Lecture 2 - Decision Making & Interaction Flashcards

1
Q

Classical decision-making model

A
  1. Defining the problem
  2. Identifying decision criteria
  3. Putting weights on criteria
  4. Generating the decision alternatives/solutions
  5. Rate each alternative on each criterion
  6. Compute the optimal solution
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2
Q

Manifestations of bounded rationality

A
  1. Heuristics
    o Intuition, rule of thumbs, etc. are useful
  2. Biases – Decision-making errors
    o Framing of alternatives
    i. Loss aversion: losses are felt more than gains of same amount
    ii. Escalation of commitment: investing additional resources in a losing project
    o Biases related to perceiving, judging alternatives
    i. Confirmation bias: high weight on evidence consistent with favored belief
    ii. Groupthink: conformity-seeking makes us disregard alternatives
    iii. Knowledge-bias: assume others know what we do
    o Action-oriented biases
    i. Excessive optimism: overestimate positive events, underestimate negative
    ii. Self-serving biases: overestimate own skill/contribution relative to others
    o Stability biases
    i. Status quo bias
    ii. Present bias: value immediate rewards highly, undervalue long-term gains
    iii. The endowment effect: we ascribe more value to things when we own them
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3
Q

Key idea of decision achitacts

A

Shape decision environment so decisions benefit the firm

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4
Q

2 Definitions of Efficiency

A
  • Efficient
    o When the sum of consumer and producer surplus is maximized
  • Pareto efficient
    o When there is no other allocation available which improves the well-being of one player without decreasing the well-being of others
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5
Q

How non-cooperative game theory can be used to organize the managerial implications of organization theories

A
  • Change the players
    o Increase/decrease number of players (vertical integration)
    o Get rid of bad suppliers
  • Change the choice possibilities
    o Decrease/increase (no return)
    o Change job descriptions
  • Change the payoffs
    o Change reward structure
    o Pay more than rivals (hurts more to lose job)
  • Change the information structure
    o Increase monitoring
    o Management information system, financial control, activity-based costing, benchmarking
  • Change the rules
    o Simultaneous vs. sequential
    o Repeated interactions
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