independently of the person's movements and the person must match w/ environment compensate when body delays in processing abilities must keep making predictions
44
intertrial variability
changes in conditions of the task between attempts. considered absent (no difference between attempts) or present (environment varies between attempts)
45
as movement variability decreases
- less attn of movement - pattern, trace, schema is formed - CLOSED skill (straigtforward)
46
as movement variability increases
- continue need for attentiveness - new mvmt pattern may be generated - OPEN skill NOTE: this is still a good thing bc you're finding multiple ways to do things more variability is what we want!
47
closed task vs. variable motionless task
closed: stationary objects and no changes from trial to trial variable motionless task: still stationary but vary spatially from trial to trial
48
which one has more interaction with environment? closed vs variable motionless tasks?
variable motionless task
49
the most interaction with environment is
open tasks (drive, walk, cross street)
50
consistent motion task vs open task
consistent motion: objects remain the same; more interaction w environment than closed; predictable open: most complex; unpredictable and changing
51
with task requiring stabilizing body, info processing demands relatively
Low
52
with task requiring transporting the body, info processing demands are ____ and get ____ with speed.
High NOTE: only thru human interventions can action goals be separated from postural system
53
during manipulation, person must do 2 things at once
1. monitor environment (body stability vs transport) 2. must gather relevant information about object to be handled (requires increased attention
54
read rest of slides 39-44